Morbidden Level 1 of the Dungeon (54, 16, D:1) 26 stones Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (14, 5, D:2) 9 stones (21, -6, D:2) a +0 dagger (29, 14, D:2) a +0 dagger (36, 10, D:2) a +0 dagger (41, 10, D:2) a +0 hand axe Level 3 of the Dungeon (0, 0, D:3) 22 stones (5, -3, D:3) a +0 scythe a +0 robe (7, 22, D:3) a +0 club a +0 dagger (8, -23, D:3) a +0 ring mail (8, -16, D:3) a +0 dagger (9, 8, D:3) 19 arrows (9, 22, D:3) a +0 dagger a +0 animal skin a +0 helmet a +0 club a +0 dagger 20 stones a +0 club a +0 club (11, -12, D:3) a +0 whip (12, -9, D:3) a +2 vorpal hand axe (19, -25, D:3) a +0 dagger (20, -25, D:3) a +0 short sword a +0 flail (23, -19, D:3) 27 bolts (29, 14, D:3) 21 stones a +0 dagger a +0 hunting sling (35, -25, D:3) a +0 leather armour (40, -19, D:3) 28 stones (44, 5, D:3) a +0 short sword (50, 18, D:3) a +0 club (55, 15, D:3) a +0 flail a +0 spear (55, 16, D:3) a +0 halberd Level 4 of the Dungeon (0, 0, D:4) a yak corpse (3, -30, D:4) a staff of fire (4, -29, D:4) 16 stones (6, -7, D:4) a jackal skeleton (7, -6, D:4) a jackal skeleton (8, -7, D:4) a +0 ring mail (12, -3, D:4) the +1 ring mail of Jibros {-Cast Harm Str+4} It affects your strength (+4). It prevents spellcasting. It increases damage dealt and taken. (13, -8, D:4) a +2 dagger of electrocution 3 stones a jackal skeleton a kobold skeleton (18, 4, D:4) a giant cockroach corpse (21, 2, D:4) a yak corpse (22, -4, D:4) a +0 whip a kobold corpse (22, 9, D:4) a +0 pair of boots (24, 8, D:4) a jackal corpse (still there?) a ball python corpse (still there?) (28, 2, D:4) a yak corpse (33, 5, D:4) a +0 hunting sling (37, 10, D:4) a +0 leather armour