Dungeon Crawl Stone Soup version 0.27-a0-1528-g90fbb72469 (webtiles) character file. Game seed: 1811977801794849702 88 Morbidden the Conjurer (level 4, 4/35 HPs) Began as a Draconian Conjurer on July 11, 2021. Quit the game on level 2 of the Dungeon. The game lasted 00:01:41 (1527 turns). Morbidden the Conjurer (Draconian Conjurer) Turns: 1527, Time: 00:01:42 Health: 4/35 AC: 5 Str: 9 XL: 4 Next: 30% Magic: 0/7 EV: 12 Int: 20 God: Gold: 45 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . (armour unavailable) rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.10/turn (no ring) @: brilliant, lethally poisoned (4 -> -1) A: AC +5, unfitting armour, cold-blooded a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Scrolls a - a scroll of enchant armour {unknown} b - 3 scrolls of identify {unknown} d - a scroll of fog {unknown} Skills: * Level 1.4 Fighting * Level 2.0 Dodging + Level 1.9 Stealth * Level 0.9 Unarmed Combat * Level 2.6 Spellcasting * Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 3d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Skeleton Necr 6% N/A 16% 1 Apportation Tloc 6% N/A 16% 1 Corona Hex 3% N/A 16% 1 Summon Small Mammal Summ 12% N/A 16% 1 Dazzling Flash Conj/Hex 36% N/A 16% 3 Poisonous Vapours Pois/Air 6% N/A 22% 2 Mephitic Cloud Conj/Pois/Air 13% N/A 22% 3 Fulminant Prism Conj/Hex 9% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 47% 4 Freezing Cloud Conj/Ice/Air 6% 6-21 91% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour. You are cold-blooded and may be slowed by cold attacks. Message History Aim: a scorpion (78% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion misses you. The searing ray hits the scorpion! The scorpion is severely wounded. The scorpion stings you! The scorpion stings you. You are lethally poisoned! The scorpion poisons you! Unknown command. The searing ray hits the scorpion. You kill the scorpion! * * * LOW HITPOINT WARNING * * * You feel very sick. Your Dodging skill increases to level 2! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. Your scales feel tougher. You have reached level 4! You feel clever. Unknown command. Okay, then. * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. Unknown command. It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. You aren't carrying any potions. Unknown command. There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #+# ##.## #.# #...# ########.### ##..# ...........# ##.# .###.##....# #.# .# #.#.....########.# .# #.##.........@...# .# #.###.#.########## ## #.# ###.# #.# #.# #.. ..# ### ### There were no monsters in sight! Vanquished Creatures A scorpion (D:2) A worm (D:1) 2 ball pythons 4 bats 3 endoplasms (D:1) A giant cockroach (D:1) 2 goblins (D:1) A hobgoblin (D:1) A kobold (D:1) 2 quokkas A frilled lizard (D:1) 3 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Draconian Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 281 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 295 | D:1 | Learned a level 2 spell: Searing Ray 628 | D:1 | Reached skill level 1 in Fighting 1214 | D:2 | Noticed a scorpion 1524 | D:2 | Killed a scorpion 1525 | D:2 | Reached XP level 3. HP: 5/28 MP: 0/6 1525 | D:2 | Reached XP level 4. HP: 7/35 MP: 0/7 1527 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_brainrot, layout_rooms, chequers_serial_rivers_large_b D:2: layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.4 Dodging | 2 | 2.0 Stealth | | 1.9 Unarmed Combat | | 0.9 Spellcasting | | 2.6 Conjurations | | 4.8 Action | 1- 3 | 4- 6 || total -------------------------+-------+-------++------- Melee: Unarmed | 25 | || 25 Tailslap | 3 | || 3 Cast: Magic Dart | 41 | || 41 Searing Ray | 2 | || 2 Use: Potion | | 1 || 1 Armor: Skin | 7 | || 7 Dodge: Dodged | 7 | || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1555 | 1523 | 32 | 26 | 1312 | 2 | 777.5 | Dungeon | 1555 | 1523 | 32 | 26 | 1312 | 2 | 777.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1281 daAuts D:2: 273 daAuts