Dungeon Crawl Stone Soup version 0.31-a0-8-gd14b0f4ee2 (webtiles) character file. Game seed: 12174012747537800871 48 Morbidden the Conjurer (level 3, -5/17 HPs) Began as a Vine Stalker Conjurer on May 6, 2023. Slain by Sigmund ... wielding a +0 scythe (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:06 (1673 turns). Morbidden the Conjurer (Vine Stalker Conjurer) Turns: 1673, Time: 00:02:07 Health: -5/17 AC: 3 Str: 8 (9) XL: 3 Next: 72% Magic: 0/7 EV: 12 Int: 17 (20) God: Gold: 19 SH: 0 Dex: 10 (12) Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . h - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 19 gold pieces. Inventory: Missiles c - 2 poisoned darts Armour a - a +0 robe (worn) h - a +0 helmet (worn) k - the +1 ring mail "Hazoigam" {rElec rC+} (You found it on level 2 of the Dungeon) rC: It protects you from cold. rElec: It insulates you from electricity. Scrolls d - 5 scrolls of identify g - a scroll of noise {unknown} j - a scroll of enchant armour {unknown} l - a scroll of fear {unknown} m - a scroll of torment {unknown} Potions b - a potion of magic e - a potion of might i - a potion of cancellation {unknown} n - a potion of lignification {unknown} Skills: * Level 0.4 Fighting * Level 0.2 Armour * Level 1.6 Dodging + Level 2.4 Stealth + Level 0.4 Unarmed Combat * Level 2.4 Spellcasting * Level 4.9 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 20% N/A 21% 3 Fulminant Prism Conj/Hex 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You feel sick. Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. Okay, then. As you read the scroll labelled ENNICZUDOLE, it crumbles to dust. It is a scroll of identify. e - a potion of might * * * LOW HITPOINT WARNING * * * You feel sick. The adder closely misses you. The adder bites you. Unknown command. * * * LOW HITPOINT WARNING * * * You feel sick. Unknown command. Unknown command. It was a potion of degeneration. There was something very wrong with that liquid. You feel weakened. You feel dopey. You feel clumsy. * * * LOW HITPOINT WARNING * * * You feel sick. You are no longer poisoned. The adder closely misses you. Unknown command. Unknown command. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Sigmund Aim: Sigmund, wielding a +0 scythe and wearing a +0 robe (lightly wounded, 75% to hit) The searing ray hits the adder. The adder is severely wounded. The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) The adder bites you but does no damage. Sigmund barely misses you. Unknown command. Without enough magic to sustain it, your searing ray dissipates. The adder closely misses you. The adder bites you but does no damage. Sigmund hits you from afar with a +0 scythe! You die... #............### #............... #...........### #...........### # #...._........#####.# #. #...................##.. ##.....@###...#######... #.....S# #...# ##.... #.....@# #...# #..... ##......###...# #..... ...........#...# ###..... ............#...###.'..... .....####...#####...'..... ..... #...# #...#..... ..... #...# #...#..... .. .####...# #...#..... .........#####...##.... You could see Sigmund and an adder. Vanquished Creatures 3 adders (D:2) A worm (D:2) 4 endoplasms A goblin (D:2) A hobgoblin (D:2) 3 jackals (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 rats 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 129 | D:1 | Found a faded altar of an unknown god. 201 | D:1 | Reached XP level 2. HP: 14/14 MP: 1/6 871 | D:2 | Noticed Sigmund 909 | D:1 | Learned a level 2 spell: Searing Ray 956 | D:2 | Identified the +1 ring mail "Hazoigam" {rElec rC+} 1285 | D:2 | Reached XP level 3. HP: 3/17 MP: 0/7 1490 | D:2 | Found a stormy altar of Qazlal. 1673 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_f, layout_rooms, hellmonk_ecumenical_altar_crossroads, minmay_misc_feat_encased D:2: kennysheep_big_flooded_room, layout_basic, basic_altar, uniq_sigmund Action || total ---------------------------++------- Melee: Unarmed || 37 Bite || 14 Cast: Magic Dart || 53 Searing Ray || 4 Use: Scroll || 1 Potion || 1 Armour: Robe || 19 Dodge: Dodged || 54 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1673 | 1523 | 150 | 327 | 954 | 2 | 836.5 | Dungeon | 1673 | 1523 | 150 | 327 | 954 | 2 | 836.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1012 daAuts D:2: 660 daAuts