Dungeon Crawl Stone Soup version 0.33-a0-1296-gc94a1da995 (webtiles) character file. Game seed: 16484142046986752896 32 Morbidden the Conjurer (level 3, -13/26 HPs) Began as a Demonspawn Conjurer on Apr 7, 2025. Mangled by a two-headed ogre ... wielding a +0 giant spiked club (15 damage) ... on level 5 of the Dungeon. The game lasted 00:02:20 (1609 turns). Morbidden the Conjurer (Demonspawn Conjurer) Turns: 1609, Time: 00:02:21 Health: -13/26 AC: 2 Str: 7 XL: 3 Next: 8% Magic: 3/6 EV: 10 Int: 20 God: Gold: 72 SH: 3 Dex: 11 Spells: 5/6 levels left rFire + . . - Nothing wielded rCold . . . k - +0 buckler of the Devil's Advocate {rPois rF+ Slay+5} rNeg . . . a - +0 robe rPois + (helmet unavailable) rElec + (cloak unavailable) rCorr . (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: quill-form, weak-willed A: quills, horns 1, powered by death 1 a: Begin Untransformation You were on level 5 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 72 gold pieces. Inventory: Missiles h - 5 boomerangs Armour a - a +0 robe (worn) k - the +0 buckler of the Devil's Advocate (worn) {rPois rF+ Slay+5} (You found it on level 6 of the Dungeon) rPois: It protects you from poison. rF+: It protects you from fire. Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). Jewellery i - a +6 ring of intelligence Talismans g - the quill talisman "Ponith" (active) {rElec} (You found it on level 1 of the Dungeon) [quill talisman] rElec: It insulates you from electricity. Scrolls d - a scroll of poison {unknown} f - a scroll of vulnerability j - a scroll of identify Potions b - a potion of magic Skills: * Level 1.0 Fighting + Level 0.1 Maces & Flails * Level 1.7 Dodging + Level 1.7 Stealth * Level 2.2 Spellcasting * Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 40% 2d5 6% 2 Fulminant Prism Conj/Alch 5% 3d7 69% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 69% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. You have a pair of small horns on your head. You regenerate a little health from kills. Message History The creatures around you are filled with an inner flame! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (inner flame, weak-willed, 100% to hit) The magic dart hits the two-headed ogre. Flame seeps out of the two-headed ogre. The two-headed ogre is lightly wounded. The two-headed ogre is engulfed in blazing flames. Flame seeps out of the two-headed ogre. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (moderately wounded, inner flame, weak-willed, 100% to hit) The magic dart hits the two-headed ogre. Flame seeps out of the two-headed ogre. The two-headed ogre is heavily wounded. The two-headed ogre is engulfed in blazing flames. Flame seeps out of the two-headed ogre. Unknown command. Unknown command. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a two-headed ogre, wielding two +0 giant spiked clubs (severely wounded, inner flame, weak-willed, 100% to hit) The magic dart hits the two-headed ogre. Flame seeps out of the two-headed ogre. The two-headed ogre is severely wounded. The two-headed ogre is engulfed in blazing flames. Flame seeps out of the two-headed ogre. The two-headed ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The two-headed ogre hits you with a +0 giant spiked club! Ouch! That really hurt! You die... .........># #........## ........# ........# # ..##....# ...# #....# #...###....# ....>......## ### ..........@O######~.### ............○°........# .#....................# #....................... .............#.).#....... .......#.....##.##....... .......#......#.......... ..#...................##. .....####.......# You could see a two-headed ogre (inner flame, weak-willed). Vanquished Creatures A dart slug (D:2) An orc (D:5) A ball python (D:1) 4 goblins 3 hobgoblins 4 jackals (D:1) 2 quokkas (D:1) A bat (D:1) 2 frilled lizards (D:1) 3 kobolds 3 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Demonspawn Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 303 | D:1 | Gained mutation: You regenerate a little health from kills. | [demonic ancestry] 303 | D:1 | Reached XP level 2. HP: 16/20 MP: 1/5 776 | D:1 | Identified the quill talisman "Ponith" {rElec} 1199 | D:2 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 1199 | D:2 | Reached XP level 3. HP: 21/25 MP: 3/6 1379 | D:3 | You fall into a shaft and drop 3 floors! 1545 | D:6 | Identified the +0 buckler of the Devil's Advocate {rPois | rF+ Slay+5} 1579 | D:5 | Entered Level 5 of the Dungeon 1601 | D:5 | Reached skill level 1 in Fighting 1601 | D:5 | Noticed a two-headed ogre 1609 | D:5 | Mangled by a two-headed ogre Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_a, layout_rooms, serial_corexii_hall, chequers_hall_statues_wall_a, corexii_hall_statues_x D:2: layout_basic, minmay_indecisive_spiral D:3: layout_basic, bloody_makhleb, dreamdust_wishing_well, uniq_pargi D:5: layout_cave_pools, mainiacjoe_overflow_brackets, mainiacjoe_sewer_entry_somewhere_in_here_1 D:6: layout_rooms, okawaru_trees_2, mainiacjoe_overflow_big_doors, minmay_temple_entry_nine_rooms, uniq_blorkula_the_orcula, uniq_crazy_yiuf_cottage Skill XL: | 1 2 3 | ---------------+----------+----- Fighting | 1 | 1.0 Maces & Flails | | 0.1 Dodging | | 1.7 Stealth | | 1.7 Spellcasting | | 2.2 Conjurations | | 4.6 Action || total ---------------------------++------- Melee: Unarmed || 19 Whip || 15 Headbutt || 1 Cast: Magic Dart || 52 Use: Scroll || 4 Armour: Robe || 37 Dodge: Dodged || 34 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1592 | 1536 | 56 | 304 | 981 | 5 | 318.4 | Dungeon | 1592 | 1536 | 56 | 304 | 981 | 5 | 318.4 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1030 daAuts D:2: 334 daAuts D:6: 197 daAuts D:5: 29 daAuts