Morbidden Level 1 of the Dungeon [Shop] Fatoadeg's Jewellery Emporium a ring of poison resistance (280 gold) a ring of magical power (280 gold) the amulet "Doruxea" {Reflect Fly rPois Int-4 SH+5 SInv} (547 gold) [amulet of reflection] It reflects blocked missile attacks. Int: It affects your intelligence (-4). rPois: It protects you from poison. SInv: It lets you see invisible. Fly: It grants you flight. SH: It affects your SH (+5). a ring of wizardry (420 gold) an amulet of regeneration (420 gold) the ring of Broken Luck {rC+ Int+6 Dex+3} (1103 gold) [ring of intelligence] Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). rC: It protects you from cold. a ring of flight (245 gold) a ring of magical power (280 gold) (0, 0, D:1) a +0 club (4, -17, D:1) a +0 helmet (20, 1, D:1) a +0 spear (25, -28, D:1) a +0 club (25, -27, D:1) a +0 club a +0 mace (28, 2, D:1) a +0 ring mail (30, -4, D:1) a +0 dagger (35, -22, D:1) 25 stones (38, -15, D:1) a +0 flail Level 2 of the Dungeon (0, 0, D:2) a +0 club (6, 22, D:2) a +0 mace (9, 8, D:2) a +0 leather armour (15, 14, D:2) a +0 whip 3 stones (25, 15, D:2) 20 stones (27, -12, D:2) a +0 club (33, 15, D:2) 24 stones (37, 14, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (1, 17, D:3) a +2 dagger of venom (2, 17, D:3) a +0 dagger a +0 robe a +0 dagger (7, 0, D:3) a +0 short sword (12, 52, D:3) a +0 falchion (28, 8, D:3) a +0 ring mail (33, 38, D:3) a +0 dagger (34, 13, D:3) a +0 club (38, 36, D:3) a +0 robe (41, 32, D:3) 13 stones (47, 50, D:3) 10 stones Level 4 of the Dungeon (9, -21, D:4) a +0 club (9, -20, D:4) a +0 robe a +0 dagger a +0 hand axe (26, -31, D:4) a staff of cold (59, 12, D:4) a +0 short sword Level 5 of the Dungeon (0, 0, D:5) a +0 robe (0, 12, D:5) 33 stones (14, 12, D:5) 11 stones (16, 17, D:5) a +1 whip of electrocution a +0 robe (38, -22, D:5) a +0 short sword (48, -3, D:5) 6 stones (50, -23, D:5) a +0 giant club (57, -4, D:5) 10 stones Level 6 of the Dungeon [Shop] Gozag's Platinum Reserve the +7 hand axe of the Ecumenical Temple {flame, Int+2} (5160 gold) It burns those it strikes, dealing additional fire damage. Big, fiery blades are also staple armaments of hydra-hunters. Int: It affects your intelligence (+2). the +1 robe "Oklaz" {Harm rF- Str+3} (1200 gold) Str: It affects your strength (+3). rF: It makes you vulnerable to fire. Harm: It increases damage dealt and taken. the ring of Susseybo {*Corrode Str+3 Int+6 Dex+3 Stlth+} (7530 gold) [ring of intelligence] Str: It affects your strength (+3). Int: It affects your intelligence (+6). Dex: It affects your dexterity (+3). *Corrode: It may corrode you when you take damage. Stlth: It makes you more stealthy. the amulet "Igutiono" {Faith Rampage Regen+ Stlth-} (4560 gold) [amulet of faith] It allows you to gain divine favour quickly. Regen: It increases your rate of health regeneration. Rampage: It bestows one free step when moving towards enemies. Stlth: It makes you less stealthy. (16, 21, D:6) a +0 robe (50, -1, D:6) 6 stones (55, -14, D:6) 19 stones Level 7 of the Dungeon (9, 3, D:7) a +3 shortbow Level 8 of the Dungeon Level 9 of the Dungeon (2, 28, D:9) a +0 club Level 10 of the Dungeon (0, 0, D:10) a staff of cold (1, -8, D:10) 16 stones (7, 28, D:10) a +0 spear Level 11 of the Dungeon (55, -1, D:11) a +0 giant spiked club a +0 dire flail Level 12 of the Dungeon (0, 0, D:12) 13 stones (11, -19, D:12) a +0 giant club a +0 giant club (15, -7, D:12) a +0 dagger a +0 robe (15, -6, D:12) a +0 dagger of venom a +0 robe (17, -6, D:12) a +0 hand axe a +0 mace a +0 scale mail (18, -16, D:12) a +0 hunting sling (26, -1, D:12) 15 stones (49, 0, D:12) a +0 giant club a +0 giant spiked club Level 1 of the Lair of Beasts (0, 0, Lair:1) a +0 dagger (28, 11, Lair:1) a +0 scale mail Level 2 of the Lair of Beasts (52, -3, Lair:2) a +0 leather armour Level 3 of the Lair of Beasts (1, -9, Lair:3) 26 stones Level 4 of the Lair of Beasts (16, 15, Lair:4) 4 large rocks (48, -14, Lair:4) a +0 short sword (59, 2, Lair:4) an amulet of faith Level 5 of the Lair of Beasts Level 6 of the Lair of Beasts (0, 0, Lair:6) a +0 dagger (1, 0, Lair:6) a +0 robe (2, 9, Lair:6) the +5 short sword "Jellyslayer" {vamp, rCorr} It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. rCorr: It protects you from acid and corrosion. (2, 38, Lair:6) a +2 battleaxe of draining (3, 9, Lair:6) 24 stones (5, -7, Lair:6) a +0 dagger a +0 robe (11, -2, Lair:6) a +2 short sword of draining (20, 3, Lair:6) the +5 falchion of True Grit {vorpal, rElec rPois Will++ Int-2} It inflicts extra damage upon your enemies. Int: It affects your intelligence (-2). rElec: It insulates you from electricity. rPois: It protects you from poison. Will: It greatly increases your willpower. Level 1 of the Pits of Slime Level 5 of the Pits of Slime (4, -6, Slime:5) the +5 ring mail of the Realm of Zot {rC+} rC: It protects you from cold. (5, 3, Slime:5) the +4 quarterstaff "Petoquav" {pain, Will+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. Will: It increases your willpower.