Morbidden Level 1 of the Dungeon (4, 14, D:1) a +0 club (5, 13, D:1) a +0 short sword (9, 7, D:1) a +0 club (11, 20, D:1) a +0 hunting sling (15, 6, D:1) a +0 club (15, 36, D:1) a +0 hunting sling (17, 2, D:1) a +0 dagger (19, 9, D:1) a +0 dagger a +0 robe (20, 12, D:1) a +0 buckler (21, 23, D:1) 19 stones (32, -7, D:1) a +0 leather armour (34, 1, D:1) a +0 club 3 stones (34, 3, D:1) a +0 whip (36, 16, D:1) a +0 hand axe (39, 2, D:1) a +0 dagger (39, 3, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (33, 2, D:2) a +0 ring mail (38, -14, D:2) 27 stones (41, 13, D:2) 28 stones (50, 16, D:2) a +0 dagger (57, 8, D:2) a +0 dagger 3 stones Level 3 of the Dungeon [Shop] Gereb's Book Boutique a book of Geomancy (234 gold) a book of Alchemy (364 gold) a book of Changes (234 gold) Anevegg's Collected Works on Feathers (598 gold) Spells Type Level a - Silence Hexes/Air 5 b - Storm Form Transmutation/Air 7 c - Maxwell's Capacitive Coupling Air 8 a book of Cantrips (156 gold) Sif Muna's Papyrus of Inference (650 gold) Spells Type Level a - Sandblast Earth 1 b - Passwall Transmutation/Earth 2 c - Summon Mana Viper Hexes/Summoning 5 d - Borgnjor's Vile Clutch Necromancy/Earth 5 e - Enfeeble Hexes 7 the Catalogue of Frigorific Weightlessness (572 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Swiftness Air 3 c - Ozocubu's Armour Ice 3 d - Summon Lightning Spire Summoning/Air 4 e - Simulacrum Ice/Necromancy 6 a book of Hexes (468 gold) (0, 0, D:3) a +0 mace a +0 leather armour (2, 0, D:3) an amulet of reflection a +0 dagger 2 boomerangs (4, -22, D:3) a +0 hand axe a +0 leather armour a +0 falchion (7, -38, D:3) a +1 vampiric whip (11, -9, D:3) a +1 chain mail of poison resistance (23, -14, D:3) a +0 club (23, -11, D:3) a +4 short sword (25, -11, D:3) a +0 dagger 23 stones (27, -16, D:3) a +0 hand axe (36, -24, D:3) a +0 ring mail (36, -19, D:3) 31 stones Level 4 of the Dungeon [Shop] Vosseu's Weapon Shop a +0 vorpal arbalest (104 gold) the +9 hand crossbow "Qeocidaw" {penet, rElec rF+ rC+} (980 gold) Any ammunition fired by it passes through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. a +0 club (12 gold) a +0 war axe (42 gold) a +0 quarterstaff (48 gold) a +0 dagger (24 gold) 18 stones (21 gold) [Shop] Nuboupid's Distillery a potion of lignification (33 gold) a potion of curing (33 gold) a potion of might (44 gold) a potion of lignification (33 gold) a potion of degeneration (11 gold) a potion of ambrosia (88 gold) a potion of curing (33 gold) a potion of ambrosia (88 gold) (0, 0, D:4) a +0 club (still there?) a goblin corpse (still there?) (5, -19, D:4) 19 stones (10, -16, D:4) a hobgoblin corpse (15, -21, D:4) a +0 dagger a goblin corpse (18, -19, D:4) a +0 dagger (27, -3, D:4) a +0 dagger a goblin corpse a hound corpse (28, 1, D:4) a +0 mace a goblin corpse (skeletalised by now) (32, -29, D:4) a +0 dagger a +0 leather armour a +0 dagger (33, -26, D:4) a +0 flail (45, -28, D:4) a +0 leather armour (45, -27, D:4) a +0 dagger (46, -27, D:4) a hobgoblin corpse (skeletalised by now) (50, -21, D:4) a hound corpse (skeletalised by now) (50, 6, D:4) 13 stones (51, -21, D:4) a +0 club a goblin corpse (skeletalised by now) a jackal corpse (skeletalised by now) (51, 5, D:4) a hobgoblin corpse (skeletalised by now) (53, -20, D:4) a jackal corpse (skeletalised by now) (55, -17, D:4) a +0 dagger (64, -24, D:4) a +0 robe