MordorOrchid the Dungeon (0, 50, D) a lamp of fire (0, 51, D) the +7 hand axe of the Dove {elec, +Fly rF- MR++ Str+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+3). It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you fly. (0, 52, D) a +2 hunting sling of flaming (1, 33, D) an uncursed staff of poison (1, 34, D) an uncursed staff of conjuration (1, 50, D) the +2 scimitar "Pygo" {freeze, Str-2 Int+2 SInv} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (-2). It affects your intelligence (+2). It lets you see invisible. (1, 51, D) the +5 scimitar of the Puffball {slice, *Rage rC- rN+++ MR++} It inflicts extra damage upon your enemies. It makes you vulnerable to cold. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (1, 52, D) an uncursed ring of protection from cold a water moccasin corpse (skeletalised by now) (2, 14, D) a +0 dagger (2, 16, D) a +0 hunting sling of flaming (2, 17, D) a +0 dagger a +0 robe an uncursed ring of positive energy (2, 32, D) the +8 hand axe "Gumuf" {holy, Int+4 Dex+2 Stlth+} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+4). It affects your dexterity (+2). It makes you more stealthy. (2, 33, D) a book of Alchemy (2, 34, D) a +0 rapier a +0 leather armour a +0 short sword the cursed ring of Eternal Night {*Corrode +Blink rF- rN+++ AC-3 Stlth+} [ring of protection] It affects your AC (-3). It makes you vulnerable to fire. It renders you almost immune to negative energy. It lets you blink. It may corrode you when you take damage. It makes you more stealthy. It has a curse placed upon it. (2, 35, D) a +0 rapier a +0 ring mail (2, 37, D) a +1 short sword of protection a +0 scale mail (2, 50, D) an uncursed ring of protection from fire (2, 51, D) a +3 long sword of slicing (2, 52, D) a +0 scimitar of electrocution (2, 53, D) a spiny frog corpse (skeletalised by now) (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) the +5 long sword of the Absolute Madman {venom, rElec rN+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from negative energy. (3, 15, D) a book of Spatial Translocations (3, 16, D) a +2 short sword of protection a +0 robe a +6 spear of venom (3, 20, D) a +0 lajatang of speed (3, 33, D) a +0 longbow 42 arrows a +0 leather armour an uncursed ring of protection from magic a +3 scale mail of magic resistance (3, 34, D) a +0 short sword a +0 longbow 26 arrows a +0 leather armour a lamp of fire (3, 50, D) a +1 shortbow of flaming (3, 51, D) a book of Changes (3, 52, D) a +4 chain mail of cold resistance (3, 56, D) a blink frog corpse (skeletalised by now) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (4, 14, D) a +0 rapier of venom (4, 15, D) a +0 war axe (4, 19, D) a +4 mace of venom (4, 24, D) a +0 robe (4, 34, D) a +0 short sword a +0 shortbow 23 arrows a +0 leather armour an uncursed ring of resist corrosion (4, 35, D) a +0 long sword (4, 39, D) a +0 shortbow a +0 short sword 10 arrows a +0 scale mail (4, 50, D) an uncursed ring of ice (4, 51, D) the cursed +1 chain mail of Velieli {rElec Str+3 Int+2} It affects your strength (+3). It affects your intelligence (+2). It insulates you from electricity. It has a curse placed upon it. (4, 52, D) an uncursed ring of poison resistance (5, 17, D) a +3 great sword of slicing a +0 plate armour a cursed +0 battleaxe of electrocution a +0 robe (5, 22, D) a +2 morningstar a +2 fustibalus of velocity a +0 robe (5, 32, D) a fan of gales (5, 33, D) an uncursed staff of death an uncursed staff of wizardry (5, 34, D) a +2 antimagic glaive a +0 shortbow 15 arrows a +0 long sword a +0 dagger (5, 37, D) a +0 short sword a +0 leather armour (5, 39, D) a +6 mace of crushing (5, 41, D) 3 arrows (5, 50, D) an uncursed staff of fire (5, 51, D) an uncursed staff of death (5, 52, D) an uncursed staff of wizardry (5, 54, D) a yak corpse (skeletalised by now) a water moccasin corpse (skeletalised by now) (5, 58, D) a spiny frog corpse (skeletalised by now) (6, 14, D) a +0 hand axe of venom (6, 15, D) a +2 plate armour of cold resistance (6, 16, D) a lamp of fire (6, 33, D) a lamp of fire (6, 34, D) the +5 ring mail of Zoopiaf {+Fly rPois MR- Str+3} It affects your strength (+3). It protects you from poison. It affects your resistance to hostile enchantments. It lets you fly. (6, 37, D) a +1 halberd of protection a +1 glaive of venom (6, 38, D) a +0 short sword a +0 short sword a +2 robe of magic resistance (6, 39, D) a +1 dire flail of draining (6, 40, D) a +2 halberd of chopping (6, 41, D) a +0 rapier a +0 rapier a +2 leather armour of fire resistance (6, 50, D) an uncursed staff of death (6, 51, D) the +6 lightning scales {run, rElec} It insulates you from electricity. (6, 56, D) a hydra corpse (skeletalised by now) (6, 57, D) a black mamba corpse (skeletalised by now) a black mamba corpse (skeletalised by now) (7, 14, D) a +4 plate armour of cold resistance (7, 15, D) a book of Frost (7, 16, D) the ring of Foolhardiness {rC+ MR- Dex+3 Slay+5 Stlth+} [ring of protection from cold] It affects your dexterity (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (7, 17, D) a +0 robe (unseen) (7, 32, D) a +0 rapier (7, 34, D) the ring "Miphuamy" {Ice *Contam rPois Str+4} [ring of ice] It enhances your ice magic. It affects your strength (+4). It makes you vulnerable to fire. It protects you from cold. It protects you from poison. It causes magical contamination when unequipped. (7, 35, D) a +0 longbow 45 arrows a +0 leather armour (7, 39, D) a +3 dagger of flaming a +0 leather armour (7, 41, D) a +0 long sword a +0 rapier a +0 rapier the +5 chain mail of Liberalism {Dex+3} It affects your dexterity (+3). (7, 50, D) a +7 dagger of venom (7, 51, D) an uncursed ring of fire (7, 52, D) a phial of floods (7, 58, D) a black mamba corpse (skeletalised by now) (8, 14, D) a +0 quarterstaff of draining (8, 15, D) a +0 mace a +0 robe a lightning rod (4/4) (8, 18, D) a +0 dagger a +0 robe (8, 32, D) a +0 short sword (8, 33, D) a +0 leather armour (8, 34, D) an uncursed staff of conjuration (8, 50, D) the +9 spear of Uceitowu {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. (8, 51, D) the Handbook of Creative Good Luck Spells Type Level a - Spectral Weapon Hexes/Charms 3 b - Summon Mana Viper Hexes/Summoning 5 c - Dragon's Call Summoning 9 (8, 52, D) an uncursed staff of energy (8, 56, D) a water moccasin corpse (skeletalised by now) (8, 57, D) a water moccasin corpse (skeletalised by now) (9, 14, D) a book of Alchemy (9, 15, D) a +0 dagger a +0 robe a +0 plate armour of magic resistance (9, 18, D) a cursed +3 mace a +0 robe (9, 33, D) a +0 short sword (unseen) (9, 34, D) a +3 dagger of venom a +0 long sword (9, 35, D) a +2 hand axe of freezing (9, 50, D) a +1 plate armour of cold resistance (9, 51, D) a +1 mace of crushing (9, 52, D) a book of Unlife (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (10, 14, D) a +4 glaive of protection (10, 15, D) a cursed amulet of inaccuracy (10, 16, D) a phial of floods (10, 18, D) the ring of Podghesao {EV+5 Int+3} [ring of evasion] It affects your evasion (+5). It affects your intelligence (+3). the ring of Yesterday {rElec rPois MR++ Dex+4 Slay-4} [ring of poison resistance] It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (-4). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. the +6 hunting sling of Honour {speed, rElec MR++ Int-4} Attacks with this weapon are significantly faster. It affects your intelligence (-4). It insulates you from electricity. It affects your resistance to hostile enchantments. a +2 hand axe a +0 robe (10, 32, D) a book of Changes (10, 34, D) 3 scrolls of brand weapon a +6 flail of crushing a +0 shortbow 15 arrows a +0 leather armour a cursed -2 short sword an uncursed ring of protection from magic a book of Cantrips (10, 38, D) a +0 trident of venom an uncursed amulet of magic regeneration (10, 50, D) +0 gold dragon scales (10, 51, D) a book of Transfigurations (10, 52, D) an uncursed amulet of faith (10, 53, D) a spiny frog corpse (skeletalised by now) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. (unseen) (11, 14, D) a book of Clouds (11, 16, D) a fan of gales (11, 17, D) a cursed +0 battleaxe a +0 robe (11, 33, D) a +0 short sword a +0 dagger (11, 34, D) a +0 shortbow a +0 short sword 16 arrows a +0 leather armour (11, 50, D) a +1 hand axe of pain (11, 51, D) an uncursed staff of energy (11, 52, D) a +2 leather armour of cold resistance a water moccasin corpse (skeletalised by now) (11, 54, D) a hydra corpse (skeletalised by now) (12, 14, D) an uncursed staff of earth (12, 32, D) a +0 leather armour (12, 33, D) a +0 rapier (12, 34, D) a book of Debilitation (12, 50, D) a +2 short sword of venom (12, 51, D) a +3 glaive of chopping (12, 52, D) a water moccasin corpse (skeletalised by now) (13, 33, D) a +0 long sword (13, 34, D) an uncursed staff of fire (13, 50, D) a +1 glaive of chopping (13, 51, D) the cursed +0 scimitar "Uga Wenn" {drain, rElec Dex-2 Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (-2). It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (13, 52, D) a lightning rod (4/4) (14, 50, D) an uncursed staff of energy (14, 51, D) a +3 quarterstaff of protection (14, 52, D) a +3 battleaxe of electrocution (18, 48, D) a book of the Warp (18, 49, D) the +7 mace of Resourcefulness {speed, *Slow rN+ SInv} Attacks with this weapon are significantly faster. It protects you from negative energy. It lets you see invisible. It may slow you when you take damage. (18, 50, D) a +4 lajatang of speed (19, 0, D) a lamp of fire (19, 16, D) a cursed amulet of magic regeneration (19, 20, D) a +5 morningstar of crushing (19, 32, D) a +3 halberd a +0 robe an uncursed ring of protection from cold a +0 robe (19, 33, D) a +2 dagger of pain the +6 leather armour of the Solstice {-Tele rElec Int+4 Slay+3} It affects your intelligence (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It prevents most forms of teleportation. the Almanac of Companions and Shape Shifting Spells Type Level a - Beastly Appendage Transmutation 1 b - Ignite Poison Fire/Transmutation/Poison 3 c - Summon Guardian Golem Hexes/Summoning 3 d - Recall Summoning/Translocation 3 e - Summon Lightning Spire Summoning/Air 4 f - Shadow Creatures Summoning 6 (19, 48, D) a +1 chain mail of cold resistance (19, 49, D) a +1 short sword of protection (19, 50, D) the +2 long sword of Death {freeze, *Noise rF++ Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It greatly protects you from fire. It may make noises in combat. It makes you more stealthy. (20, 0, D) a +0 spear the +5 morningstar "Doqou" {flame, rF++ Int-5 SInv} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (-5). It greatly protects you from fire. It lets you see invisible. (20, 1, D) a +1 scythe of venom a +0 robe a +0 rapier (20, 2, D) the ring "Houf Lia" {*Contam rPois rC+ Str+2 SInv} [ring of see invisible] It affects your strength (+2). It protects you from cold. It protects you from poison. It lets you see invisible. It causes magical contamination when unequipped. 4 boomerangs an uncursed ring of protection from fire a wand of flame (18) a +5 rapier of speed a +0 robe (20, 21, D) a +0 quarterstaff of draining a +0 animal skin (20, 22, D) a +2 vampiric rapier a +0 animal skin (20, 24, D) a +2 long sword of slicing a +0 robe (20, 48, D) a book of Spatial Translocations (20, 49, D) a +7 giant club (21, 0, D) the amulet of Ygyrulu {Inacc SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It lets you see invisible. (21, 1, D) a +0 trident of protection a cursed +0 robe a +0 whip of venom (21, 3, D) a +5 rapier a cursed +0 robe (21, 16, D) a +3 scale mail of fire resistance (21, 20, D) a +0 quarterstaff a +0 animal skin (21, 21, D) a +2 lajatang of electrocution a +0 robe (21, 23, D) a +0 spear a +1 hand crossbow of freezing a +4 chain mail of fire resistance (21, 24, D) a +0 robe a +0 flail of protection a +0 robe a +0 buckler (21, 32, D) a +0 robe (21, 33, D) an uncursed amulet of faith (21, 34, D) a +0 dagger (21, 38, D) the cursed +1 scimitar "Upnypn" {flame, rC+ Int+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+3). It protects you from cold. It has a curse placed upon it. a +0 robe (21, 48, D) a +0 dagger of venom (21, 50, D) a +0 great sword (21, 56, D) +0 shadow dragon scales (22, 0, D) an uncursed staff of power (22, 1, D) an uncursed staff of air (22, 2, D) a +3 rapier of venom (22, 3, D) a +4 rapier of electrocution a +0 robe (22, 17, D) an uncursed staff of death (22, 21, D) a +0 quarterstaff a +0 robe (22, 22, D) a +0 flail a cursed +0 animal skin (22, 24, D) a +1 demon whip of venom a +0 robe a +0 buckler (22, 25, D) a +0 antimagic war axe a +0 animal skin (22, 32, D) a crystal ball of energy (22, 33, D) a +2 spear a +2 robe of positive energy the +10 zealot's sword {holy, *Rage rN+ EV+3} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your evasion (+3). It protects you from negative energy. It may make you go berserk in combat. (22, 34, D) a +4 rapier of flaming (22, 36, D) an uncursed staff of cold a +0 robe (22, 49, D) the +5 hand crossbow of the Traitor {elec, rPois rF- Str+5 Stlth+} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your strength (+5). It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. (22, 50, D) a fan of gales (23, 1, D) a +0 trident (23, 4, D) a +1 triple sword of holy wrath (23, 16, D) an uncursed staff of power (23, 17, D) a manual of Stealth (23, 23, D) a +0 spear a +0 robe (23, 26, D) a +0 quarterstaff a cursed +0 robe (23, 32, D) a +1 helmet of see invisible (23, 33, D) a +4 quarterstaff of protection (23, 34, D) a lamp of fire (23, 48, D) the +8 demon blade "Leech" {vamp, rN+ AC-3 EV-3} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your AC (-3). It affects your evasion (-3). It protects you from negative energy. (23, 49, D) a +6 quarterstaff of draining (23, 50, D) an uncursed staff of fire (23, 60, D) a ghoul corpse (skeletalised by now) (24, 0, D) a +0 trident (24, 3, D) a +1 broad axe of chopping a cursed +0 leather armour (24, 4, D) a +0 rapier a +0 robe (24, 5, D) a +0 trident an uncursed ring of poison resistance (24, 7, D) a +0 trident a +0 robe (24, 22, D) a +4 demon whip of electrocution a +0 robe a +0 buckler (24, 23, D) a +0 spear a +2 crystal plate armour (24, 32, D) a +0 dagger a +0 robe a +4 giant spiked club (24, 33, D) an uncursed staff of wizardry a +0 robe a +0 dagger (24, 36, D) a +4 dire flail of freezing a +0 robe (24, 39, D) a +0 scimitar the +9 plate armour "Puranoga" {rElec rC+ Str+4 Slay+3} It affects your strength (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It insulates you from electricity. (24, 48, D) the +2 Maxwell's thermic engine {flame, freeze} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. (24, 49, D) the ring "Mucac" {rF++ MR- Int+4 Stlth+} [ring of intelligence] It affects your intelligence (+4). It greatly protects you from fire. It affects your resistance to hostile enchantments. It makes you more stealthy. (24, 50, D) the +4 long sword of Bodily Harmony {freeze, rC- Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It makes you vulnerable to cold. (24, 57, D) +0 shadow dragon scales (24, 58, D) a shadow dragon corpse (skeletalised by now) (24, 59, D) a +0 battleaxe a +5 great sword of slicing a +0 plate armour an uncursed ring of ice (24, 60, D) a ghoul corpse (skeletalised by now) (25, 0, D) a +1 shield of protection (25, 1, D) an uncursed staff of wizardry (25, 3, D) a +0 trident a +3 leather armour of magic resistance (25, 17, D) a +0 falchion of freezing (25, 18, D) a +2 hand axe of venom (25, 33, D) a +0 dagger a +0 robe an uncursed ring of flight a +2 morningstar of protection (25, 34, D) a +0 scimitar a +5 ring of strength a +2 robe of cold resistance (25, 36, D) a +7 bardiche of venom (25, 38, D) a +2 great sword of slicing a +0 plate armour (25, 48, D) a crystal ball of energy (25, 49, D) an uncursed ring of protection from cold (25, 50, D) an uncursed ring of protection from cold (26, 0, D) a +4 rapier of distortion (26, 1, D) a fan of gales (26, 9, D) the +10 morningstar "Eos" {elec, Halo rElec} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It insulates you from electricity. a cursed +0 robe (26, 17, D) a book of Battle (26, 36, D) a cursed +0 dagger (unseen) (26, 48, D) a +2 shield of fire resistance a +0 hat Ceosiam's Incunabulum of Mutagenic Confrontation Spells Type Level a - Sting Conjuration/Poison 1 b - Beastly Appendage Transmutation 1 c - Throw Frost Conjuration/Ice 2 d - Fulminant Prism Conjuration/Hexes 4 e - Bolt of Draining Conjuration/Necromancy 5 f - Hydra Form Transmutation 6 (26, 49, D) a cursed staff of poison (26, 50, D) a +2 hand axe of freezing (27, 0, D) a +0 spear (27, 1, D) an uncursed ring of protection from fire (27, 16, D) an uncursed staff of summoning (27, 18, D) a +4 vampiric dagger a +0 robe an uncursed ring of stealth (27, 32, D) a +0 halberd (27, 33, D) a +2 mace of holy wrath (27, 34, D) a book of Annihilations (27, 48, D) a +2 war axe of venom (27, 49, D) an uncursed staff of summoning (27, 50, D) an uncursed staff of wizardry (28, 16, D) the ring of Mattilih {rN+ Str+3} [ring of positive energy] It affects your strength (+3). It protects you from negative energy. (28, 17, D) a +0 quarterstaff (28, 32, D) a phial of floods (28, 33, D) a +4 hand axe of freezing (28, 48, D) a cursed staff of poison (28, 49, D) a +4 hand crossbow of flaming (28, 50, D) an uncursed staff of power (28, 57, D) +0 shadow dragon scales (29, 1, D) the ring of Orob {+Inv rPois rN+ Str-3 SInv} [ring of see invisible] It affects your strength (-3). It protects you from poison. It protects you from negative energy. It lets you see invisible. It lets you turn invisible. (29, 32, D) a +4 dagger of holy wrath (29, 48, D) an uncursed staff of conjuration (29, 50, D) the +8 halberd of a sewer {freeze, Dex+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+4). (30, 48, D) a +0 scythe of flaming (30, 49, D) the +9 staff of Wucad Mu {channel} (30, 50, D) an uncursed staff of earth (31, 48, D) the ring of Creativity {rElec rC+ MR+ Int+4} [ring of protection from cold] It affects your intelligence (+4). It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (31, 49, D) the +2 robe of the Twenty Gods {+Fly rF++ Int-3 Stlth+} It affects your intelligence (-3). It greatly protects you from fire. It lets you fly. It makes you more stealthy. (31, 50, D) a +4 vampiric rapier (32, 48, D) a +1 ring mail of fire resistance (32, 50, D) an uncursed ring of wizardry (33, 49, D) a book of Ice (33, 50, D) a scroll of brand weapon (34, 21, D) an uncursed staff of summoning (34, 22, D) an uncursed staff of poison (34, 28, D) a book of Misfortune (34, 48, D) a +1 flail of crushing (34, 49, D) the cursed +0 buckler "Koupteeleiff" {rElec rPois Str+2 Dex-5 SInv} It affects your strength (+2). It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. It lets you see invisible. It has a curse placed upon it. (34, 50, D) an uncursed staff of air (35, 28, D) the Tome of Creative Stones Spells Type Level a - Sandblast Earth 1 b - Summon Butterflies Summoning 1 c - Aura of Abjuration Summoning 5 d - Iron Shot Conjuration/Earth 6 e - Summon Hydra Summoning 7 (35, 29, D) an uncursed ring of protection from magic (35, 34, D) a +0 long sword a +0 robe (36, 0, D) a +2 trident of venom (36, 3, D) a +0 giant club a +0 robe (36, 14, D) an uncursed staff of death (36, 15, D) a +4 great sword of flaming (36, 22, D) an uncursed staff of earth quicksilver dragon scales a scroll of brand weapon (36, 28, D) a +0 club (36, 31, D) a +2 falchion of venom a +0 robe (36, 32, D) a +0 short sword a +0 robe (37, 0, D) a +1 hand axe of chopping (37, 1, D) the +2 robe of the Twenty Continents {*Slow rElec rPois Str+7} It affects your strength (+7). It insulates you from electricity. It protects you from poison. It may slow you when you take damage. (37, 6, D) a +2 demon trident of venom a +0 chain mail a +0 shield a +0 short sword a +0 robe (37, 7, D) an uncursed staff of cold (37, 14, D) the ring "Kafoellei" {*Slow rPois rN++ Int+5} [ring of intelligence] It affects your intelligence (+5). It protects you from poison. It greatly protects you from negative energy. It may slow you when you take damage. (37, 15, D) an uncursed staff of power (37, 28, D) an uncursed ring of stealth (37, 36, D) a +3 hand axe of flaming (38, 0, D) a +2 hand crossbow of flaming (38, 1, D) a manual of Crossbows (38, 3, D) a +1 dagger of chaos a +0 robe (38, 5, D) a +4 rapier of electrocution a +2 cloak a +0 pair of gloves (38, 6, D) a +2 scimitar of flaming (38, 7, D) a +0 mace a +0 chain mail (38, 8, D) a +2 whip of freezing a +0 robe (38, 15, D) an uncursed staff of death (38, 29, D) a book of Burglary (38, 48, D) a phial of floods (38, 49, D) an uncursed staff of power (39, 0, D) an uncursed staff of fire (39, 1, D) a lamp of fire (39, 6, D) a +2 vampiric lajatang a +0 cloak (39, 14, D) a book of Power (39, 15, D) the +7 Spriggan's Knife {stab, EV+4 Stlth+} It affects your evasion (+4). It makes you more stealthy. 1285 arrows +5 gold dragon scales a +6 ring of strength (39, 29, D) a +0 scimitar of slicing (39, 32, D) a cursed +0 trident (unseen) (39, 48, D) an uncursed staff of conjuration (39, 49, D) the cursed +1 dagger of Namijy {venom, Dex+3 SInv} It poisons the flesh of those it strikes. It affects your dexterity (+3). It lets you see invisible. It has a curse placed upon it. (40, 1, D) the +7 chain mail of Taihol {rF+ MR- rCorr} It protects you from fire. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. (40, 2, D) a +0 scythe a +0 robe (40, 15, D) a +7 hunting sling (40, 28, D) a +0 glaive a +0 robe (40, 29, D) a +0 trident (40, 30, D) a +0 halberd (unseen) (40, 49, D) a book of Alchemy (40, 54, D) a necrophage corpse (41, 0, D) a +3 scale mail of cold resistance (41, 1, D) a +2 vampiric trident (41, 14, D) an uncursed staff of wizardry (41, 28, D) an uncursed staff of summoning (41, 29, D) an uncursed staff of summoning (41, 49, D) a +2 great sword of holy wrath (42, 0, D) a +2 robe (42, 1, D) the +7 quarterstaff "Uwal" {pain, +Rage Dex+7} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+7). It lets you go berserk. (42, 49, D) a Fen Folio (42, 50, D) a +1 vampiric spear (42, 55, D) a +3 halberd of chopping a +0 robe (42, 56, D) a +0 great mace a +0 plate armour a +3 dagger of speed (42, 59, D) the cursed +1 broad axe "Lubbuuzi" {chop, Int+7 Dex+2} It inflicts extra damage upon your enemies. It affects your intelligence (+7). It affects your dexterity (+2). It has a curse placed upon it. (43, 15, D) a lamp of fire (43, 28, D) a +3 shortbow of flaming (43, 29, D) a +4 giant club (43, 61, D) a +0 great mace a +0 chain mail a ring of the Octopus King {rCorr AC+1 EV+1 Str+1 Int+1 Dex+1} [ring of resist corrosion] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It provides partial protection from all sources of acid and corrosion. (44, 49, D) a +3 rapier of speed (44, 53, D) a cursed -1 long sword the +9 plate armour "Wupifali" {+Inv rPois rN+ Int-3} It affects your intelligence (-3). It protects you from poison. It protects you from negative energy. It lets you turn invisible. (44, 56, D) a +1 great sword of slicing a +0 robe (44, 63, D) a +0 halberd a +0 robe a +2 ring of intelligence (45, 49, D) a +1 glaive of holy wrath (45, 50, D) a +1 dagger (45, 52, D) a +0 glaive (45, 54, D) a +0 dagger a +0 robe (45, 57, D) a +0 bardiche (unseen) (45, 58, D) a +1 whip of venom a +0 robe a +0 battleaxe a +0 plate armour (45, 59, D) a +2 vampiric whip a +0 robe (46, 54, D) an uncursed staff of power a +0 robe (46, 57, D) a ghoul corpse (46, 58, D) a +0 scimitar a +0 battleaxe a +0 plate armour (47, 3, D) the cursed +1 spear of Context {flame, rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from poison. It has a curse placed upon it. (47, 4, D) a +0 longbow a +3 short sword of distortion (47, 5, D) a +0 shortbow a +1 scythe of protection a +0 leather armour (47, 6, D) a +0 longbow a +0 leather armour an uncursed ring of flight (47, 48, D) a book of Beasts (47, 50, D) a crystal ball of energy (47, 51, D) a +0 dagger (47, 52, D) a +2 spear of venom a +0 robe (47, 55, D) a +0 glaive a +0 robe (47, 58, D) a cursed +5 hand axe of freezing a +2 ring mail of magic resistance (47, 59, D) a +2 scimitar of electrocution a +0 plate armour (47, 61, D) a +3 hand axe of flaming (unseen) (48, 5, D) a +2 ring of intelligence (48, 6, D) a +0 longbow a +0 leather armour (48, 7, D) a +0 long sword a cursed -2 leather armour a +0 rapier a +0 rapier a +0 leather armour (48, 48, D) a Fen Folio (48, 49, D) the +0 pair of boots "Yziof" {*Corrode Str+3 Int+3} It affects your strength (+3). It affects your intelligence (+3). It may corrode you when you take damage. (48, 50, D) a book of Frost (48, 51, D) a +1 battleaxe of chopping (48, 52, D) a +0 dagger a +0 robe (48, 56, D) an uncursed staff of cold a +2 hand crossbow of flaming (49, 1, D) a +0 scimitar (49, 2, D) 3 arrows (49, 5, D) a +0 longbow a +1 scimitar of holy wrath (49, 24, D) the +10 falchion of Wyrd {drain, +Fly} A truly terrible weapon, it drains the life of those it strikes. It lets you fly. (49, 48, D) a book of Clouds (49, 49, D) a book of Ice (49, 50, D) a book of the Warp (49, 53, D) a +0 scimitar the +2 ring mail of Urir Eloudgh {Str+6} It affects your strength (+6). (49, 62, D) a +5 dagger of venom a +0 robe a +5 ring of protection (50, 0, D) a +0 dagger (50, 1, D) a +0 long sword (50, 8, D) a +0 long sword the +1 leather armour of the Kettle-Drum {rElec rCorr MP+9 Str-5} It affects your strength (-5). It insulates you from electricity. It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. (50, 12, D) a +3 arbalest of freezing (50, 13, D) a +1 scale mail of fire resistance (50, 24, D) a +2 triple crossbow of flaming (50, 25, D) a scroll of brand weapon (50, 36, D) a +2 antimagic broad axe (50, 61, D) a cursed +2 long sword a +0 robe (51, 0, D) a +0 leather armour (51, 12, D) the ring of the Devil {Ice rElec rPois Str+2} [ring of ice] It enhances your ice magic. It affects your strength (+2). It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. It protects you from poison. (51, 13, D) a +0 dagger (51, 18, D) the +12 glaive of Prune {chop} It inflicts extra damage upon your enemies. a cursed -1 robe a +0 dagger a +0 robe a +0 long sword of electrocution (51, 24, D) a fan of gales (51, 36, D) the cursed +3 hand crossbow of Tugoguy {freeze, MR+ Int+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+2). It affects your resistance to hostile enchantments. It has a curse placed upon it. (51, 37, D) a +5 war axe of freezing (51, 59, D) a +0 battleaxe a +0 robe an uncursed amulet of rage (52, 0, D) the cursed +1 leather armour of Zofafitt {Int+2} It affects your intelligence (+2). It has a curse placed upon it. (52, 1, D) a +0 rapier (52, 12, D) a book of Power (52, 13, D) the ring "Wouziff" {+Fly rN++ Str-5 Int+3 Dex-3} [ring of intelligence] It affects your strength (-5). It affects your intelligence (+3). It affects your dexterity (-3). It greatly protects you from negative energy. It lets you fly. (52, 19, D) a +2 hand axe of draining a +0 robe (52, 24, D) a +0 leather armour of cold resistance (52, 25, D) the +6 long sword of Evil {freeze, rC+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It protects you from cold. (52, 36, D) an uncursed staff of air (52, 37, D) a +1 shortbow of flaming (52, 48, D) a fan of gales (52, 49, D) a +0 war axe of draining (52, 52, D) the cursed +0 dagger "Puiq" {drain, +Blink Dex+5 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+5). It lets you see invisible. It lets you blink. It has a curse placed upon it. a +0 robe (53, 0, D) the cursed +1 hand crossbow "Demonbane" {penet, rN+ Int-3 Dex+6} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your intelligence (-3). It affects your dexterity (+6). It protects you from negative energy. It has a curse placed upon it. (53, 1, D) a +0 mace of protection (53, 2, D) the +5 scimitar "Uriosch" {antimagic, rN+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. (53, 12, D) the +3 broad axe "Fizeuttiubad" {freeze, *Corrode *Drain +Inv Str+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+8). It lets you turn invisible. It may corrode you when you take damage. It causes draining when unequipped. (53, 16, D) a +0 dagger a +0 robe (53, 24, D) a +3 ring of protection (53, 25, D) an uncursed staff of energy (53, 36, D) an uncursed staff of summoning (53, 37, D) the +3 long sword of Bivuhec {distort, *Noise rN+ SInv} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It protects you from negative energy. It lets you see invisible. It may make noises in combat. (53, 50, D) an uncursed ring of protection from magic the ring "Ontics" {Wiz rC+} [ring of wizardry] It improves your spell success rate. It protects you from cold. an uncursed amulet of magic regeneration an uncursed amulet of rage the +1 short sword of the Moth {venom, +Inv rF- Int+8 Dex+2} It poisons the flesh of those it strikes. It affects your intelligence (+8). It affects your dexterity (+2). It makes you vulnerable to fire. It lets you turn invisible. 3 scrolls of brand weapon (53, 61, D) a cursed +0 halberd a +0 robe (54, 1, D) a +0 long sword (54, 8, D) a +4 great mace of protection (54, 13, D) a +0 dagger (54, 24, D) a +4 chain mail of fire resistance (54, 25, D) a cursed ring of attention (54, 49, D) a Fen Folio (55, 0, D) a book of Changes (55, 1, D) an uncursed staff of earth (55, 12, D) a +1 quarterstaff of protection (55, 13, D) a phial of floods (55, 24, D) the +5 scythe "Plog" {flame, Str+6 Dex-4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It affects your dexterity (-4). (58, 47, D) a phantom mirror (58, 48, D) an uncursed staff of cold (58, 49, D) an uncursed ring of stealth (59, 36, D) a fan of gales (59, 37, D) a crystal ball of energy (59, 40, D) a +0 dagger of draining a +0 shortbow a cursed +0 leather armour (59, 47, D) a +0 dagger (59, 48, D) a +0 short sword (59, 49, D) an uncursed staff of power (60, 40, D) a +0 short sword a +0 leather armour (60, 41, D) a +0 shortbow a +0 short sword a cursed +0 leather armour (60, 47, D) a +0 long sword (60, 49, D) a +4 longbow of velocity (61, 8, D) a +1 ring mail of fire resistance (61, 16, D) the +6 hand axe "Kemi" {speed, Str+2} Attacks with this weapon are significantly faster. It affects your strength (+2). (61, 17, D) a +0 short sword a +0 shortbow a +0 leather armour (61, 18, D) a +0 scimitar a +0 longbow a cursed +0 scale mail (61, 19, D) a +0 shortbow a +0 short sword a +0 leather armour (61, 26, D) a +0 robe (61, 37, D) a +0 short sword (61, 43, D) a +0 long sword a cursed +0 ring mail a +0 antimagic mace (61, 47, D) the +0 pair of gloves "Tauxout" {rC+ rN+} It protects you from cold. It protects you from negative energy. (61, 49, D) a +0 leather armour (61, 52, D) a +0 longbow (unseen) (61, 60, D) an uncursed staff of death (unseen) (62, 2, D) a +0 glaive the +8 hunting sling "Gotiej Ula" {freeze, Dex+5 Stlth+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your dexterity (+5). It makes you more stealthy. a +0 chain mail (62, 3, D) a +0 long sword a cursed +0 chain mail (62, 8, D) a +0 great sword of freezing (62, 9, D) the +10 dire flail "Egg" {freeze, rElec Int+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+3). It insulates you from electricity. (62, 16, D) a phial of floods (62, 17, D) a +0 dagger a +1 quarterstaff of draining (62, 19, D) an arrow (62, 20, D) a +1 long sword of electrocution (62, 26, D) a +1 demon blade of venom (62, 27, D) the +7 sceptre of Torment {pain, torment} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. (62, 36, D) a +10 giant club (62, 44, D) a +0 long sword a +0 rapier a +0 rapier a +0 leather armour (62, 47, D) a lightning rod (4/4) (62, 48, D) Rouneh's Volume of the Oath and Feathers Spells Type Level a - Confusing Touch Hexes 1 b - Swiftness Charms/Air 2 c - Ensorcelled Hibernation Hexes/Ice 2 d - Slow Hexes 2 e - Dazzling Spray Conjuration/Hexes 3 f - Leda's Liquefaction Hexes/Earth 4 g - Deflect Missiles Charms/Air 6 (62, 49, D) a +3 hunting sling of flaming (62, 50, D) a +0 longbow (unseen) (62, 51, D) a +0 short sword (unseen) (62, 52, D) a +0 long sword (unseen) (62, 57, D) a +0 long sword (unseen) (63, 0, D) the +4 ring mail of Recklessness {Int+7} It affects your intelligence (+7). (63, 2, D) a +0 halberd a +0 robe (63, 8, D) a cursed +2 short sword a +0 robe a +2 chain mail of cold resistance (63, 27, D) the amulet "Jykecwoar" {Spirit *Corrode rC+++} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It renders you almost immune to cold. It may corrode you when you take damage. (63, 29, D) a +0 spear (63, 36, D) an uncursed ring of protection from magic (63, 39, D) an arrow (63, 47, D) the +6 whip of the Sneaky Blessings {venom, MR- Dex+9} It poisons the flesh of those it strikes. It affects your dexterity (+9). It affects your resistance to hostile enchantments. (63, 48, D) a +0 dagger (63, 49, D) the amulet "Ryarphuu" {Inacc *Drain +Inv +Fly Str+6} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (+6). It lets you turn invisible. It lets you fly. It causes draining when unequipped. (63, 50, D) a +0 short sword (still there?) an uncursed amulet of the gourmand (still there?) (63, 51, D) a +1 trident of protection (63, 52, D) a +0 rapier (unseen) (63, 53, D) a +4 long sword of holy wrath (63, 54, D) an arrow (64, 16, D) the +3 leather armour "Tolaivid" {rCorr} It provides partial protection from all sources of acid and corrosion. (64, 17, D) a +2 halberd of venom (64, 26, D) a fan of gales (64, 27, D) the +4 hand axe of Hard Scrabble {protect, rN+} It grants its wielder temporary protection when it strikes (+7 to AC). It protects you from negative energy. (64, 43, D) a +0 long sword (64, 47, D) a +0 dagger (64, 48, D) a phantom mirror (64, 49, D) a manual of Charms (64, 50, D) the +4 trident of the Realm of Zot {venom, +Inv Str-4 Int+3} It poisons the flesh of those it strikes. It affects your strength (-4). It affects your intelligence (+3). It lets you turn invisible. (unseen) (64, 51, D) a +0 long sword (unseen) (64, 52, D) a +0 short sword (still there?) a shapeshifter corpse (still there?) (64, 53, D) a +1 short sword of speed (still there?) a +0 dire flail of protection (still there?) (64, 54, D) a +0 glaive of venom (64, 55, D) a +0 rapier a +0 rapier a +0 leather armour an elf corpse (64, 56, D) a +0 rapier a +0 rapier a +3 chain mail of positive energy an elf corpse (64, 57, D) a +0 rapier a +0 rapier a +2 scale mail of poison resistance a +0 rapier a +0 rapier a +0 leather armour an arrow (64, 59, D) a +0 rapier (unseen) (65, 26, D) a +2 quarterstaff of draining (65, 47, D) a crystal ball of energy (65, 49, D) an uncursed staff of death (65, 50, D) a +0 rapier (still there?) a manual of Charms (still there?) (65, 52, D) a +1 flail of protection a +0 rapier a +0 rapier a +0 leather armour (65, 54, D) a +2 trident of piercing (unseen) (65, 58, D) 2 arrows (66, 48, D) a +0 dagger (66, 49, D) a sack of spiders (66, 50, D) a +0 short sword (still there?) a +2 scale mail of poison resistance (still there?) (66, 51, D) a +2 falchion of flaming a +0 short sword a +0 leather armour a +6 ring of intelligence a +0 ring mail of cold resistance an elf corpse an elf corpse (66, 52, D) a +0 longbow (unseen) (66, 55, D) an arrow (66, 56, D) a cursed -2 short sword (unseen) (67, 0, D) a +2 shortbow of velocity (67, 47, D) a fan of gales (67, 48, D) a +0 dagger (67, 50, D) a +2 long sword of slicing (67, 51, D) a +1 falchion of freezing (unseen) (67, 53, D) a +0 short sword of venom (68, 0, D) a phial of floods (68, 2, D) a +0 dagger a +0 longbow a +0 leather armour (68, 47, D) a fan of gales (68, 48, D) a +0 short sword (68, 49, D) a +0 short sword (68, 50, D) a +2 dire flail of protection (still there?) a +2 dire flail of protection (still there?) (68, 52, D) a +0 rapier (unseen) (68, 53, D) a +0 long sword (unseen) (68, 54, D) an arrow (69, 0, D) a +0 shortbow a +0 long sword a +0 ring mail (69, 36, D) a +1 halberd of protection (69, 47, D) an uncursed staff of wizardry (69, 48, D) a lightning rod (4/4) (69, 49, D) an uncursed staff of earth (69, 50, D) a +1 war axe of electrocution (still there?) a +0 rapier (still there?) (69, 51, D) a +0 long sword (unseen) (69, 52, D) an arrow (unseen) (69, 53, D) a +2 glaive of venom (70, 8, D) a +2 plate armour of fire resistance (70, 37, D) a lamp of fire (70, 49, D) a +0 short sword (70, 50, D) a +0 short sword (70, 51, D) a +0 short sword (unseen) (70, 52, D) a +0 longbow (unseen) (70, 54, D) a +0 rapier (unseen) (71, 8, D) a +1 buckler of protection (71, 17, D) a +3 glaive of flaming (71, 19, D) a +0 shortbow (71, 27, D) a +2 glaive of venom (71, 29, D) a +0 arbalest a +0 battleaxe 27 bolts a +0 chain mail (71, 30, D) a +1 long sword of holy wrath a +0 chain mail (71, 36, D) a +0 falchion of venom (71, 47, D) the amulet of Karus {Inacc Fragile rElec rPois rF++} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It greatly protects you from fire. It insulates you from electricity. It protects you from poison. It will be destroyed if unequipped. (71, 48, D) a +0 leather armour (71, 49, D) a +0 longbow (unseen) (72, 8, D) the +0 scale mail of the Armoured One {Int+7} It affects your intelligence (+7). (72, 9, D) a scroll of brand weapon (72, 19, D) a +0 trident a +0 trident the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (72, 21, D) an arrow (72, 27, D) an uncursed ring of stealth (72, 29, D) a +0 falchion a +0 ring mail a +0 war axe a +0 plate armour a +0 large shield a +3 halberd a +0 plate armour (72, 30, D) a +2 war axe a +0 chain mail (72, 36, D) a +1 plate armour of fire resistance (72, 37, D) an uncursed staff of wizardry (72, 47, D) an uncursed staff of summoning (72, 49, D) a manual of Long Blades (73, 1, D) a cursed -2 hand axe a +0 leather armour the +1 plate armour "Secsodith" {rElec rCorr Int+2 SInv} It affects your intelligence (+2). It insulates you from electricity. It lets you see invisible. It provides partial protection from all sources of acid and corrosion. (73, 16, D) a lightning rod (4/4) (73, 17, D) a +0 trident (73, 19, D) a +0 trident a cursed -2 ring of slaying (73, 26, D) a +6 ring of intelligence a +6 ring of strength (73, 27, D) a +2 pair of boots of stealth (73, 47, D) a +0 short sword (73, 48, D) a +0 dagger (73, 49, D) a book of Dreams (74, 47, D) the cursed +2 morningstar "Tuung" {pain, rElec Str+3 Int+2 Dex-4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your intelligence (+2). It affects your dexterity (-4). It insulates you from electricity. It has a curse placed upon it. (74, 48, D) an uncursed staff of poison (75, 1, D) a +0 falchion