Dungeon Crawl Stone Soup version 0.30-a0-305-g026cb31310 (webtiles) character file. Game seed: 13009039078851512596 30 Morbidden the Conjurer (level 3, 25/25 HPs) Began as a Demonspawn Conjurer on Oct 21, 2022. Quit the game on level 2 of the Dungeon. The game lasted 00:01:15 (1291 turns). Morbidden the Conjurer (Demonspawn Conjurer) Turns: 1291, Time: 00:01:15 Health: 25/25 AC: 4 Str: 7 XL: 3 Next: 5% Magic: 0/6 EV: 12 Int: 21 God: Gold: 32 SH: 0 Dex: 11 Spells: 3/6 levels left rFire . . . SeeInvis . a - +1 dagger (freeze) rCold . . . Faith . (no shield) rNeg . . . Spirit . f - +0 robe rPois . Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: yellow scales 1, demonic guardian 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 32 gold pieces. Inventory: Hand Weapons a - a +1 dagger of freezing (weapon) Armour f - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} k - a scroll of fear {unknown} Potions b - a potion of magic d - a potion of heal wounds {unknown} e - a potion of haste {unknown} g - a potion of berserk rage {unknown} h - a potion of curing {unknown} i - a potion of degeneration {unknown} j - a potion of brilliance {unknown} Skills: * Level 0.5 Fighting * Level 0.4 Armour * Level 1.9 Dodging + Level 1.8 Stealth * Level 2.0 Spellcasting * Level 4.7 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 24% N/A 17% 3 Fulminant Prism Conj/Hex 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 50% 4 Cause Fear Hex 1% N/A 82% 4 Dragon Form Tmut 1% N/A 100% 7 Dragon's Call Summ 1% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are partially covered in yellow scales. (AC +2) A weak demonic guardian rushes to your aid. Message History Things that are here: a +1 dagger of freezing; a +0 ring mail; a kobold corpse You start resting. HP restored. You start resting. Magic restored. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (100% to hit) The magic dart hits the worm. The worm is moderately wounded. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, 92% to hit) The searing ray hits the worm. The worm is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the worm. The worm is severely wounded. The searing ray hits the worm! You kill the worm! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... You feel the presence of a demonic guardian. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #######...# #.######.# #.........# #........####.#####.#.# #########.......# #.#.# #..>......†.....# #.#.# #.########.####)# #.#.# #.# #.# #.#####.#.# #.# #†# #.........# >######.# #@# #######.### ........# #.##########.# ######..# #............# #..# ############## #..## ######...# .......).# ############# ######...# #........)..< #)### #.########### There were no monsters in sight! Vanquished Creatures An adder (D:2) A worm (D:2) 2 endoplasms 2 goblins (D:1) A hobgoblin (D:1) 2 ball pythons (D:1) 2 bats (D:1) 3 frilled lizards 6 kobolds 3 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 393 | D:1 | Gained mutation: You are partially covered in yellow | scales. (AC +2) [demonic ancestry] 393 | D:1 | Reached XP level 2. HP: 19/19 MP: 1/5 396 | D:1 | Learned a level 2 spell: Searing Ray 590 | D:1 | Found a faded altar of an unknown god. 1291 | D:2 | Gained mutation: A weak demonic guardian rushes to your | aid. [demonic ancestry] 1291 | D:2 | Reached XP level 3. HP: 25/25 MP: 0/6 1291 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_henge, layout_loops_ring, ebering_ecumenical_altar_mist D:2: minmay_wonky_spiral, layout_loops_ring, serial_shops, nicolae_shop_statue_plus, uniq_crazy_yiuf_cottage Action || total -------------------------++------- Melee: Dagger || 15 Cast: Magic Dart || 44 Searing Ray || 1 Stab: Sleeping || 1 Armor: Robe || 3 Dodge: Dodged || 7 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1290 | 1228 | 62 | 49 | 1016 | 2 | 645.0 | Dungeon | 1290 | 1228 | 62 | 49 | 1016 | 2 | 645.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 895 daAuts D:2: 394 daAuts