Dungeon Crawl Stone Soup version 0.28.0 (webtiles) character file. Game seed: 17595721964876962058 29 Morbidden the Conjurer (level 3, 24/24 HPs) Began as a Demonspawn Conjurer on Feb 15, 2022. Quit the game on level 2 of the Dungeon. The game lasted 00:01:26 (1910 turns). Morbidden the Conjurer (Demonspawn Conjurer) Turns: 1910, Time: 00:01:26 Health: 24/24 AC: 4 Str: 13 XL: 3 Next: 1% Magic: 6/6 EV: 11 Int: 21 God: Gold: 83 SH: 0 Dex: 8 Spells: 6/7 levels left rFire . . . SeeInvis . k - +11 rapier of Causality {protect, +Blink rElec rC+++ Dex-3} rCold + + + Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec + Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.08/turn d - +6 ring of strength MPRegen 0.10/turn (no ring) @: no status effects A: horns 1, icy blue scales 1 a: Evoke Blink You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. Inventory: Hand Weapons k - the +11 rapier of Causality (weapon) {protect, +Blink rElec rC+++ Dex-3} (You found it on level 2 of the Dungeon) It grants its wielder temporary protection when it strikes (+7 to AC). Dex: It affects your dexterity (-3). rC: It renders you almost immune to cold. rElec: It insulates you from electricity. +Blink: It lets you blink. Armour a - a +0 robe (worn) Jewellery d - a +6 ring of strength (left hand) Scrolls c - a scroll of magic mapping {unknown} g - a scroll of blinking {unknown} h - 2 scrolls of identify {unknown} j - a scroll of amnesia {unknown} Potions b - a potion of cancellation {unknown} e - a potion of berserk rage {unknown} f - a potion of heal wounds {unknown} i - a potion of might {unknown} Skills: * Level 0.1 Fighting + Level 1.8 Dodging + Level 1.8 Stealth * Level 2.5 Spellcasting * Level 4.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 44% 2d6 3% 2 Dazzling Flash Conj/Hex 24% N/A 16% 3 Fulminant Prism Conj/Hex 6% 3d7 47% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 47% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. You are partially covered in icy blue scales. (AC +2) Message History The adder hisses angrily. You hear a shout! A kobold comes into view. It is wielding a +0 dagger. The kobold moves out of view. The adder bites you. You are poisoned. The adder poisons you! You barely miss the adder. You headbutt the adder! The adder is severely wounded. You feel sick. The adder barely misses you. The adder bites you. You puncture the adder! Your weapon exudes an aura of protection. You kill the adder! You feel sick. You have reached level 3! Your experience leads to an increase in your attributes! Your base attributes are Str 7, Int 19, Dex 11. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... Icy blue scales grow over part of your body. You closely miss the kobold. You feel sick. The kobold hits you but does no damage. You closely miss the kobold. You feel sick. The kobold closely misses you. You puncture the kobold! You kill the kobold! You feel sick. You are no longer poisoned. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Items here: ( ) ††. Items here: ( ) ††. Done exploring. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ######## ##### #......# #...# #.##@#.# #######...# #.#....####.......... #.........#.##....... #.#....##.#.##....... #.##.#.##.....)#....# #......####.###...... ####.### #.###...#.. #.# #.......... ##.# ##########...# There were no monsters in sight! Vanquished Creatures An adder (D:2) 3 bats An endoplasm (D:2) A giant cockroach (D:1) 2 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons 3 goblins (D:1) A kobold (D:2) 3 rats 19 creatures vanquished. Vanquished Creatures (others) 5 toadstools (D:1) 5 creatures vanquished. Grand Total: 24 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 508 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 508 | D:1 | Reached XP level 2. HP: 18/19 MP: 3/5 1047 | D:1 | Found a faded altar of an unknown god. 1253 | D:2 | Identified the +11 rapier of Causality {protect, +Blink | rElec rC+++ Dex-3} 1291 | D:2 | Identified the +7 mace "Morbidden's Doom" {elec, rF+ Int+3} 1723 | D:2 | Gained mutation: You are partially covered in icy blue | scales. (AC +2) [demonic ancestry] 1723 | D:2 | Reached XP level 3. HP: 15/24 MP: 6/6 1910 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_loops_ring, ebering_ecumenical_altar_hall, st_stairs_6 D:2: layout_loops_cross Action || total -------------------------++------- Melee: Dagger || 9 Unarmed || 3 Rapier || 9 Headbutt || 2 Cast: Magic Dart || 26 Armor: Robe || 4 Dodge: Dodged || 15