Dungeon Crawl Stone Soup version bcrawl-1.41.2 (webtiles) character file. Game seed: 12079389966498246479 0 Morbidden the Conjurer (level 1, 6/10 HPs) Began as a Skeleton Conjurer on Aug 8, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:11 (28 turns). Morbidden the Conjurer (Skeleton Conjurer) Turns: 28, Time: 00:00:12 Health: 6/10 AC: 2 Str: 14 XL: 1 Next: 0% Magic: 0/4 EV: 12 Int: 13 God: Gold: 7 SH: 0 Dex: 9 Spells: 5/6 levels left rFire . . . GDR: 21% - Fists (3.3) rCold + . . SeeInvis . (no shield) rNeg + + + Gourm . a - +0 robe rPois ∞ Faith . (no helmet) rElec . Spirit + (no cloak) rCorr . Reflect . (no gloves) MR ..... (no boots) Stlth ++........ (no amulet) HPRegen 0.11/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: no food or potions, cold resistance 1, deterioration 1, negative energy resistance 3, torment resistance, unbreathing, magic shield, sturdy frame 1, spell healing a: no special abilities You were on level 1 of the Dungeon. You were not hungry. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation Skills: * Level 2.0 Dodging + Level 2.4 Stealth * Level 3.0 Spellcasting * Level 4.8 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Failure Level Hunger a - Magic Dart Conj ##.. 3% 1 N/A Your spell library contained the following spells: Spells Type Power Failure Level Hunger Searing Ray Conj ##...... 4% 2 N/A Iskenderun's Mystic Bla Conj ##...... 10% 3 N/A Fulminant Prism Conj/Hex #......... 65% 4 N/A Irradiate Conj/Tmut #......... 94% 5 N/A Dungeon Overview and Level Annotations Branches: Dungeon (1/12) Altars: Innate Abilities, Weirdness & Mutations You do not eat or drink. You are immune to poison. Your flesh is cold resistant. (rC+) Your body sometimes deteriorates upon taking damage. You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You can survive without breathing. When hurt, damage is shared between your health and your magic reserves. Your movements are slightly less encumbered by armour. (ER -2) Casting spells heals you. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. An ooze is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast that spell. An ooze is nearby! No path to travel! No path to travel! You hit the ooze but do no damage. The ooze is heavily wounded. The ooze hits you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! No path to travel! You are too injured to fight recklessly! You are too injured to fight recklessly! No path to travel! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ####........## # #....######..# #....######..# #............# #.#####..#.######### #..........# ...####..#...# #..##.... #@.# .... ......J..# ... .#.#####.# .. .# .# .# .# .# You could see an ooze. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Skeleton Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 28 | D:1 | Quit the game Action || total -------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 4