Dungeon Crawl Stone Soup version 0.30-a0-1176-gcdfb0321a8 (webtiles) character file. Game seed: 17262026479982232767 42 Morbidden the Conjurer (level 3, 0/19 HPs) Began as a Vampire Conjurer on Apr 30, 2023. Slain by a worm (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:26 (1834 turns). Morbidden the Conjurer (Vampire Conjurer) Turns: 1834, Time: 00:02:27 Health: 0/19 AC: 2 Str: 6 XL: 3 Next: 33% Magic: 0/6 EV: 12 Int: 22 God: Gold: 43 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (no weapon) rCold + + . (no shield) rNeg + + + a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv + (no boots) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.00/turn (no ring) MPRegen 0.10/turn %: no passive effects @: bloodless, inhibited regen A: bloodless, fangs 3, see invisible, vampiric 2 a: Bat Form, Revivify You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 43 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} d - 2 scrolls of noise {unknown} g - a scroll of immolation {unknown} h - a scroll of enchant armour {unknown} i - a scroll of silence {unknown} Potions b - a potion of magic e - a potion of curing {unknown} f - a potion of haste {unknown} Skills: + Level 2.3 Dodging + Level 3.2 Stealth + Level 2.2 Spellcasting + Level 3.6 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 54% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 54% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You do not regenerate when monsters are visible. You are frail without blood (-20% HP). You can heal yourself when you bite living creatures. You are immune to poison. You have razor-sharp teeth. You have supernaturally acute eyesight. (SInv) You are afflicted with vampirism and can become a bat while bloodless. Message History Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. You hit the worm but do no damage. The worm is almost dead. The worm barely misses you. You hit the worm. The worm is almost dead. Unknown command. You barely miss the worm. The worm is almost dead. The worm bites you! You hit the worm. The worm is almost dead. The worm closely misses you. You barely miss the worm. The worm is almost dead. You hit the worm but do no damage. The worm is almost dead. The worm bites you. Unknown command. Unknown command. You are too injured to fight recklessly! Unknown command. Unknown command. Unknown command. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You see here a ball python skeleton. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. The worm is almost dead. The worm bites you! You die... #####.## #......## ###.#.....## ##### ...........## ##<..## ##.........###.....# #................(.# #......#####.....# #...#.÷.## ####...## ## ##@## #.....## ###w### #.##### #.....# #.# #.....###.### #....$#.....# #<....#.....## #....÷#......# ####.........# #.#.......# You could see a worm. Vanquished Creatures 2 adders (D:2) 4 ball pythons An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) 2 jackals (D:1) A quokka (D:1) 5 bats 2 frilled lizards (D:2) 2 kobolds (D:1) 2 rats 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Vampire Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 57 | D:1 | Noticed a salamander 57 | D:1 | Noticed a five-headed hydra 58 | D:1 | Noticed a black bear 58 | D:1 | Noticed an iguana 390 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 1137 | D:1 | Learned a level 2 spell: Searing Ray 1238 | D:2 | Gained mutation: You are afflicted with vampirism and can | become a bat while bloodless. [Vampire growth] 1238 | D:2 | Reached XP level 3. HP: 24/24 MP: 4/6 1834 | D:2 | Slain by a worm Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_zoo_common, layout_basic D:2: layout_loops_cross, uniq_terence, uniq_robin, uniq_natasha Skill XL: | 1 | ---------------+----+----- Conjurations | 3 | 3.6 Dodging | | 2.3 Stealth | | 3.2 Spellcasting | | 2.2 Action || total ---------------------------++------- Melee: Unarmed || 55 Bite || 2 Cast: Magic Dart || 62 Searing Ray || 1 Ability: Exsanguinate || 1 Armour: Robe || 13 Dodge: Dodged || 36 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1833 | 1737 | 96 | 348 | 1154 | 2 | 916.5 | Dungeon | 1833 | 1737 | 96 | 348 | 1154 | 2 | 916.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1435 daAuts D:2: 398 daAuts