Dungeon Crawl Stone Soup version 0.30-a0-1163-gf69bf04e7a (webtiles) character file. Game seed: 16314471550419384542 0 Morbidden the Vexing (level 1, 16/16 HPs) Began as a Formicid Wanderer on Apr 28, 2023. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (0 turns). Morbidden the Vexing (Formicid Wanderer) Turns: 0, Time: 00:00:06 Health: 16/16 AC: 4 Str: 14 XL: 1 Next: 0% Magic: 2/2 EV: 12 Int: 11 God: Gold: 0 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . a - +0 hand axe rCold . . . (no shield) rNeg . . . d - +0 leather armour rPois . (helmet unavailable) rElec . (no cloak) rCorr . b - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: permanent stasis, dig shafts and tunnels, antennae 3, four strong arms a: Dig, Shaft Self You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 pair of gloves (worn) d - a +0 leather armour (worn) Scrolls c - a scroll of vulnerability Skills: + Level 2.1 Fighting + Level 1.0 Axes + Level 2.1 Armour + Level 1.7 Dodging + Level 1.1 Spellcasting + Level 2.4 Hexes You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Slow Hex 20% N/A 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 5% N/A 41% 3 Cause Fear Hex 2% N/A 82% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot be hasted, slowed, berserked, paralysed or teleported. You can dig through walls and to a lower floor. You have a pair of large antennae on your head. (SInv) Your four strong arms can wield two-handed weapons with a shield. Message History Welcome, Morbidden the Formicid Wanderer. You feel drawn to the Orb of Zot, downwards into the unfathomable depths... Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You begin with the following items: a +0 hand axe, a +0 pair of gloves, a scroll of vulnerability, a +0 leather armour; and the following spell memorised: Slow; and the following spells available to memorise: Confusing Touch, Cause Fear. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #....≈≈≈≈..## #..~≈.≈≈~..~# #~..~~~.~..~# #≈≈..~≈~~.~~# #≈~..~~~...≈# #≈~.......~~# #≈~......~≈≈# #≈≈~≈.@.~≈≈≈# #≈≈≈≈....~≈≈# #≈≈≈~~~~≈~≈≈# #≈≈≈≈~≈≈≈≈≈≈# ############# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Formicid Wanderer began the quest for the | Orb. 0 | D:1 | Morbidden set off with the following items: a +0 hand axe, | a +0 pair of gloves, a scroll of vulnerability, a +0 | leather armour; and the following spell memorised: Slow; | and the following spells available to memorise: Confusing | Touch, Cause Fear. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 0 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_more_subterranean_lakeside_camping, layout_basic, reono_crystal_passage, minmay_fountain_box, minmay_misc_feat_columns Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | Dungeon | 0 | 0 | 0 | 0 | 0 | 1 | 0.0 | +--------+--------+--------+--------+--------+-----+--------+