Dungeon Crawl Stone Soup version 0.27-a0-1060-gcb85b5eba1 (webtiles) character file. Game seed: 17057468855593801861 37 Morbidden the Conjurer (level 3, -3/21 HPs) Began as an Octopode Conjurer on Apr 21, 2021. Slain by a scorpion (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:38 (1739 turns). Morbidden the Conjurer (Octopode Conjurer) Turns: 1739, Time: 00:01:39 Health: -3/21 AC: 1 Str: 6 XL: 3 Next: 41% Magic: 3/6 EV: 13 Int: 21 God: Gold: 106 SH: 0 Dex: 10 Spells: 3/6 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . h - +4 ring of slaying rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 106 gold pieces. Inventory: Jewellery h - a +4 ring of slaying (left tentacle) Scrolls a - a scroll of blinking {unknown} b - a scroll of noise {unknown} d - a scroll of teleportation {unknown} e - a scroll of enchant weapon {unknown} f - a scroll of fear {unknown} g - a scroll of acquirement {unknown} Potions c - a potion of curing {unknown} Skills: * Level 0.2 Fighting + Level 2.1 Dodging + Level 3.1 Stealth + Level 0.2 Unarmed Combat * Level 2.1 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 3d4 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged near water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History No target in view! A bat comes into view. A bat is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. You kill the bat! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A scorpion is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - scorpion Aim: a scorpion (wandering, hasn't noticed you, 100% to hit) The magic dart hits the scorpion but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. A worm comes into view. A hound and an endoplasm come into view. The endoplasm moves out of view. The scorpion stings you. There is a stone staircase leading up here. The scorpion stings you! * * * LOW HITPOINT WARNING * * * You climb upwards. There is a stone staircase leading down here. Unknown command. The scorpion barely misses you. The scorpion stings you! You die... ...........#.# #.# .......#.###.# #.# .......#.###.# #.# ######.......#####.# #####....######.##.# .......[#..# #.##.# .####.#.#..# #.##.# .####......####.##.# ..........>.....@..# .######.#...###s#### .# #...#.###.## .# #..........# .######..####....# .....##...#.#.#..# ......#.##.#.##..# ........#.#⌠#(#..# ######..##.#.##..# You could see a scorpion. Vanquished Creatures An adder skeleton (D:2) A dart slug (D:1) A bat skeleton (D:2) 3 endoplasms 3 giant cockroaches 4 hobgoblins (D:1) A quokka (D:2) 3 ball pythons 2 ball python skeletons (D:2) A ball python zombie (D:2) 5 bats 2 frilled lizards 3 goblins A kobold (D:1) A quokka skeleton (D:2) 32 creatures vanquished. Vanquished Creatures (others) 2 withered plants (D:2) 2 creatures vanquished. Grand Total: 34 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 65 | D:1 | Reached XP level 2. HP: 6/17 MP: 1/5 685 | D:1 | Learned a level 2 spell: Searing Ray 1054 | D:1 | Found a faded altar of an unknown god. 1338 | D:2 | Noticed Terence 1338 | D:2 | Noticed a scorpion 1504 | D:2 | Reached XP level 3. HP: 21/21 MP: 3/6 1739 | D:1 | Slain by a scorpion Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_five_plusses, layout_basic, basic_ecumenical_altar, minmay_hexomino_f4 D:2: layout_rooms, serial_undead, serial_undead_a, serial_undead_b, serial_undead_f, serial_undead_b, serial_undead_d, serial_undead_e, minmay_misc_feat_five, minmay_tree_intersection, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Fighting | | 0.2 Dodging | | 2.1 Unarmed Combat | | 0.2 Spellcasting | | 2.1 Conjurations | | 4.7 Action || total -------------------------++------- Melee: Unarmed || 34 Constrict || 8 Tentacles || 5 Cast: Magic Dart || 49 Searing Ray || 2 Stab: Sleeping || 1 Armor: Skin || 5 Dodge: Dodged || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1739 | 1678 | 61 | 337 | 1174 | 2 | 869.5 | Dungeon | 1739 | 1678 | 61 | 337 | 1174 | 2 | 869.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1422 daAuts D:2: 317 daAuts