Morbidden Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, 9, D:1) a +0 club (8, 15, D:1) 15 stones (13, 5, D:1) 23 stones (13, 8, D:1) a +0 leather armour (13, 53, D:1) a +0 war axe (24, 43, D:1) a +1 ring mail of cold resistance (38, 52, D:1) a +0 dagger (40, 40, D:1) a +0 hunting sling (47, 19, D:1) a +0 club (47, 53, D:1) a +0 dagger (58, 13, D:1) a +0 whip 2 stones (58, 48, D:1) 21 stones Level 2 of the Dungeon (0, 0, D:2) 14 stones (1, -12, D:2) a book of Cantrips (1, 1, D:2) a +0 hand axe (4, -8, D:2) 32 stones (9, -2, D:2) a +0 whip (14, 0, D:2) a +0 leather armour (16, -39, D:2) a potion of invisibility (17, -39, D:2) a +0 short sword (19, -2, D:2) the +8 spear "Gouphug" {spect, rPois rF++ Will- Int+5} When its wielder attacks, the weapon's spirit leaps out and strikes again. The spirit shares a part of any damage it takes with its wielder. Int: It affects your intelligence (+5). rF: It greatly protects you from fire. rPois: It protects you from poison. Will: It decreases your willpower. (29, -8, D:2) a +0 club