MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets (unseen) (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (11, 0, D) the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +6 shillelagh "Devastator" {shatter} the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 0, D) an uncursed staff of death (19, 1, D) an uncursed staff of death (20, 0, D) a +0 dire flail (20, 1, D) a +0 short sword (20, 3, D) a +3 dagger of speed a +0 plate armour an orc corpse (skeletalised by now) (20, 5, D) a +0 great mace a +0 plate armour an orc corpse (skeletalised by now) (20, 6, D) a +0 short sword a +0 plate armour an orc corpse (skeletalised by now) (21, 0, D) a lightning rod (4/4) (21, 3, D) the +10 quarterstaff of Jaafuxio {crush, rN+ Str+4} It inflicts extra damage upon your enemies. It affects your strength (+4). It protects you from negative energy. a cursed +0 plate armour an orc corpse (skeletalised by now) (21, 4, D) a +0 giant spiked club a +0 glaive a +0 plate armour a +2 dagger of speed a +0 robe an orc corpse (skeletalised by now) (21, 6, D) a +0 war axe a +0 chain mail (22, 1, D) a lamp of fire (22, 4, D) a +3 long sword of slicing a +0 plate armour a +0 giant spiked club an orc corpse (skeletalised by now) an ogre corpse (skeletalised by now) (22, 6, D) a cursed -1 dire flail a +0 dire flail a +0 dagger a +0 robe an orc corpse (skeletalised by now) (23, 3, D) a +0 dagger a +0 robe (23, 5, D) a warg skeleton (23, 18, D) an uncursed staff of air (23, 21, D) 49 large rocks (unseen) (24, 0, D) a +0 long sword (24, 1, D) a +0 antimagic flail (24, 4, D) a +0 glaive 127 tomahawks a +0 plate armour (24, 9, D) the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. the +10 hand axe "Tudozuk" {flame, *Rage +Inv Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It lets you turn invisible. It may make you go berserk in combat. a +0 plate armour (24, 18, D) a phial of floods (25, 1, D) a +0 plate armour of cold resistance (25, 18, D) a +4 ring of dexterity (26, 0, D) a +0 glaive a +0 chain mail a +1 antimagic hand axe an orc skeleton (26, 1, D) a +0 troll leather armour an uncursed staff of cold a troll corpse (skeletalised by now) (26, 4, D) a +0 mace of holy wrath a +0 plate armour (26, 5, D) a +1 war axe a +0 plate armour (27, 0, D) a +3 scale mail of cold resistance (27, 1, D) the ring of Cibe {rElec rN+} [ring of insulation] It insulates you from electricity. It protects you from negative energy. (27, 2, D) 55 large rocks (28, 0, D) a +3 vampiric battleaxe (28, 1, D) a +0 giant club (29, 0, D) the cursed +2 hunting sling "Veump" {speed, rF+ rN+ Int+4} Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from fire. It protects you from negative energy. It has a curse placed upon it. (29, 1, D) an uncursed staff of cold (34, 28, D) a +4 blowgun (35, 14, D) an uncursed ring of positive energy (35, 15, D) an uncursed staff of cold (35, 28, D) a +0 hand axe of venom (36, 4, D) a +0 short sword (36, 14, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce} It inflicts extra damage upon your enemies. (36, 18, D) a very ugly thing corpse (skeletalised by now) (36, 28, D) a +1 robe of magic resistance (36, 29, D) an uncursed staff of earth (36, 30, D) a +0 trident (36, 31, D) a hell hog corpse (skeletalised by now) (37, 0, D) a +0 mace of pain (37, 1, D) an uncursed staff of death (37, 28, D) a fan of gales (37, 29, D) an uncursed amulet of regeneration (37, 30, D) a cursed +0 short sword a +1 robe of magic resistance (38, 1, D) a fan of gales (38, 15, D) an uncursed staff of wizardry (38, 28, D) a cursed -3 ring of slaying (38, 29, D) the Catalogue of the Shifting Frostbite Spells Type Level a - Spider Form Transmutation/Poison 3 b - Ice Form Ice/Transmutation 4 (38, 32, D) a +2 halberd a +0 robe (38, 34, D) a +1 demon blade a +0 chain mail (39, 0, D) the Papyrus of Good Luck Spells Type Level a - Infusion Charms 1 b - Swiftness Charms/Air 2 c - Ozocubu's Armour Charms/Ice 3 d - Spectral Weapon Hexes/Charms 3 e - Piercing Shot Charms 5 f - Deflect Missiles Charms/Air 6 (39, 1, D) a +0 dagger a +0 robe the Tome of Helpful Ice Spells Type Level a - Flaming Arrows Charms/Fire 2 b - Song of Slaying Charms 2 c - Throw Icicle Conjuration/Ice 4 d - Ring of Flames Charms/Fire 7 (39, 2, D) a +1 dagger of draining a +0 robe (39, 14, D) a book of Misfortune (39, 15, D) a book of Flames (39, 29, D) an uncursed staff of cold (40, 0, D) the cursed +1 long sword "Cufeot" {venom, *Rage +Blink rN+++ Str-4} It poisons the flesh of those it strikes. It affects your strength (-4). It renders you almost immune to negative energy. It lets you blink. It may make you go berserk in combat. It has a curse placed upon it. (40, 3, D) a +4 short sword a +0 robe (40, 14, D) a +6 ring of strength (40, 15, D) the +5 long sword of the Establishment {elec, *Corrode rPois rN+++ MR- Int+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+6). It protects you from poison. It renders you almost immune to negative energy. It affects your resistance to hostile enchantments. It may corrode you when you take damage. (40, 28, D) a book of Party Tricks (40, 29, D) an uncursed staff of death (41, 1, D) a +5 short sword a +0 robe (41, 14, D) +1 shadow dragon scales (41, 15, D) a cursed ring of attention (41, 28, D) a +2 scale mail of fire resistance (41, 29, D) a +2 vampiric war axe (42, 0, D) a +1 trident of freezing (42, 1, D) the cursed +0 glaive of Neurosis {flame, Str+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your strength (+6). It has a curse placed upon it. (42, 14, D) a +2 leather armour of cold resistance (42, 15, D) the +2 robe of the Good {MR+} It affects your resistance to hostile enchantments. (42, 29, D) a +0 scimitar of electrocution (43, 14, D) an uncursed staff of air (43, 15, D) a fan of gales (43, 28, D) a lamp of fire (43, 29, D) a phial of floods (49, 1, D) an uncursed staff of power (49, 12, D) a +1 helmet of intelligence (49, 37, D) a +1 falchion of holy wrath (50, 0, D) a +1 robe of magic resistance (50, 1, D) an uncursed staff of fire (50, 4, D) a +0 quarterstaff (unseen) (50, 12, D) a +6 long sword of holy wrath (50, 25, D) a +3 shortbow of freezing (50, 37, D) a lightning rod (4/4) (51, 0, D) a phial of floods (51, 1, D) an uncursed staff of earth (51, 5, D) a +0 war axe a cursed +0 animal skin (51, 6, D) a +4 vampiric rapier a +2 robe of positive energy a +0 buckler of reflection (51, 12, D) a lightning rod (4/4) (51, 13, D) a +5 blowgun (51, 25, D) an uncursed staff of conjuration (51, 36, D) a +2 plate armour of poison resistance (52, 1, D) a +2 hunting sling of flaming (52, 4, D) a +0 spear a +0 longbow 192 arrows (52, 5, D) a +0 quarterstaff (unseen) (52, 13, D) the +1 flail "Zeqol" {drain, Int+2} A truly terrible weapon, it drains the life of those it strikes. It affects your intelligence (+2). (52, 14, D) (unseen) (52, 24, D) a +4 halberd of protection (52, 27, D) a scroll of brand weapon (52, 37, D) a fan of gales (52, 41, D) a +0 dire flail (53, 0, D) a +0 hunting sling of flaming (53, 6, D) a +0 club a +0 longbow 82 arrows a +0 spear (53, 12, D) a +2 scale mail of cold resistance (53, 13, D) a fan of gales (53, 24, D) a book of Misfortune (54, 1, D) an uncursed staff of conjuration (54, 12, D) the +7 shortbow of Utean {venom, rN+ MR+ Int+2 Dex+4 SInv} It poisons the ammo it fires. It affects your intelligence (+2). It affects your dexterity (+4). It protects you from negative energy. It affects your resistance to hostile enchantments. It lets you see invisible. (54, 13, D) the amulet "Vounlo" {Faith *Slow rElec rPois rN+} [amulet of faith] It allows you to gain divine favour quickly. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It may slow you when you take damage. (54, 24, D) a +3 chain mail of cold resistance (54, 25, D) the +4 hunting sling of the Poles {flame, rN+ MP+9} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It protects you from negative energy. It affects your magic capacity (+9). (54, 36, D) the ring "Kucheres" {rPois rF+ MR- SInv} [ring of protection from fire] It protects you from fire. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (54, 42, D) 51 large rocks (55, 0, D) a +0 scale mail of cold resistance (55, 1, D) a +2 war axe of chopping (55, 4, D) a +0 broad axe a +0 animal skin (55, 12, D) a +0 vampiric scythe (55, 13, D) a +1 hand axe of flaming (55, 24, D) a lightning rod (4/4) (55, 39, D) 50 large rocks (59, 36, D) a fan of gales (59, 37, D) an uncursed staff of poison (60, 36, D) a +1 cloak of poison resistance (60, 37, D) a +3 leather armour of fire resistance (61, 0, D) a +0 flail a +0 chain mail an uncursed staff of air (61, 8, D) a +2 battleaxe of draining (61, 26, D) an uncursed ring of insulation (61, 36, D) a +3 shortbow of velocity (62, 0, D) a +0 flail a +0 chain mail (62, 1, D) a +0 falchion the +2 scale mail of Miyde {rPois rC- SInv} It makes you vulnerable to cold. It protects you from poison. It lets you see invisible. (62, 8, D) a +2 plate armour of poison resistance (62, 9, D) an uncursed staff of air (62, 16, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. a +2 hand axe of electrocution (62, 17, D) a fan of gales (62, 26, D) a +1 pair of boots of stealth (62, 27, D) a +0 long sword of slicing (62, 37, D) the +1 ice dragon scales of the Slorg {+Blink rF- rC++ Regen+ rCorr Str-3} It affects your strength (-3). It makes you vulnerable to fire. It greatly protects you from cold. It lets you blink. It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. (63, 0, D) a +0 club (still there?) a +0 rapier of draining (still there?) (63, 8, D) a +2 antimagic quarterstaff (63, 17, D) the +3 broad axe of Abuse {freeze, MP+9 Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your magic capacity (+9). It makes you more stealthy. (63, 27, D) a +2 short sword of flaming (63, 36, D) a +6 ring of strength an uncursed staff of wizardry an uncursed staff of power a +0 helmet of intelligence (63, 37, D) an uncursed staff of power (64, 26, D) an uncursed ring of see invisible (64, 27, D) a +2 longbow of freezing (65, 26, D) a lightning rod (4/4) (67, 0, D) an uncursed staff of earth (69, 0, D) the +9 scales of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (69, 36, D) a +2 plate armour of cold resistance (70, 9, D) a +1 long sword of holy wrath (70, 36, D) a +0 troll leather armour (70, 37, D) a +1 quarterstaff of protection (71, 8, D) an uncursed staff of air (71, 16, D) a fan of gales (71, 17, D) a +4 broad axe of electrocution (71, 18, D) the amulet "Jeuklogil" {Spirit Dex+3} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your dexterity (+3). (71, 26, D) the +3 leather armour of Reason {Regen+ Str+6 Dex+5} It affects your strength (+6). It affects your dexterity (+5). It increases your rate of regeneration. (71, 27, D) a scroll of brand weapon (71, 36, D) the +5 broad axe "Embalmer" {venom, rElec rPois} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. (72, 8, D) a scroll of brand weapon (72, 9, D) a +0 glaive of chopping (72, 19, D) a cursed staff of death (72, 26, D) a +3 hunting sling of freezing (72, 37, D) an uncursed staff of conjuration (73, 16, D) a +2 leather armour of fire resistance (73, 27, D) a +3 chain mail of cold resistance (73, 36, D) a book of Fire (73, 37, D) a +2 hunting sling of flaming