Dungeon Crawl Stone Soup version 0.34-a0-35-g6dd01c98c1 (webtiles) character file. Game seed: 10271531143482538492 65 Morbidden the Conjurer (level 3, -1/32 HPs) Began as a Troll Conjurer on May 5, 2025. Succumbed to a scorpion's poison ... on level 3 of the Dungeon. The game lasted 00:01:10 (1982 turns). Morbidden the Conjurer (Troll Conjurer) Turns: 1982, Time: 00:01:11 Health: -1/32 AC: 4 Str: 15 XL: 3 Next: 92% Magic: 1/13 EV: 8 Int: 16 God: Gold: 78 SH: 0 Dex: 8 Spells: 1/4 levels left rFire . . . - Claws rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (helmet unavailable) rElec . (cloak unavailable) rCorr . (no amulet) SInv . n - ring of magical power Will ..... (no ring) Stlth + HPRegen 1.05/turn MPRegen 0.13/turn %: no passive effects @: lethally poisoned (-1 -> -9), quill-form, very slightly contaminated A: quills, large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: Begin Untransformation You were on level 3 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Missiles h - 3 javelins Armour a - a +0 robe (worn) Jewellery n - a ring of magical power (worn) Scrolls e - a scroll of blinking {unknown} f - a scroll of summoning {unknown} i - a scroll of noise {unknown} k - a scroll of amnesia {unknown} m - a scroll of enchant armour {unknown} Potions b - 2 potions of magic c - a potion of might {unknown} d - a potion of cancellation {unknown} g - 2 potions of heal wounds {unknown} l - a potion of ambrosia {unknown} Talismans j - a quill talisman (active) Skills: * Level 0.5 Fighting * Level 1.9 Dodging + Level 1.1 Stealth * Level 1.3 Unarmed Combat * Level 1.4 Spellcasting * Level 3.5 Conjurations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 4% 1 b - Searing Ray Conj 24% 2d5 8% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 2% N/A 22% 1 Slow Hex 4% N/A 22% 1 Jinxbite Hex 2% N/A 32% 2 Sublimation of Blood Necr 1% N/A 32% 2 Confusing Touch Hex 1% N/A 54% 3 Fulminant Prism Conj/Alch 3% 3d5 71% 4 Iskenderun's Mystic Bla Conj/Tloc 6% 2d4 (+2d1 71% 4 Cigotuvi's Putrefaction Necr/Air 1% N/A 91% 4 Ignite Poison Fire/Alch 1% N/A 91% 4 Alistair's Intoxication Alch 0% N/A 99% 5 Summon Hydra Summ 0% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 76% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the scorpion! The scorpion is severely wounded. The scorpion stings you. The searing ray hits the scorpion. The scorpion is severely wounded. The scorpion stings you! The searing ray hits the scorpion. The scorpion is severely wounded. You finish channelling your searing ray. The scorpion stings you. You are poisoned. The scorpion poisons you! Unknown command. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (severely wounded, 76% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel very sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! Unknown command. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion closely misses you. You die... ##.#..### .. ####....### .## ...........## ..# .########...# #.. #.#.# # #.## #.#.> ... #..# #.##. .....###..# ##.##. ......s@..## #..##. ###...###..# #.#### #.. ##.# #.#### #. #.### #..... .. #...# ###..### .. ###.# #....# # #.# ##.###### .######.###..# #... .........#...# #..< You could see a scorpion. Vanquished Creatures 2 adders (D:2) 2 dart slugs A ribbon worm (D:2) 8 endoplasms 2 giant cockroaches 3 orcs (D:3) 2 quokkas 4 ball pythons 2 bats (D:2) A frilled lizard (D:1) 4 goblins 4 hobgoblins 2 kobolds (D:1) 6 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Morbidden the Troll Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 4 | D:1 | Reached skill level 3 in Conjurations 128 | D:1 | Reached XP level 2. HP: 20/24 MP: 0/2 472 | D:1 | Learned a level 2 spell: Searing Ray 1056 | D:2 | Reached XP level 3. HP: 28/31 MP: 0/3 1063 | D:2 | Reached skill level 1 in Unarmed Combat 1971 | D:3 | Noticed a scorpion 1982 | D:3 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_plants_in_alcoves, layout_basic, nicolae_figureground_sparkle D:2: layout_rooms, minmay_misc_feat_nine_boxes, minmay_unequal D:3: layout_rooms, mainiacjoe_overflow_alcove_4, kennysheep_boxes Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 3 | 3.5 Unarmed Combat | 1 | 1.3 Fighting | | 0.5 Dodging | | 1.9 Stealth | | 1.1 Spellcasting | | 1.4 Action || total ---------------------------++------- Melee: Unarmed || 57 Punch || 1 Cast: Magic Dart || 54 Searing Ray || 1 Stab: Sleeping || 1 Armour: Robe || 35 Dodge: Dodged || 23 Form: Quill || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1980 | 1934 | 46 | 3 | 1680 | 3 | 660.0 | Dungeon | 1980 | 1934 | 46 | 3 | 1680 | 3 | 660.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 958 daAuts D:3: 545 daAuts D:2: 476 daAuts