Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 10073447965116412357 124 Morbidden the Conjurer (level 4, -1/24 HPs) Began as a Deep Elf Conjurer on Nov 18, 2024. Incinerated by a bombardier beetle (5 damage) ... with a burning spray ... on level 3 of the Dungeon. The game lasted 00:01:58 (2070 turns). Morbidden the Conjurer (Deep Elf Conjurer) Turns: 2070, Time: 00:01:59 Health: -1/24 AC: 4 Str: 4 XL: 4 Next: 81% Magic: 5/11 EV: 10 Int: 25 God: Gold: 60 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . a - +0 dagger (venom) rCold . . . (no shield) rNeg . . . m - +0 leather armour rPois . (no helmet) rElec . (no cloak) rCorr . l - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: on fire, glowing A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons a - a +0 dagger of venom (weapon) Armour e - the +2 robe of the Present {rElec rPois Str-2 Int+8} (You found it on level 2 of the Dungeon) Str-2: It affects your strength (-2). Int+8: It affects your intelligence (+8). rElec: It insulates you from electricity. rPois: It protects you from poison. l - a +0 pair of gloves (worn) m - a +0 leather armour (worn) Scrolls c - 3 scrolls of identify {unknown} d - a scroll of teleportation {unknown} Potions b - a potion of magic f - a potion of lignification {unknown} g - 2 potions of mutation {unknown} h - 2 potions of haste {unknown} i - 2 potions of heal wounds {unknown} j - a potion of brilliance {unknown} k - 2 potions of attraction {unknown} n - a potion of degeneration {unknown} o - 2 potions of curing {unknown} Skills: * Level 0.7 Fighting + Level 0.3 Armour * Level 3.4 Dodging + Level 2.5 Stealth * Level 3.6 Spellcasting * Level 5.8 Conjurations * Level 0.3 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 2% 2 z - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 43% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 19% 3d7 16% 3 Summon Ice Beast Ice/Summ 4% N/A 45% 3 Fulminant Prism Conj/Alch 9% 3d6 45% 4 Permafrost Eruption Ice/Erth 2% 2x4d2 100% 6 Sculpt Simulacrum Ice/Alch 2% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Unknown command. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bombardier beetle Aim: a bombardier beetle (88% to hit) The searing ray hits the bombardier beetle! The bombardier beetle is moderately wounded. (Press . to maintain the ray.) The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are covered in liquid fire! Unknown command. The searing ray hits the bombardier beetle! The bombardier beetle is severely wounded. The liquid fire burns you! Unknown command. The searing ray hits the bombardier beetle. The bombardier beetle is almost dead. The liquid fire burns you! The bombardier beetle sprays incendiary fluid at you. The burning spray hits you. You are even more covered in liquid fire! Unknown command. Unknown command. The searing ray hits the bombardier beetle! You kill the bombardier beetle! You finish channelling your searing ray. The liquid fire burns you! Unknown command. Unknown command. Unknown command. You shake off some of the fire as you move. The liquid fire burns you! You shake off some of the fire as you move. The liquid fire burns you! * * * LOW HITPOINT WARNING * * * You shake off some of the fire as you move. The liquid fire burns you! You die... ######## #....... #.###### #.###### ############.##..<# #.@...............# #.##########.##...# ##.#...........##.## #..#.########..##.# #''### #..##.# ♣..♣ #..##.## ...[ #..##.## .#### #### #......> ♣.####. #..####.###### There were no monsters in sight! Vanquished Creatures A bombardier beetle (D:3) 3 adders (D:2) 2 ribbon worms (D:2) 2 dart slugs 6 ball pythons A bat (D:1) 6 endoplasms A giant cockroach (D:1) 7 hobgoblins 3 jackals (D:2) 5 quokkas 4 frilled lizards 3 goblins 3 kobolds (D:1) 7 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 111 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 345 | D:1 | Found Vuto's Jewellery Shop. 577 | D:1 | Reached skill level 5 in Conjurations 608 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/9 611 | D:1 | Learned a level 2 spell: Searing Ray 763 | D:2 | Found a faded altar of an unknown god. 1119 | D:2 | Identified the +2 robe of the Present {rElec rPois Str-2 | Int+8} 1174 | D:2 | Reached XP level 4. HP: 21/24 MP: 7/10 1279 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1952 | D:3 | Noticed an ice beast 2070 | D:3 | Incinerated by a bombardier beetle Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_large, layout_loops_ring, serial_shops, shop, kennysheep_flooded_box, chequers_serial_rivers_marsh D:2: layout_loops_cross, ebering_ecumenical_altar_mist D:3: layout_loops_ring, kennysheep_generic_room_6 Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 | 5.8 Dodging | 3 | 3.4 Fighting | | 0.7 Armour | | 0.3 Stealth | | 2.5 Spellcasting | | 3.6 Translocations | | 0.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 75 | 24 || 99 Searing Ray | 1 | 2 || 3 Armour: Robe | 5 | || 5 Dodge: Dodged | 3 | 2 || 5