Dungeon Crawl Stone Soup version 0.31-a0-1626-g5cb510d322 (webtiles) character file. Game seed: 17296894351829432636 203 Morbidden the Conjurer (level 5, -8/40 HPs) Began as an Armataur Conjurer on Jan 12, 2024. Mangled by a gnoll sergeant ... wielding a +0 trident (14 damage) ... on level 4 of the Dungeon. The game lasted 00:04:50 (3256 turns). Morbidden the Conjurer (Armataur Conjurer) Turns: 3256, Time: 00:04:50 Health: -8/40 AC: 4 Str: 12 XL: 5 Next: 51% Magic: 1/8 EV: 9 Int: 27 God: Gold: 156 SH: 0 Dex: 8 Spells: 1/8 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ e - +6 ring of intelligence HPRegen 0.26/turn (no ring) MPRegen 0.44/turn %: roll @: invisible A: large, deformed body, tough skin 3, armoured tail, roll 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 156 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) g - the +1 cloak of the Game of Kings {+Blink rC- Will+++ Int-3} (You found it on level 2 of the Dungeon) Int-3: It affects your intelligence (-3). rC-: It makes you vulnerable to cold. Will+++: It greatly increases your willpower. +Blink: It lets you blink. Jewellery e - a +6 ring of intelligence (left hand) Scrolls f - 2 scrolls of enchant armour {unknown} h - 2 scrolls of identify {unknown} i - a scroll of noise {unknown} k - a scroll of blinking {unknown} m - a scroll of butterflies {unknown} Potions b - a potion of magic j - a potion of curing {unknown} l - a potion of heal wounds {unknown} Skills: * Level 1.3 Fighting + Level 0.5 Short Blades * Level 1.8 Armour * Level 1.9 Dodging + Level 2.7 Stealth + Level 0.1 Unarmed Combat * Level 2.3 Spellcasting * Level 4.8 Conjurations * Level 0.3 Translocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 17% 2d5 32% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sublimation of Blood Necr 3% N/A 14% 2 Fulminant Prism Conj/Alch 8% 3d6 34% 4 Petrify Alch/Erth 3% N/A 67% 4 Irradiate Conj/Alch 8% 3d14 67% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Armour fits poorly on your strangely shaped body. You have extremely tough skin. (AC +3) You have a long armoured tail. You regenerate magic when rolling toward enemies. (Rampage MPRegen) Message History A gnoll comes into view. It is wielding a +0 club. The gnoll sergeant hits you but does no damage. The searing ray hits the gnoll sergeant! The gnoll sergeant is heavily wounded. The gnoll sergeant barely misses you. Unknown command. The searing ray hits the gnoll sergeant. The gnoll sergeant is almost dead. The gnoll sergeant hits you with a +0 trident! Unknown command. The searing ray hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. You finish channelling your searing ray. The gnoll sergeant hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll sergeant Aim: a gnoll sergeant, wielding a +0 trident and wearing a +0 scale mail (severely wounded, 100% to hit) The magic dart hits the gnoll sergeant but does no damage. The gnoll sergeant is severely wounded. The gnoll shouts! The gnoll sergeant hits you with a +0 trident. * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Okay, then. You aren't carrying any items that you can evoke. Unknown command. It was a potion of invisibility. You fade into invisibility! The gnoll sergeant hits you with a +0 trident! You die... ...... ...... #...# #.).## #...# # #...## #. #....### #.. #.....g##### #..#####..####g@..# #.......### #####.# ###.....# ## # ####..## # ##..# # ##.# # #.# #.## . # #..###.# You could see a gnoll sergeant (unable to see you) and a gnoll (unable to see you). Vanquished Creatures A scorpion (D:4) An iguana (D:4) A gnoll (D:4) 2 adders (D:2) 3 dart slugs 4 ribbon worms (D:2) 9 ball pythons 6 bats 7 endoplasms 2 giant cockroaches (D:1) 7 goblins 5 hobgoblins 8 jackals 4 kobolds 3 quokkas (D:1) 3 frilled lizards 7 rats A spectral kobold (D:1) 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Armataur Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 173 | D:1 | Reached skill level 4 in Conjurations 178 | D:1 | Reached XP level 2. HP: 20/20 MP: 0/4 402 | D:1 | Learned a level 2 spell: Searing Ray 586 | D:1 | Found a faded altar of an unknown god. 790 | D:1 | Reached XP level 3. HP: 27/27 MP: 3/5 1015 | D:1 | Reached skill level 1 in Fighting 1355 | D:2 | Reached XP level 4. HP: 21/35 MP: 6/6 1359 | D:2 | Reached skill level 1 in Armour 1455 | D:2 | Identified the +1 cloak of the Game of Kings {+Blink rC- | Will+++ Int-3} 3130 | D:4 | Reached XP level 5. HP: 31/40 MP: 5/8 3136 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 3256 | D:4 | Mangled by a gnoll sergeant Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_basic, dreamdust_ecumenical_altar_drowned_temple, minmay_tetromino_o2 D:2: layout_basic, nicolae_wormholes D:3: layout_basic D:4: layout_layer_cave, kennysheep_generic_room_5 Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 4 | 4.8 Fighting | 1 | 1.3 Armour | 1 | 1.8 Spellcasting | 2 | 2.3 Short Blades | | 0.5 Dodging | | 1.9 Stealth | | 2.7 Unarmed Combat | | 0.1 Translocations | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 28 | || 28 Tailslap | 8 | 4 || 12 Dagger | 33 | 43 || 76 Punch | | 1 || 1 Cast: Magic Dart | 46 | 44 || 90 Searing Ray | 4 | 12 || 16 Use: Potion | | 1 || 1 Stab: Sleeping | 4 | || 4 Armour: Robe | 44 | 45 || 89 Dodge: Dodged | 40 | 22 || 62 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3254 | 3090 | 164 | 0 | 2662 | 4 | 813.5 | Dungeon | 3254 | 3090 | 164 | 0 | 2662 | 4 | 813.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1209 daAuts D:3: 951 daAuts D:2: 932 daAuts D:4: 160 daAuts