Dungeon Crawl Stone Soup version 0.30-a0-1163-gf69bf04e7a (webtiles) character file. Game seed: 13586113634873073351 0 Morbidden the Chiller (level 1, 13/13 HPs) Began as a Formicid Wanderer on Apr 28, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (0 turns). Morbidden the Chiller (Formicid Wanderer) Turns: 0, Time: 00:00:06 Health: 13/13 AC: 6 Str: 16 XL: 1 Next: 0% Magic: 3/3 EV: 9 Int: 10 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . a - +0 club rCold . . . (no shield) rNeg . . . b - +0 scale mail rPois . (helmet unavailable) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour b - a +0 scale mail (worn) Scrolls d - a scroll of vulnerability Potions c - a potion of lignification Skills: + Level 2.1 Armour + Level 1.0 Dodging + Level 2.0 Unarmed Combat + Level 2.1 Spellcasting + Level 3.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 28% 1d5 32% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 7% N/A 69% 3 Hailstorm Conj/Ice 4% 3d4 88% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Morbidden the Formicid Wanderer. Below lies the Orb of Zot, rumoured to be powerful enough to resurrect a god... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 club, a +0 scale mail, a potion of lignification, a scroll of vulnerability; and the following spell memorised: Freeze; and the following spells available to memorise: Ozocubu's Armour, Hailstorm. Unknown command. Unknown command. Okay, then. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #### #..# +.@# #..# #### There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | Morbidden set off with the following items: a +0 club, a +0 | scale mail, a potion of lignification, a scroll of | vulnerability; and the following spell memorised: Freeze; | and the following spells available to memorise: Ozocubu's | Armour, Hailstorm. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_basic Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+