Dungeon Crawl Stone Soup version 0.34-a0 (webtiles) character file. Game seed: 8051309072904576077 2 Morbidden the Conjurer (level 1, 0/11 HPs) Began as an Octopode Conjurer on Apr 27, 2025. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:07 (88 turns). Morbidden the Conjurer (Octopode Conjurer) Turns: 88, Time: 00:00:08 Health: 0/11 AC: 1 Str: 6 XL: 1 Next: 30% Magic: 0/3 EV: 12 Int: 20 God: Gold: 0 SH: 0 Dex: 10 Spells: 3/4 levels left rFire . . . - Tentacles rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Scrolls c - a scroll of enchant weapon {unknown} Potions a - a potion of magic b - a potion of cancellation {unknown} Skills: * Level 2.0 Dodging + Level 2.6 Stealth * Level 2.0 Spellcasting * Level 4.0 Conjurations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d6 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You completely miss the rat. Your grab misses the rat. The rat barely misses you. You barely miss the endoplasm. Your squeeze misses the endoplasm. The rat bites you but does no damage. The endoplasm barely misses you. You barely miss the endoplasm. The rat barely misses you. The endoplasm hits you. You tentacle-slap the endoplasm but do no damage. The rat bites you. The endoplasm misses you. You tentacle-slap the endoplasm but do no damage. The rat barely misses you. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. You tentacle-slap the endoplasm but do no damage. The rat closely misses you. The endoplasm barely misses you. Unknown command. Found 18 gold pieces. The rat closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (100% to hit) The magic dart hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... #.....$... #.#.........# #.# ......... #.# ......# #.####..... #.#......# #.#......# ..)######.#.....@# #..............Jr# ..#####..##?.......# #.###......?.# #.# #........... ###.# #.#####....# #...# #.# ##### #.### ..# #.# ..## You could see an endoplasm and a rat. Vanquished Creatures An endoplasm (D:1) A goblin (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 88 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_3, layout_rooms, basic_ecumenical_altar, minmay_hexomino_c4 Action || total ---------------------------++------- Melee: Unarmed || 6 Cast: Magic Dart || 6 Armour: Skin || 3 Dodge: Dodged || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 88 | 88 | 0 | 0 | 67 | 1 | 88.0 | Dungeon | 88 | 88 | 0 | 0 | 67 | 1 | 88.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 88 daAuts