Dungeon Crawl Stone Soup version 0.31-a0-14-gc80a10f4b6 (webtiles) character file. Game seed: 6912009045012110705 175 Morbidden the Conjurer (level 5, -1/38 HPs) Began as a Barachi Conjurer on May 8, 2023. Succumbed to a water moccasin's poison ... on level 4 of the Dungeon. The game lasted 00:03:59 (2443 turns). Morbidden the Conjurer (Barachi Conjurer) Turns: 2443, Time: 00:03:59 Health: -1/38 AC: 5 Str: 13 XL: 5 Next: 55% Magic: 6/9 EV: 13 Int: 20 God: Gold: 104 SH: 0 Dex: 14 Spells: 6/9 levels left rFire . . . a - +0 long sword rCold + . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . o - +1 Delatra's gloves {ID++} SInv . k - +0 pair of boots Will ..... (no amulet) Stlth ++ q - +6 ring of strength HPRegen 0.26/turn (no ring) MPRegen 0.11/turn %: no passive effects @: lethally poisoned (-1 -> -29), slow A: amphibious, slowness 1, strong legs 1, +LOS, agile 1, cold resistance 1 a: Hop You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 104 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) b - a +0 morningstar r - a +0 dagger of holy wrath Armour c - a +0 robe (worn) k - a +0 pair of boots (worn) o - the +1 Delatra's gloves (worn) {ID++} (You found it on level 2 of the Dungeon) ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. s - a +0 chain mail Jewellery q - a +6 ring of strength (left hand) Scrolls e - 2 scrolls of identify g - 2 scrolls of enchant armour {unknown} h - a scroll of blinking {unknown} i - a scroll of noise {unknown} j - a scroll of teleportation {unknown} l - a scroll of fear {unknown} n - a scroll of magic mapping {unknown} t - a scroll of immolation {unknown} Potions d - a potion of flight f - 2 potions of lignification m - a potion of magic Skills: * Level 2.0 Fighting * Level 1.2 Long Blades + Level 0.3 Maces & Flails * Level 1.5 Armour * Level 3.5 Dodging + Level 1.8 Stealth + Level 0.7 Unarmed Combat * Level 2.9 Spellcasting * Level 5.2 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 14% 3 Ensorcelled Hibernation Hex/Ice 4% N/A 22% 2 Passwall Tmut/Erth 1% N/A 22% 2 Swiftness Air 2% N/A 41% 3 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You are amphibious. You cover ground slowly. You can hop short distances. You have an extended range of vision and can be seen from far away. You are agile. (Dex +4, Str/Int -1) Your flesh is cold resistant. (rC+) Message History Okay, then. It was a potion of mutation. You feel extremely strange. You feel resistant to cold. You feel agile. The energy of discovery flows from your fingertips! You feel much better. You feel very sick. The water moccasin misses you. Unknown command. Unknown command. Okay, then. As you read the scroll labelled UVULOI NIDOJ MIA, it crumbles to dust. It is a scroll of identify. f - 2 potions of lignification The energy of discovery flows from your fingertips! Magic courses through your body. You feel very sick. The water moccasin barely misses you. The water moccasin bites you! You are more poisoned. The water moccasin poisons you! Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, 63% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. You are more poisoned. The water moccasin poisons you! The searing ray misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel extremely sick. The water moccasin bites you but does no damage. Unknown command. The searing ray hits the water moccasin. The water moccasin is almost dead. You die... #. #.# #.# # #.# #.# # ...#####.###..# # #............# ># #######†###### .# #.# ..# #.# #..##### ...#####.######........ #...........@S)..# #######.########## ...# ##### You could see a water moccasin. Vanquished Creatures A hound (D:4) Jessica (D:2) An orc wizard (D:2) 3 adders 2 dart slugs 4 orcs (D:2) 6 ball pythons 5 bats 5 endoplasms (D:1) 3 giant cockroaches 8 goblins 8 hobgoblins 2 jackals (D:4) A quokka (D:1) A frilled lizard (D:1) 2 kobolds 3 rats 56 creatures vanquished. Vanquished Creatures (others) 2 fungi (D:1) 2 plants (D:1) 4 creatures vanquished. Grand Total: 60 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Barachi Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 153 | D:1 | Reached XP level 2. HP: 11/19 MP: 3/5 327 | D:1 | Found a faded altar of an unknown god. 796 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 881 | D:1 | Learned a level 2 spell: Searing Ray 1651 | D:2 | Reached skill level 1 in Fighting 1651 | D:2 | Reached XP level 4. HP: 32/32 MP: 0/7 1829 | D:2 | Reached skill level 5 in Conjurations 1845 | D:2 | Found the +1 Delatra's gloves {ID++} 1966 | D:2 | Reached skill level 1 in Armour 2049 | D:2 | Noticed Jessica 2056 | D:2 | Killed Jessica 2057 | D:2 | Reached XP level 5. HP: 35/38 MP: 9/9 2338 | D:3 | Noticed Sigmund 2405 | D:4 | Reached skill level 1 in Long Blades 2430 | D:4 | Noticed a water moccasin 2439 | D:4 | Gained mutation: Your flesh is cold resistant. (rC+) | [potion of mutation] 2439 | D:4 | Gained mutation: You are agile. (Dex +4, Str/Int -1) | [potion of mutation] 2443 | D:4 | Succumbed to a water moccasin's poison Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_dodecagon, layout_basic, shapermc_ecumenical_altar_mp_urbaneastern, grunt_decor_cap D:2: layout_basic, pf_guarded_unrand_delatra, uniq_jessica D:3: layout_basic, xom_butterflies, mainiacjoe_overflow_concentric_impassable, serial_shops, nicolae_shop_window_shopping, nicolae_diamond_shop, shop, shop_statue, shop, due_unseen_surprise, uniq_sigmund, uniq_robin, uniq_grinder, uniq_terence D:4: layout_loops_ring, grunt_temple_overflow_magic_moments, portal_sewer_entry_d Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Dodging | 3 | 3.5 Fighting | 1 2 | 2.0 Conjurations | 5 | 5.2 Armour | 1 | 1.5 Long Blades | 1 | 1.2 Maces & Flails | | 0.3 Stealth | | 1.8 Unarmed Combat | | 0.7 Spellcasting | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 14 | || 14 Long sword | 12 | 31 || 43 Morningstar | | 29 || 29 Cast: Magic Dart | 70 | 6 || 76 Searing Ray | | 5 || 5 Ability: Hop | 1 | || 1 Use: Potion | | 2 || 2 Scroll | | 1 || 1 Armour: Robe | 7 | 21 || 28 Dodge: Dodged | 30 | 62 || 92 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2755 | 2513 | 242 | 32 | 1995 | 4 | 688.8 | Dungeon | 2755 | 2513 | 242 | 32 | 1995 | 4 | 688.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1574 daAuts D:2: 1021 daAuts D:4: 106 daAuts D:3: 53 daAuts