Dungeon Crawl Stone Soup version 0.33-a0-53-g9043e79ccf (webtiles) character file. Game seed: 15062635733424117311 102 Morbidden the Magician (level 5, -2/38 HPs) Began as a Djinni Conjurer on Sept 11, 2024. Slain by a ribbon worm (4 damage) ... on level 3 of the Dungeon. The game lasted 00:03:11 (2054 turns). Morbidden the Magician (Djinni Conjurer) Turns: 2054, Time: 00:03:12 Health: -2/38 AC: 2 Str: 8 XL: 5 Next: 5% Gold: 80 EV: 12 Int: 20 God: SH: 0 Dex: 17 rFire + + . a - +0 dagger (elec) rCold x . . (no shield) rNeg . . . d - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ b - +6 ring of dexterity HPRegen 0.26/turn (no ring) %: infuse magic (-3 HP) @: attractive, enlightened, flying, hasted, very quick A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 80 gold pieces. Inventory: Hand Weapons a - a +0 dagger of electrocution (weapon) Armour d - a +0 robe (worn) Jewellery b - a +6 ring of dexterity (left hand) Scrolls c - 2 scrolls of identify e - a scroll of vulnerability f - 2 scrolls of amnesia g - 2 scrolls of noise h - a scroll of teleportation Skills: * Level 2.0 Fighting * Level 3.5 Dodging + Level 2.2 Stealth * Level 4.0 Spellcasting * Level 4.0 Conjurations * Level 4.0 Hexes * Level 4.0 Summonings * Level 4.0 Necromancy * Level 4.0 Translocations * Level 4.0 Fire Magic * Level 4.0 Ice Magic * Level 4.0 Air Magic * Level 4.0 Earth Magic * Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Sandblast Erth 40% 2d10 2% 1 f - Jinxbite Hex 40% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ribbon worm attacks as it pursues you! The ribbon worm closely misses you. The ribbon worm is attracted toward you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The ribbon worm is attracted toward you. There is a web here. The web tears apart. The ribbon worm is attracted toward you. The ribbon worm attacks as it pursues you! The ribbon worm bites you but does no damage. The ribbon worm is attracted toward you. The ribbon worm is attracted toward you. The ribbon worm is attracted toward you. The ribbon worm is attracted toward you. The ribbon worm is attracted toward you. The ribbon worm attacks as it pursues you! The ribbon worm barely misses you. The ribbon worm is attracted toward you. The ribbon worm expels a string of sticky webbing. The stream of webbing misses you. The ribbon worm is attracted toward you. The ribbon worm is attracted toward you. The ribbon worm attacks as it pursues you! The ribbon worm bites you! * * * LOW HITPOINT WARNING * * * The ribbon worm is attracted toward you. The ribbon worm is attracted toward you. There is a stone staircase leading down here. The ribbon worm is attracted toward you. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The ribbon worm is attracted toward you. There is a web here. The web tears apart. The ribbon worm attacks as it pursues you! The ribbon worm bites you. You die... #..)..........######## #.......#####.##### #.......# #.....# ..#'##### #.###.# ....# #.# #.## ....# #.# #..## ~..## #.####..# ~..######## #....##.# ~†.#......# ####@w§.###### ~..#......########.§§....# ~..#..........# #######.# ..........§...# #§# ~.§§.......§..##########§# ............§§§§§§§§§§§§.# ..........################ ########.#.....(####..§..# #.#.####.#..#.#...### You could see a ribbon worm (catching breath). Vanquished Creatures A river rat (D:3) 2 adders 3 dart slugs 4 ribbon worms 4 endoplasms A giant cockroach (D:2) 6 goblins 10 hobgoblins 2 jackals (D:1) 3 kobolds A quokka (D:2) 3 ball pythons 8 bats 2 frilled lizards 7 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Morbidden set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 91 | D:1 | Reached XP level 2. HP: 18/22 MP: 0/0 270 | D:1 | Reached skill level 1 in Fighting 270 | D:1 | Reached XP level 3. HP: 17/27 MP: 0/0 270 | D:1 | Learned a level 1 spell: Sandblast 1039 | D:2 | Reached XP level 4. HP: 30/32 MP: 0/0 2008 | D:3 | Reached XP level 5. HP: 12/38 MP: 0/0 2008 | D:3 | Learned a level 2 spell: Jinxbite 2046 | D:3 | HP: 1/38 [ribbon worm (7)] 2054 | D:3 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_quake, layout_rooms, chequers_mini_garden, minmay_misc_feat_plants, nicolae_twisty_statue_hallways D:2: layout_basic, kennysheep_generic_room_16 D:3: layout_basic, lightli_sewer_entry_pipes, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.0 Dodging | 3 | 3.5 Stealth | 2 | 2.2 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | | 4 || 4 Cast: Magic Dart | 75 | 37 || 112 Searing Ray | 2 | 10 || 12 Use: Scroll | | 5 || 5 Potion | | 3 || 3 Armour: Robe | 10 | 13 || 23 Dodge: Dodged | 5 | 20 || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2038 | 1973 | 65 | 64 | 1507 | 3 | 679.3 | Dungeon | 2038 | 1973 | 65 | 64 | 1507 | 3 | 679.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1059 daAuts D:1: 641 daAuts D:3: 337 daAuts