Morbidden Level 1 of the Dungeon (0, 2, D:1) a +0 club (0, 4, D:1) a +0 leather armour (2, 7, D:1) a +0 club (3, -3, D:1) a +0 hand axe (11, 29, D:1) a +0 whip (26, 33, D:1) (unseen) (27, 6, D:1) a +0 spear (27, 32, D:1) a cursed -1 mace (29, -3, D:1) a +0 club (31, 31, D:1) a +0 dagger (38, 30, D:1) a +0 pair of boots (43, 24, D:1) (unseen) Level 2 of the Dungeon (0, 0, D:2) a +0 club (8, -20, D:2) a cursed -3 club (10, -8, D:2) (unseen) (10, -2, D:2) (unseen) (22, -25, D:2) a +0 whip (25, -31, D:2) a +0 club (29, -19, D:2) a +0 dagger (29, 10, D:2) a +0 robe (30, -14, D:2) (unseen) (44, -17, D:2) a +0 war axe (46, 11, D:2) a +1 hand axe of electrocution (52, 14, D:2) a +0 club (53, 9, D:2) a +0 whip Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 robe "Iric" {rN+} (1690 gold) It protects you from negative energy. the +1 ring mail of Vanity {rPois MR- Str+3} (2230 gold) It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. the cursed +0 robe "Senicwo" {MR+ Int-2 Stlth+} (750 gold) It affects your intelligence (-2). It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. the +4 short sword "Diogatt" {drain, +Blink rC+ Int+6} (5900 gold) A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+6). It protects you from cold. It lets you blink. (0, 0, D:3) a cursed -3 club (3, -15, D:3) a +0 short sword (16, 23, D:3) a +0 scale mail (20, 13, D:3) a +0 robe (21, 7, D:3) a +0 club (22, 8, D:3) a +0 whip (34, 14, D:3) a +0 ring mail (36, -23, D:3) a +0 hand axe (36, -12, D:3) a +0 club (49, 0, D:3) a +0 dagger (51, -5, D:3) a +0 giant spiked club (53, -4, D:3) a +0 whip (53, 11, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (2, -30, D:4) a +0 dagger (9, 9, D:4) a +0 robe (18, 6, D:4) 87 bolts (24, -32, D:4) a +0 spear of venom (27, -32, D:4) a +0 spear (28, -33, D:4) a +0 spear (30, -16, D:4) a +0 flail (30, -8, D:4) a +0 club (32, -32, D:4) a +0 chain mail (32, -7, D:4) a +0 dagger (38, -8, D:4) (unseen) (40, -1, D:4) a +0 robe (41, -8, D:4) a +0 club a +0 leather armour (42, -3, D:4) a +0 spear (44, -16, D:4) a +0 dagger (44, -8, D:4) a +0 falchion (44, 0, D:4) a +0 leather armour Level 5 of the Dungeon (0, 0, D:5) a +0 ring mail (21, 24, D:5) a +1 hat (38, 3, D:5) a +0 leather armour Level 6 of the Dungeon [Shop] Alyabo's Distillery a potion of brilliance (48 gold) a potion of brilliance (48 gold) 2 potions of degeneration (24 gold) a potion of brilliance (48 gold) a potion of degeneration (12 gold) a potion of mutation (96 gold) a potion of haste (120 gold) (0, 0, D:6) a +0 morningstar (12, 10, D:6) a cursed -2 giant spiked club (13, 6, D:6) a cursed -3 whip (13, 7, D:6) a +0 spear (14, 6, D:6) a +0 spear a cursed +0 ring mail (15, 6, D:6) a +0 whip (15, 19, D:6) a +0 leather armour (16, 41, D:6) the cursed +0 falchion "Q" {slice, rN+ Dex+7} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your dexterity (+7). It protects you from negative energy. It has a curse placed upon it. (17, 39, D:6) 189 bolts (19, 38, D:6) a +0 long sword a +0 chain mail (20, 38, D:6) a cursed +0 club (21, -1, D:6) a +0 flail (22, 36, D:6) a +0 shortbow (22, 43, D:6) a +0 pair of gloves (32, 40, D:6) a +0 giant spiked club (33, 16, D:6) a +0 mace (34, 39, D:6) a +0 dagger (38, 11, D:6) the +4 ring mail "Uleullov" {rPois rN+ SInv} It protects you from poison. It protects you from negative energy. It lets you see invisible. (unseen) (38, 13, D:6) a +0 leather armour (unseen) (39, 11, D:6) 19 gold pieces (unseen) (39, 15, D:6) 205 sling bullets (unseen) (39, 19, D:6) a +0 ring mail (unseen) (40, 17, D:6) 13 gold pieces (unseen) (41, 17, D:6) 156 arrows (unseen) (42, -3, D:6) a +0 scale mail (44, -4, D:6) a +0 falchion (49, 4, D:6) an uncursed staff of cold (57, 35, D:6) a +0 mace Level 7 of the Dungeon (0, 0, D:7) a +0 giant spiked club (9, -37, D:7) a +0 short sword (14, -5, D:7) a +2 dagger of speed a +0 robe (15, -14, D:7) a +0 long sword (18, -14, D:7) a +0 trident a +0 chain mail (19, -15, D:7) a +0 dagger a +0 robe (19, -14, D:7) a +0 dagger a +0 robe (27, -28, D:7) a +0 mace a +0 scale mail (28, -28, D:7) a +0 dagger a +0 robe a +0 whip a +0 scale mail a +0 club a +0 leather armour a +0 leather armour a +0 short sword (31, -8, D:7) a cursed ring of teleportation (37, -11, D:7) a +2 spear of freezing (49, -13, D:7) a cursed +0 giant club (50, -33, D:7) a +0 ring mail (53, -33, D:7) a +0 shortbow Level 8 of the Dungeon (0, 0, D:8) a cursed -2 club (1, 1, D:8) the cursed +0 long sword of Subjectivity {drain, -Tele rElec Str+7} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+7). It insulates you from electricity. It prevents most forms of teleportation. It has a curse placed upon it. (3, 7, D:8) a +0 pair of boots (4, 1, D:8) (unseen) (4, 2, D:8) (unseen) (7, -11, D:8) a +0 mace a +0 scale mail (8, -13, D:8) a +0 scimitar a +0 chain mail an orc skeleton (9, -13, D:8) a +0 dagger a +0 robe (9, -12, D:8) a +0 morningstar an orc skeleton (9, -11, D:8) a +0 whip a +0 flail a +0 leather armour an orc skeleton (13, -14, D:8) 80 bolts the Ecumenical Temple