MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. Cheibriados disapproves of the use of such an item. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (61, 0, D) a +5 long sword of holy wrath (61, 1, D) a +0 dagger (61, 2, D) a +0 dagger a +0 shortbow a +0 leather armour an elf skeleton (61, 8, D) the +2 hand axe "Norphu Geing" {drain, rElec rC- rN+ Int+4} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+4). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. (61, 9, D) a necrophage corpse (62, 0, D) the +2 long sword of Cerymmu {slice, rN+ Stlth+} It inflicts extra damage upon your enemies. It protects you from negative energy. It makes you more stealthy. (62, 1, D) a +6 trident of protection (62, 8, D) an uncursed staff of power (63, 8, D) a +1 great sword of slicing (67, 0, D) a +0 trident of venom (68, 0, D) an uncursed ring of flight (69, 0, D) a fan of gales (70, 8, D) the cursed +1 longbow of Twilight {speed, Str+3 Int+2} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+2). It has a curse placed upon it. Cheibriados disapproves of the use of such an item. (70, 9, D) the +7 morningstar "Hapur" {crush, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (71, 10, D) a basilisk corpse (71, 16, D) a lamp of fire (71, 17, D) a box of beasts (72, 8, D) a manual of Bows (72, 9, D) a crystal ball of energy (72, 16, D) the cursed +2 quarterstaff of Isic {antimagic, +Inv rC+ SInv} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from cold. It lets you see invisible. It lets you turn invisible. It has a curse placed upon it. (72, 17, D) a crystal ball of energy (73, 16, D) the +7 captain's cutlass {speed, disarm} Attacks with this weapon are significantly faster. Cheibriados disapproves of the use of such an item. (73, 17, D) an uncursed ring of ice (75, 1, D) a scroll of brand weapon