Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 17016150317740678899 0 Morbidden the Apothecary (level 1, 15/15 HPs) Began as a Djinni Fire Elementalist on Nov 20, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:05 (2 turns). Morbidden the Apothecary (Djinni Fire Elementalist) Turns: 2, Time: 00:00:05 Health: 15/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.1 Dodging + Level 1.5 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations + Level 3.1 Hexes + Level 3.1 Summonings + Level 3.1 Necromancy + Level 3.1 Translocations + Level 3.1 Fire Magic + Level 3.1 Ice Magic + Level 3.1 Air Magic + Level 3.1 Earth Magic + Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Welcome, Morbidden the Djinni Fire Elementalist. The heart of this dungeon contains the terrific artefact, the Orb of Zot. Press ? for a list of commands and other information. Found a flux talisman and a runed dagger. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Okay, then. Unknown command. You see here a flux talisman. You see here a +0 dagger of protection. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ##### #...# #.<.# #.%.# #.@.# ##+## There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Morbidden set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 2 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_erosion, layout_basic, basic_ecumenical_altar