MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (7, 5, D) 6 rations (7, 6, D) a scroll of holy word (10, 0, D) the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (59, 36, D) the +1 robe "Zaostrawn" {+Inv MR+ Regen+} It affects your resistance to hostile enchantments. It lets you turn invisible. It increases your rate of regeneration. (59, 37, D) an uncursed staff of power (60, 36, D) an uncursed ring of protection from magic (60, 37, D) a +2 robe of positive energy (61, 8, D) a +0 flail (61, 16, D) the +4 halberd of the Lamprey {elec, rPois rF- Dex+4 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It makes you vulnerable to fire. It protects you from poison. It makes you more stealthy. (61, 26, D) the +3 sling "Punk" {acid, rCorr} It provides partial protection from all sources of acid and corrosion. (61, 36, D) a fan of gales (61, 37, D) an uncursed staff of earth (61, 43, D) an arrow (62, 1, D) a +0 club (62, 2, D) a cursed +0 chain mail a +0 scale mail (62, 8, D) a +0 dagger a +0 robe a +2 rapier of speed (62, 9, D) a +2 scimitar of protection (62, 17, D) a +7 falchion of protection (62, 26, D) an uncursed staff of summoning (62, 27, D) a +1 plate armour of cold resistance (62, 36, D) the +5 short sword of Hustem {venom, +Blink rElec Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). It insulates you from electricity. It lets you blink. (62, 37, D) a +4 giant spiked club (63, 0, D) a +0 morningstar of crushing (63, 2, D) a +0 hand axe (63, 8, D) a +0 whip (63, 16, D) a +1 mace of protection (63, 17, D) a +0 battleaxe of draining (63, 26, D) a +0 rapier of protection (63, 27, D) the +4 mace "Oghinkie" {crush, rN+ Dex+2} It inflicts extra damage upon your enemies. It affects your dexterity (+2). It protects you from negative energy. (63, 36, D) a +8 quarterstaff (63, 37, D) a book of the Warp (64, 16, D) a cursed staff of poison (64, 27, D) a +0 scale mail of fire resistance (65, 26, D) a +4 broad axe of electrocution (67, 0, D) an uncursed staff of energy (68, 0, D) a +0 short sword a +6 falchion of holy wrath (68, 2, D) a +0 long sword a +0 chain mail (69, 0, D) an uncursed ring of see invisible (69, 36, D) an uncursed amulet of harm (69, 37, D) a +0 flail a +0 chain mail a +0 club (69, 38, D) a +0 dagger a +0 robe (70, 8, D) a +2 scimitar of flaming (70, 9, D) a ration (70, 37, D) a cursed +0 hand axe a +4 short sword of freezing (71, 8, D) an uncursed staff of death (71, 16, D) the +7 longbow of a treasure trove {speed, Str+3 SInv} Attacks with this weapon are significantly faster. It affects your strength (+3). It lets you see invisible. (71, 26, D) a +2 leather armour of poison resistance (71, 37, D) a +0 short sword a +0 mace a +0 war axe a cursed +0 plate armour a +4 morningstar of protection (72, 9, D) 81 gold pieces (still there?) 81 gold pieces (still there?) (72, 17, D) an uncursed staff of cold (72, 27, D) a +2 dagger of speed (72, 37, D) a +0 dagger a +0 robe (73, 1, D) a +3 mace of venom (73, 16, D) a +0 hand crossbow of freezing (73, 17, D) an uncursed ring of flight (73, 36, D) a crystal ball of energy (73, 37, D) an uncursed ring of positive energy (73, 38, D) a +0 flail