Dungeon Crawl Stone Soup version 0.30-a0-940-ge5077277c9 (webtiles) character file. Game seed: 9729568419777650900 29 Morbidden the Conjurer (level 3, 21/25 HPs) Began as a Demonspawn Conjurer on Mar 26, 2023. Quit the game on level 2 of the Dungeon. The game lasted 00:01:39 (1568 turns). Morbidden the Conjurer (Demonspawn Conjurer) Turns: 1568, Time: 00:01:40 Health: 21/25 AC: 5 Str: 7 XL: 3 Next: 1% Magic: 0/6 EV: 10 Int: 21 God: Gold: 56 SH: 0 Dex: 11 Spells: 3/6 levels left rFire + . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . f - +0 ring mail {rF+} rPois . Reflect . (helmet restricted) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (no boots) Stlth + (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn (no ring) @: no status effects A: antennae 1, claws 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour f - a +0 ring mail of fire resistance (worn) Scrolls a - a scroll of fear {unknown} e - 3 scrolls of enchant armour {unknown} h - 2 scrolls of identify {unknown} i - a scroll of vulnerability {unknown} Potions b - a potion of magic c - a potion of invisibility {unknown} d - a potion of attraction {unknown} g - a potion of ambrosia {unknown} Skills: * Level 0.8 Fighting * Level 0.3 Armour * Level 2.1 Dodging + Level 1.7 Stealth * Level 0.3 Unarmed Combat * Level 2.0 Spellcasting * Level 4.4 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 9% 1 b - Searing Ray Conj 40% 2d5 12% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 52% 3 Fulminant Prism Conj/Hex 5% 3d7 89% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a pair of small antennae on your head. You have sharp fingernails. Message History The worm bites you. You scratch the worm. The worm is heavily wounded. The worm bites you! * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. There is a stone staircase leading down here. You start resting. Magic restored. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. A worm is nearby! Unknown command. Casting: Magic Dart (safe; 10% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 14% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (92% to hit) The searing ray hits the worm. The worm is moderately wounded. (Press . to maintain the ray.) The searing ray hits the worm! The worm is heavily wounded. Unknown command. The searing ray hits the worm. The worm is almost dead. Unknown command. The searing ray hits the worm! You kill the worm! You finish channelling your searing ray. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your demonic ancestry asserts itself... A pair of antennae grows on your head! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #......# #......# ....# #......# ....# #......# ....# #......# ....# #......# .)..# #......# ....# #......# ....# #@..÷..# ....# #......# ##### # #†.....# .# #.###......# .### #.........## ...### ####.####.# ##...#### ##..# #.# .###....#####..#####.# ......#>...........#.# There were no monsters in sight! Vanquished Creatures A worm (D:2) 3 bats (D:1) 4 endoplasms 2 giant cockroaches (D:1) 3 goblins (D:1) A ball python (D:2) A frilled lizard (D:2) 4 kobolds 5 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 211 | D:1 | Discovered your monstrous ancestry. 211 | D:1 | Gained mutation: You have sharp fingernails. [demonic | ancestry] 211 | D:1 | Reached XP level 2. HP: 10/19 MP: 0/5 1109 | D:2 | Found a faded altar of an unknown god. 1203 | D:2 | Noticed Terence 1562 | D:2 | Learned a level 2 spell: Searing Ray 1568 | D:2 | Gained mutation: You have a pair of small antennae on your | head. [demonic ancestry] 1568 | D:2 | Reached XP level 3. HP: 21/25 MP: 0/6 1568 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_loops_ring D:2: layout_basic, nicolae_ecumenical_oubliette, kennysheep_decorative_pillar, uniq_terence, uniq_natasha Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Fighting | | 0.8 Armour | | 0.3 Stealth | | 1.7 Unarmed Combat | | 0.3 Spellcasting | | 2.0 Conjurations | | 4.4 Action || total ---------------------------++------- Melee: Unarmed || 59 Cast: Magic Dart || 42 Searing Ray || 1 Armour: Robe || 6 Ring mail || 24 Dodge: Dodged || 30 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1568 | 1485 | 83 | 9 | 1225 | 2 | 784.0 | Dungeon | 1568 | 1485 | 83 | 9 | 1225 | 2 | 784.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1152 daAuts D:2: 416 daAuts