Morbidden Level 1 of the Dungeon (3, 40, D:1) a +0 short sword (5, 3, D:1) a +0 club a +0 dagger (14, 38, D:1) a +0 leather armour (27, -12, D:1) a +0 leather armour (46, 4, D:1) a +0 dagger (47, -12, D:1) a +0 club (54, 4, D:1) a +0 robe (55, 2, D:1) a +0 club (56, 2, D:1) a +0 dagger (57, 2, D:1) a +0 club Level 2 of the Dungeon [Shop] Noesodwa's Armour Boutique a +0 pair of gloves (45 gold) a +0 leather armour (20 gold) a +0 leather armour (20 gold) the +4 buckler of the Depths {Rampage Regen+} (315 gold) Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. the +1 pair of gloves "Rehyneudo" {rC- Str+3} (158 gold) Str: It affects your strength (+3). rC: It makes you vulnerable to cold. a +1 leather armour of fire resistance (140 gold) a +0 ring mail (40 gold) the +1 crystal plate armour "Orchou Uwomu" {rF+ rN+ Dex+4 Slay+3} (1164 gold) Dex: It affects your dexterity (+4). Slay: It affects your accuracy & damage with ranged weapons and melee (+3). rF: It protects you from fire. rN: It protects you from negative energy. a +0 leather armour (20 gold) a +0 ring mail (40 gold) a +2 leather armour of willpower (190 gold) (7, -24, D:2) a +0 hunting sling (13, 21, D:2) 19 stones (15, -24, D:2) a +0 scythe a +0 robe (30, -14, D:2) a ring of ice (40, 23, D:2) 7 stones Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, 40, D:3) a +0 whip (5, 20, D:3) a +0 club (6, 23, D:3) a +0 dagger (9, 6, D:3) a +0 mace a +0 club a +0 leather armour (9, 7, D:3) a +0 short sword (10, 6, D:3) a +0 whip a +0 hand axe (18, 36, D:3) 28 stones (23, 18, D:3) a +1 hat (42, 6, D:3) a +0 dagger a +0 hunting sling a +0 chain mail (44, 26, D:3) 15 stones Level 4 of the Dungeon [Shop] Pinti's Antique Weapon Emporium a +0 short sword (84 gold) a +0 trident (98 gold) a +0 quarterstaff (112 gold) a +2 dagger of protection (403 gold) a +0 mace (84 gold) the +8 hand axe "Sabret" {spect, rF+ rN+ Will++ rCorr} (2231 gold) When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. rF: It protects you from fire. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. Will: It greatly increases your willpower. a +2 whip of electrocution (509 gold) a +0 trident (98 gold) the +9 hand axe "Jaema" {flame, *Slow rF+ rCorr Dex+4} (2038 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Dex: It affects your dexterity (+4). rF: It protects you from fire. rCorr: It protects you from acid and corrosion. *Slow: It may slow you when you take damage. the +6 morningstar of Defence {flame, rF+} (1433 gold) It burns those it strikes, dealing additional fire damage. rF: It protects you from fire. a +3 scimitar of holy wrath (677 gold) (0, 0, D:4) a +0 club (18, -6, D:4) a +0 club (31, 10, D:4) a +0 club (39, -8, D:4) a +0 spear (47, -14, D:4) a +0 trident (52, -35, D:4) a +0 whip Level 5 of the Dungeon (5, 9, D:5) 26 sling bullets (9, 35, D:5) a +0 robe (15, 19, D:5) a +1 glaive of flaming (22, 9, D:5) a +0 war axe (38, 2, D:5) a +0 leather armour (44, 15, D:5) 11 sling bullets Level 6 of the Dungeon (0, 0, D:6) a +0 chain mail (19, 3, D:6) a +0 scale mail (22, 8, D:6) a +0 dagger (36, -2, D:6) a +0 morningstar (38, -14, D:6) a +0 shortbow 19 arrows (39, -15, D:6) a +0 shortbow 24 arrows (43, -17, D:6) 12 stones Level 7 of the Dungeon (0, 0, D:7) a manual of Invocations (4, -22, D:7) a +0 whip (7, -13, D:7) a +0 short sword a +0 dagger a +0 flail a +0 ring mail an orc corpse an orc corpse (7, -12, D:7) a +0 morningstar an orc corpse the Ecumenical Temple