MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 6, D) an uncursed staff of energy a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (49, 12, D) an uncursed staff of cold (49, 24, D) an uncursed staff of fire (50, 12, D) a +2 trident of freezing (50, 13, D) a +2 hunting sling of velocity (50, 24, D) an uncursed staff of death (50, 25, D) a +8 hunting sling (50, 36, D) a lightning rod (4/4) (50, 37, D) a +0 pair of boots of flying (50, 40, D) a +0 dagger a cursed +0 robe (51, 12, D) an uncursed amulet of the acrobat (51, 13, D) a book of Cantrips (51, 24, D) an uncursed staff of summoning (51, 25, D) a +1 pair of boots of running (51, 27, D) a +0 scimitar of flaming a +0 shortbow a +0 robe (51, 37, D) an uncursed staff of summoning (51, 39, D) a +0 morningstar (52, 12, D) a fan of gales (52, 13, D) an uncursed staff of death (52, 16, D) 54 gold pieces (52, 24, D) a +2 scale mail of positive energy (52, 25, D) an uncursed staff of cold (52, 28, D) an arrow (52, 36, D) a phial of floods (52, 37, D) a lamp of fire an uncursed staff of summoning (52, 38, D) a +0 dagger a +0 robe (52, 39, D) a +0 giant spiked club (52, 40, D) a +0 war axe (53, 12, D) an uncursed staff of power (53, 13, D) a +4 plate armour of magic resistance (53, 15, D) 63 gold pieces (53, 24, D) a +1 cloak of invisibility (53, 25, D) a +6 ring of dexterity (53, 27, D) a +3 whip of holy wrath a +0 robe (53, 36, D) a +1 scale mail of cold resistance (53, 37, D) an uncursed staff of summoning (53, 39, D) a +0 giant spiked club (53, 41, D) a +2 long sword of slicing a +0 plate armour (54, 12, D) 4 scrolls of enchant weapon (54, 13, D) a book of Conjurations (54, 15, D) 72 gold pieces (54, 24, D) an uncursed staff of earth (54, 36, D) an uncursed staff of earth (55, 12, D) an uncursed staff of poison (55, 13, D) the brooch of Shielding {Reflect SH+8} [amulet of reflection] It shields you and reflects attacks. It affects your SH (+8). (55, 24, D) a cursed amulet of inaccuracy (59, 36, D) a +2 great sword of holy wrath (60, 37, D) a crystal ball of energy (60, 39, D) a +1 rapier of speed (61, 0, D) a +4 arbalest of freezing (61, 26, D) a +1 scale mail of magic resistance (61, 37, D) an uncursed staff of air (62, 0, D) a +0 scimitar of slicing (62, 8, D) a +0 shortbow (62, 9, D) a +0 shortbow (62, 10, D) a +0 shortbow (62, 17, D) a +0 dagger a +0 halberd (62, 26, D) the +11 battleaxe "Bumagy" {flame, rElec rC+} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from cold. It insulates you from electricity. (62, 27, D) an uncursed staff of summoning (62, 36, D) an uncursed staff of cold (62, 37, D) the +4 glaive "Newt's Death" {chop, Int+4} It inflicts extra damage upon your enemies. It affects your intelligence (+4). (63, 8, D) a +0 shortbow (63, 16, D) a +3 quarterstaff of protection a +0 plate armour (63, 17, D) a +0 hand axe a +2 chain mail of positive energy the +3 hand axe of the Spheres {speed, +Fly rF+} Attacks with this weapon are significantly faster. It protects you from fire. It lets you fly. (63, 18, D) a +0 dagger a +0 robe (63, 26, D) a +0 shield the +6 flail "Yseof" {crush, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (63, 27, D) the +4 hunting sling "Dragonslayer" {venom, -Tele +Fly Dex+7} It poisons the ammo it fires. It affects your dexterity (+7). It lets you fly. It prevents most forms of teleportation. (63, 36, D) a fan of gales (63, 37, D) a +4 hand axe of freezing (64, 16, D) a +0 dagger (64, 18, D) a +0 short sword (64, 26, D) an uncursed staff of power (64, 27, D) a +0 ring mail of fire resistance (65, 18, D) a +0 morningstar of protection a +0 robe (65, 26, D) a manual of Unarmed Combat (67, 0, D) the +8 hunting sling of Gopnotapp {flame, *Contam Str+7 SInv Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+7). It lets you see invisible. It causes magical contamination when unequipped. It makes you more stealthy. (68, 0, D) the +6 great mace "Caotamn" {freeze, rC+ Dex+3 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It protects you from cold. It lets you see invisible. (69, 36, D) an uncursed staff of conjuration (70, 9, D) a +0 dagger a +0 robe (70, 36, D) a +0 spear the +8 demon blade of the Turnip {flame, *Contam rC- rN+ Dex+9} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your dexterity (+9). It makes you vulnerable to cold. It protects you from negative energy. It causes magical contamination when unequipped. (70, 37, D) a +0 war axe (70, 38, D) a +0 spear (70, 39, D) a +0 short sword a +0 robe a +0 buckler (71, 7, D) a +0 hand axe a +1 shortbow of freezing a +0 leather armour (71, 9, D) a +0 mace a +0 ring mail (71, 17, D) an uncursed staff of fire (71, 26, D) a +3 scale mail of poison resistance (71, 27, D) an uncursed staff of death (71, 37, D) a +2 robe of magic resistance (72, 8, D) the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. It lets you fly. It may make noises in combat. a +0 chain mail (72, 9, D) a +0 dagger a +0 robe (72, 16, D) a +0 trident (72, 17, D) a +0 shortbow 4 large rocks a +1 dire flail of draining (72, 25, D) a +1 scale mail of magic resistance (72, 36, D) a +5 plate armour of ponderousness (72, 37, D) a cursed -2 rapier a +0 robe a cursed amulet of inaccuracy (73, 1, D) a +0 scythe a +0 robe (73, 16, D) an uncursed ring of flight an uncursed ring of stealth a +0 trident (73, 17, D) the +5 chain mail "Myamoe" {rC+} It protects you from cold. (73, 18, D) a +0 trident 4 boomerangs (73, 26, D) a +2 spear of freezing (73, 27, D) the +7 dagger of the Hall of Blades {drain, Stlth+} A truly terrible weapon, it drains the life of those it strikes. It makes you more stealthy. (73, 36, D) a +1 ring of protection (73, 37, D) a +1 arbalest of velocity (74, 2, D) a +0 robe