Morbidden Level 1 of the Dungeon (0, 0, D:1) a +0 hand axe (13, -18, D:1) 26 stones (31, -4, D:1) a +0 mace Level 2 of the Dungeon (11, -32, D:2) a +0 short sword (11, -11, D:2) a +0 club (22, -27, D:2) 13 stones a +0 robe (24, -7, D:2) 20 stones (25, -8, D:2) a +0 mace (29, -26, D:2) a stone (31, -2, D:2) a +0 scythe a +0 robe (49, -19, D:2) a book of Conjurations (61, -45, D:2) a +0 club Level 3 of the Dungeon [Shop] Wexemufu's Antique Weapon Shop the +8 trident of the Octopus King {venom, rElec rPois} (1060 gold) It poisons the flesh of those it strikes. rElec: It insulates you from electricity. rPois: It protects you from poison. a +0 dagger (34 gold) a +0 flail (59 gold) a +0 dagger (34 gold) a +3 flail of protection (360 gold) a +0 battleaxe (110 gold) a +0 club (17 gold) (1, 30, D:3) 19 stones (2, 34, D:3) a +0 club (3, 28, D:3) a +0 ring mail (10, 31, D:3) a +0 robe (15, 22, D:3) a +0 short sword (21, 9, D:3) 10 stones (23, 16, D:3) a +0 club a +0 robe (32, -2, D:3) 15 stones (32, 14, D:3) 34 stones (34, 6, D:3) a +0 club a +0 leather armour Level 4 of the Dungeon [Shop] Xutyroxt's Antique Weapon Boutique a +2 war axe of flaming (549 gold) the +10 zealot's sword {holy, *Rage rN+ EV+3} (3162 gold) It has been blessed by the Shining One to cause great damage to the undead and demons. Whenever the wielder enters a berserk rage, their allies are berserked alongside them. EV: It affects your evasion (+3). rN: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). a +0 hunting sling (45 gold) a +0 falchion (90 gold) a +0 rapier (120 gold) a +0 hunting sling (45 gold) (0, 0, D:4) a +0 giant club (2, -2, D:4) a +0 short sword (22, -33, D:4) a +0 dagger 5 stones (42, -3, D:4) 29 stones (53, -14, D:4) a +0 mace (53, 25, D:4) a +0 robe Level 5 of the Dungeon [Shop] Hyvu's Antique Weapon Emporium a +0 trident (98 gold) a +0 flail (98 gold) a +0 whip (70 gold) a +3 hand axe of freezing (627 gold) a +0 dagger (56 gold) the +5 morningstar "Unotefod" {vamp, Drain Dex+10} (1663 gold) It occasionally heals its wielder for a portion of the damage dealt when it wounds a living foe. Dex: It affects your dexterity (+10). Drain: It drains your maximum health when unequipped. a +0 falchion (84 gold) a +0 rapier of speed (392 gold) a +2 quarterstaff of pain (616 gold) a +0 club (28 gold) (0, 0, D:5) 13 stones (9, -3, D:5) a +0 whip (13, -40, D:5) a +0 mace (15, -5, D:5) a +1 vorpal mace (26, 9, D:5) a +0 chain mail (29, -21, D:5) a +0 club (29, -20, D:5) a +0 dagger a +0 robe a +0 dagger a +0 chain mail (29, -19, D:5) a +0 flail a +0 dagger a +0 ring mail (30, 13, D:5) 16 stones (44, 6, D:5) a +0 mace (52, -13, D:5) the +5 rapier "Jyckufu" {holy, rPois rC+ Int+4} It has been blessed by the Shining One to cause great damage to the undead and demons. Int: It affects your intelligence (+4). rC: It protects you from cold. rPois: It protects you from poison. (59, -43, D:5) 14 stones Level 6 of the Dungeon (5, -16, D:6) a bullfrog corpse (skeletalised by now) (10, 19, D:6) a +0 ring mail (21, -12, D:6) a +0 morningstar (32, 20, D:6) a +0 short sword (34, 9, D:6) a +0 spear (38, -6, D:6) a +0 short sword a stone (38, 4, D:6) a +0 scale mail (39, -5, D:6) a +0 short sword a kobold corpse (40, -27, D:6) a +0 longbow (40, -5, D:6) a +0 scimitar a +0 chain mail (43, 2, D:6) 22 stones Level 7 of the Dungeon (0, 0, D:7) 3 stones (still there?) a +0 dagger (still there?) (0, 1, D:7) 5 stones (still there?) a +0 short sword (still there?) (2, -3, D:7) a +0 short sword (still there?) a kobold corpse (still there?) (3, -15, D:7) a +0 long sword (still there?) a +0 robe of fire resistance (still there?) (3, -3, D:7) a howler monkey corpse (3, -2, D:7) a +0 club (3, -1, D:7) a bullfrog corpse (4, -3, D:7) a +0 falchion (still there?) an orc corpse (still there?) (4, -1, D:7) a +0 dagger (still there?) an orc corpse (still there?) (5, -3, D:7) a +0 club (5, -2, D:7) a howler monkey corpse the Ecumenical Temple