Morbidden Level 1 of the Dungeon (0, 0, D:1) 65 bolts (2, -17, D:1) a +0 dagger a +0 leather armour (4, -17, D:1) a cursed -1 dagger (8, -10, D:1) a +0 whip (14, -19, D:1) a +0 mace (25, -29, D:1) a +0 club (42, -16, D:1) 130 bolts Level 2 of the Dungeon (0, 0, D:2) (unseen) (4, 3, D:2) a +0 ring mail (22, -3, D:2) a cursed -3 falchion (23, -3, D:2) a +1 hat (25, 18, D:2) a +0 dagger (26, -12, D:2) a +0 hunting sling (26, 19, D:2) a +0 dagger (41, 4, D:2) a +0 whip (42, 4, D:2) a +0 club (44, 17, D:2) a +0 dagger (47, 25, D:2) 204 bolts (49, -14, D:2) a +0 hand axe (52, -16, D:2) a +0 club (58, -10, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 125 poisoned tomahawks (15, -25, D:3) a +0 hunting sling (17, 4, D:3) a +0 club (21, 19, D:3) a +0 whip (26, -20, D:3) a +0 flail a +0 leather armour (26, 18, D:3) a +0 club (28, 4, D:3) a +0 robe (32, -26, D:3) a +0 buckler (37, 21, D:3) a +0 leather armour (39, 14, D:3) a +0 dagger a +0 blowgun (47, -29, D:3) a +0 dagger (48, -16, D:3) a +0 dagger a +0 robe (52, -14, D:3) a +0 club (54, -30, D:3) a +0 ring mail (59, 0, D:3) a +0 leather armour Level 4 of the Dungeon (0, 6, D:4) a +0 ring mail (2, -9, D:4) a +0 robe (3, 21, D:4) a +0 whip of flaming a +0 robe (4, 7, D:4) a +0 ring mail a +1 flail of protection (7, -7, D:4) a +0 club a +2 dagger of draining (7, -6, D:4) a +0 club (17, -9, D:4) a +0 club (22, -8, D:4) a +0 club (23, -6, D:4) a +0 flail a +0 dagger (24, -6, D:4) a +0 chain mail a +0 falchion (25, -7, D:4) a +0 dagger a +0 dagger a cursed -1 dagger (25, -6, D:4) a +0 dagger (26, -3, D:4) a +0 flail (27, -6, D:4) a +0 dagger (35, 22, D:4) a +0 mace (35, 23, D:4) 100 arrows (40, 14, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a +0 rapier (8, 2, D:5) a +0 pair of gloves (10, 53, D:5) a cursed -1 club (11, 49, D:5) a +0 shortbow 116 arrows (16, 52, D:5) a +0 quarterstaff (18, 39, D:5) a +0 whip (28, 12, D:5) a +0 dagger a +0 ring mail (35, 32, D:5) a +0 shortbow 100 arrows (41, 38, D:5) a cursed -2 flail (47, 51, D:5) a +0 long sword (50, 51, D:5) a +0 cloak (58, 31, D:5) a +0 cloak (60, 5, D:5) a +0 hand axe (64, 6, D:5) a +0 short sword Level 6 of the Dungeon (0, 0, D:6) a +0 falchion a +0 leather armour (4, -4, D:6) a +0 ring mail (5, 17, D:6) a +0 dagger a +0 robe (14, 10, D:6) a +0 hat (18, 13, D:6) a +2 shortbow of flaming 54 arrows (26, 6, D:6) a +0 chain mail (31, 18, D:6) a +0 falchion a +0 leather armour (36, 25, D:6) a +0 mace (37, 23, D:6) a +0 scythe a +0 robe (37, 26, D:6) a +0 war axe (50, 11, D:6) a +0 leather armour Level 7 of the Dungeon (0, 0, D:7) a +0 chain mail (3, -32, D:7) the +6 rapier of Dismemberment {pierce, +Rage rC+ MR-} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from cold. It affects your resistance to hostile enchantments. It lets you go berserk. a +0 robe (6, -24, D:7) a +0 leather armour (7, -25, D:7) a +0 morningstar (7, -2, D:7) a +0 cloak (7, -1, D:7) the +11 hand axe of Suicidal Tendencies {drain, rC+ Str+3} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+3). It protects you from cold. (13, -34, D:7) a +0 cloak (16, -21, D:7) a +0 giant club an ogre skeleton (16, 3, D:7) a +0 mace a scroll of teleportation (18, 3, D:7) a +0 short sword a potion of curing a +0 flail 45 poisoned tomahawks a bullfrog corpse (19, -4, D:7) a +0 pair of boots (28, -30, D:7) a +0 hunting sling (28, -25, D:7) a +0 hat (30, -31, D:7) an adder skeleton (36, -23, D:7) a +0 shortbow 198 arrows (38, -24, D:7) a +0 giant spiked club