Dungeon Crawl Stone Soup version 0.32-a0-441-gaf4921d101 (webtiles) character file. Game seed: 15803940939086025810 29 Morbidden the Conjurer (level 3, -10/16 HPs) Began as a Vine Stalker Conjurer on Feb 23, 2024. Mangled by Terence ... wielding a +1 heavy mace (15 damage) ... on level 2 of the Dungeon. The game lasted 00:00:45 (1128 turns). Morbidden the Conjurer (Vine Stalker Conjurer) Turns: 1128, Time: 00:00:46 Health: -10/16 AC: 2 Str: 9 XL: 3 Next: 16% Magic: 0/7 EV: 12 Int: 20 God: Gold: 23 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . a - +0 dagger rCold . . . (no shield) rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.02/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 23 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour c - a +0 robe (worn) Jewellery f - a ring of protection from fire Talismans d - a beast talisman Scrolls e - a scroll of identify {unknown} Potions b - a potion of magic Skills: * Level 1.7 Dodging + Level 2.5 Stealth * Level 2.4 Spellcasting * Level 4.7 Conjurations * Level 0.1 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 2% N/A 41% 3 Fulminant Prism Conj/Alch 5% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Metabolic Englaciation Hex/Ice 1% N/A 99% 5 Sculpt Simulacrum Ice/Alch 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 heavy mace and wearing a +0 scale mail (moderately wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Terence is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 heavy mace and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence. Terence is heavily wounded. Unknown command. Unknown command. Terence bares his teeth. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 heavy mace and wearing a +0 scale mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence looks scornfully at you. You hit Terence but do no damage. You bite Terence. You drain his power. You feel invigorated. Terence is severely wounded. Terence hits you with a +1 heavy mace! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Unknown command. You barely miss Terence. You bite Terence, but do no damage. Terence is severely wounded. Unknown command. You barely miss Terence. Terence is severely wounded. Terence hits you with a +1 heavy mace! Ouch! That really hurt! You die... Terence says, "Rest in peace." ...... ......# ......# ..†..# .._.... .....# #...†.. .....# #...... #....# #...... #....# #..:...####....# .........@@....# ###########....#### #........ #################....#### #........................ ##.###################### #.#<# #.#.# #.#.# You could see Terence. Vanquished Creatures A dart slug (D:1) 3 ball pythons (D:1) 3 endoplasms (D:1) 2 giant cockroaches 3 goblins (D:1) 4 hobgoblins (D:1) 4 bats (D:1) A frilled lizard (D:2) A kobold (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Vine Stalker Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 146 | D:1 | Reached XP level 2. HP: 12/13 MP: 0/6 913 | D:1 | Reached XP level 3. HP: 16/16 MP: 2/7 916 | D:1 | Learned a level 2 spell: Searing Ray 1114 | D:2 | Found a faded altar of an unknown god. 1115 | D:2 | Noticed Terence 1128 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_ring D:2: layout_basic, basic_ecumenical_altar, wad_orctagon, uniq_terence Action || total ---------------------------++------- Melee: Dagger || 19 Bite || 6 Cast: Magic Dart || 52 Armour: Robe || 18 Dodge: Dodged || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1127 | 1093 | 34 | 0 | 968 | 2 | 563.5 | Dungeon | 1127 | 1093 | 34 | 0 | 968 | 2 | 563.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1068 daAuts D:2: 58 daAuts