Dungeon Crawl Stone Soup version 0.27-a0-1202-ge72e49191c (webtiles) character file. Game seed: 14952761654563727829 596 Morbidden the Conjurer (level 6, -5/48 HPs) Began as a Demigod Conjurer on June 4, 2021. Slain by a two-headed ogre ... wielding a +0 giant spiked club (19 damage) ... on level 4 of the Dungeon. The game lasted 00:05:42 (5644 turns). Morbidden the Conjurer (Demigod Conjurer) Turns: 5644, Time: 00:05:43 Health: -5/48 AC: 4 Str: 8 XL: 6 Next: 95% Magic: 5/14 EV: 12 Int: 28 God: Gold: 68 SH: 5 Dex: 12 Spells: 6/12 levels left rFire + . . SeeInvis . a - +0 dagger (flame) rCold . . . Faith . (no shield) rNeg . . . Spirit . f - +0 robe rPois . Reflect + (no helmet) rElec . Harm . j - +1 cloak {rCorr} rCorr + Rampage . (no gloves) Will ..... (no boots) Stlth ++........ d - amulet of reflection HPRegen 0.16/turn e - ring of resist corrosion MPRegen 0.14/turn m - ring of protection from fire @: no status effects A: high mp 1, forlorn a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 68 gold pieces. Inventory: Hand Weapons a - a +0 dagger of flaming (weapon) Missiles n - 12 poisoned darts (quivered) Armour f - a +0 robe (worn) j - a +1 cloak of preservation (worn) Jewellery d - an amulet of reflection (around neck) e - a ring of resist corrosion (left hand) m - a ring of protection from fire (right hand) Wands l - a wand of charming (6) Scrolls b - 2 scrolls of identify {unknown} c - a scroll of immolation {unknown} h - 2 scrolls of noise {unknown} i - a scroll of teleportation {unknown} k - a scroll of blinking {unknown} o - a scroll of enchant weapon {unknown} Potions g - 2 potions of cancellation {unknown} Skills: * Level 1.7 Fighting + Level 0.2 Short Blades * Level 2.7 Dodging + Level 2.4 Stealth + Level 0.1 Shields + Level 0.3 Unarmed Combat * Level 3.6 Spellcasting * Level 5.6 Conjurations * Level 2.0 Necromancy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 72% 3d6 1% 2 c - Vampiric Draining Necr 8% 2d7 10% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 32% N/A 3% 1 Pain Necr 64% 1d7 3% 1 Apportation Tloc 10% N/A 8% 1 Corona Hex 5% N/A 8% 1 Summon Small Mammal Summ 20% N/A 8% 1 Dazzling Flash Conj/Hex 40% N/A 8% 3 Fulminant Prism Conj/Hex 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 24% 4 Animate Dead Necr 8% N/A 32% 4 Agony Necr 16% N/A 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Shops: D:4 : Innate Abilities, Weirdness & Mutations Your attributes grow dramatically as you level up. You have an increased reservoir of magic. (+10% MP) You shall have no god before yourself. Message History Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (wandering, hasn't noticed you, 100% to hit) The magic dart hits the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre shouts in stereo! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (lightly wounded, 91% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the two-headed ogre! The two-headed ogre is moderately wounded. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. The searing ray hits the two-headed ogre! The two-headed ogre is heavily wounded. You finish channeling your searing ray. The two-headed ogre misses you. The two-headed ogre hits you with a +0 giant club! Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - two-headed ogre Aim: a two-headed ogre, wielding a +0 giant spiked club and a +0 giant club (heavily wounded, 91% to hit) The searing ray hits the two-headed ogre. The two-headed ogre is severely wounded. (Press . to maintain the ray.) The two-headed ogre hits you with a +0 giant spiked club! The two-headed ogre hits you with a +0 giant club! * * * LOW HITPOINT WARNING * * * The searing ray hits the two-headed ogre! The two-headed ogre is severely wounded. The goblin shouts! You hear a shout! Unknown command. The searing ray hits the two-headed ogre! The two-headed ogre is almost dead. The two-headed ogre hits you with a +0 giant spiked club!! You die... #......# #.. #.≈≈. ..#.# ######.# ##.##≈..B. ##.#.# ######.#.#..#$.#. ..#.#.# ...#...#.#).#.. ..#...# ...+...#.##..# #.##.### .###...#..#$.## ##..#..# .###.).##.##..######..##.## ..#.<...#..##.gO.....##≈.# ..+.....##..##.8@.8.#...## .####........####.###...# .#####'####..≈..≈≈..≈..## >.........#.≈..≈..≈..≈.# ..†.......##...≈..≈...## ...........##.≈....≈.## ..###..###..########## #####†.###### ..........# You could see a two-headed ogre and a goblin. Vanquished Creatures A water moccasin (D:4) A necrophage (D:4) An ogre (D:3) Crazy Yiuf (D:3) Natasha (thrice) (D:3) 2 orc wizards (D:3) A hound skeleton (D:4) 3 adders 3 adder skeletons (D:4) 2 worms (D:2) 3 dart slugs 3 orcs 5 ball pythons 6 bats 7 endoplasms 2 giant cockroaches 6 goblins 9 hobgoblins 19 jackals 8 kobolds 3 quokkas 6 frilled lizards A jackal skeleton (D:4) 4 rats 100 creatures vanquished. Vanquished Creatures (others) An orc wizard (D:3) 1 creature vanquished. Grand Total: 101 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Demigod Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 5/5 194 | D:1 | Reached skill level 4 in Conjurations 440 | D:1 | Reached XP level 2. HP: 18/20 MP: 0/7 457 | D:1 | Learned a level 2 spell: Searing Ray 1459 | D:1 | Reached XP level 3. HP: 27/27 MP: 5/8 2448 | D:2 | Reached skill level 1 in Fighting 2642 | D:2 | Learned a level 3 spell: Vampiric Draining 2895 | D:3 | Reached XP level 4. HP: 35/35 MP: 3/9 2959 | D:3 | Found a runed translucent door. 2960 | D:3 | Noticed Crazy Yiuf 3152 | D:3 | Noticed an ogre 3179 | D:3 | Reached skill level 5 in Conjurations 3180 | D:3 | Killed an ogre 3181 | D:3 | Reached XP level 5. HP: 14/40 MP: 8/11 3451 | D:3 | Noticed Natasha 3454 | D:3 | Killed Natasha 3934 | D:3 | Noticed Natasha 3939 | D:3 | Killed Natasha 3940 | D:3 | Reached skill level 1 in Necromancy 4057 | D:3 | Noticed Natasha 4062 | D:3 | Killed Natasha 4063 | D:3 | Reached XP level 6. HP: 47/47 MP: 7/13 4461 | D:3 | Killed Crazy Yiuf 4846 | D:4 | Noticed a water moccasin 4854 | D:4 | Killed a water moccasin 5085 | D:4 | Noticed a two-headed ogre 5506 | D:4 | Found Egush's Book Shop. 5644 | D:4 | Slain by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_loops_ring D:2: layout_loops_ring, basic_altar, hellmonk_ecumenical_altar_pennies_from_heaven D:3: layout_loops_cross, tso_altar, grunt_decor_mini_mirrors, roderic_lattice_a, grunt_decor_clamped, uniq_crazy_yiuf_cottage, uniq_natasha D:4: layout_gridville, serial_shops, shop_fountains, nzn_random_ring Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 4 5 | 5.6 Dodging | 2 | 2.7 Spellcasting | 2 3 | 3.6 Fighting | 1 | 1.7 Stealth | 2 | 2.4 Necromancy | 1 2 | 2.0 Short Blades | | 0.2 Shields | | 0.1 Unarmed Combat | | 0.3 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 36 | || 36 Dagger | 15 | 7 || 22 Cast: Magic Dart | 95 | 65 || 160 Searing Ray | 3 | 23 || 26 Use: Potion | | 3 || 3 Stab: Sleeping | 1 | || 1 Armor: Robe | 11 | 7 || 18 Dodge: Dodged | 32 | 16 || 48 Block: Other | 1 | 4 || 5 Reflection | | 1 || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 5646 | 5568 | 78 | 1114 | 3935 | 4 | 1411.5 | Dungeon | 5646 | 5568 | 78 | 1114 | 3935 | 4 | 1411.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1885 daAuts D:3: 1724 daAuts D:4: 1032 daAuts D:2: 1004 daAuts