MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 gold dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 4, D) a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (47, 31, D) a book of Battle Jatof's Compendium of Ashen Calling Spells Type Level Known a - Summon Forest Summoning/Translocation 5 no b - Shadow Creatures Summoning 6 no c - Statue Form Transmutation/Earth 6 no d - Spellforged Servitor Conjuration/Summoning 7 yes e - Summon Hydra Summoning 7 no f - Shatter Earth 9 no g - Dragon's Call Summoning 9 no (49, 24, D) a +5 triple crossbow of freezing (49, 36, D) a +0 trident (49, 37, D) a fan of gales (49, 40, D) the +11 quarterstaff "Zutajoum" {pain, rPois Str+3 Dex+3 SInv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+3). It affects your dexterity (+3). It protects you from poison. It lets you see invisible. (50, 24, D) a +5 ring of evasion (50, 25, D) the amulet of Vitality {Regen+ HP+15} [amulet of regeneration] It affects your health (+15). It increases your rate of regeneration. (50, 36, D) a book of Enchantments (50, 37, D) an uncursed staff of cold (50, 40, D) 2 large rocks a cyclops skeleton (50, 41, D) a +1 trident of distortion a +0 robe (50, 43, D) a large rock (51, 24, D) an uncursed staff of wizardry (51, 25, D) the +0 scale mail of Supple Strength {rN+ SInv Stlth-} It protects you from negative energy. It lets you see invisible. It makes you less stealthy. (51, 36, D) a phial of floods (51, 37, D) an uncursed staff of power (51, 40, D) a -3 spear a +0 longbow (51, 41, D) a +0 spear a +0 leather armour a merfolk corpse (51, 42, D) a +0 trident a sea snake corpse (52, 24, D) the cursed +2 halberd of Uncomfortable Rashes {drain, rC+ SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from cold. It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (52, 25, D) 4 scrolls of enchant armour (52, 36, D) the ring "Teanuohe" {MR+ Int+2 Stlth-} [ring of attention] It affects your intelligence (+2). It affects your resistance to hostile enchantments. It makes you less stealthy. (52, 39, D) a +0 trident a +0 leather armour (52, 40, D) a +1 trident of protection the +4 hunting sling of Agony {freeze, rElec} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. a +0 leather armour (52, 41, D) a +3 trident of flaming a +0 leather armour a +3 spear of venom a +0 leather armour a merfolk skeleton (53, 25, D) a +2 leather armour of magic resistance (54, 24, D) the ring of Ruapnad {Wiz rPois rN+ Dex+3} [ring of wizardry] It improves your spell success rate. It affects your dexterity (+3). It protects you from poison. It protects you from negative energy. (54, 25, D) a crystal ball of energy (55, 24, D) a scarf of cloud immunity (59, 36, D) a lamp of fire (59, 37, D) +2 storm dragon scales (60, 37, D) an uncursed amulet of guardian spirit (61, 16, D) an uncursed staff of energy (61, 17, D) a +0 ring mail (61, 26, D) an uncursed staff of poison (61, 36, D) the ring "Xieru" {MR+ Str+3} [ring of protection from magic] It affects your strength (+3). It affects your resistance to hostile enchantments. (61, 37, D) the +0 mace "Cosealoip" {chaos, *Contam rPois Str+4} Each time it hits an enemy it has a different, random effect. It affects your strength (+4). It protects you from poison. It causes magical contamination when unequipped. (61, 42, D) a +0 scimitar (61, 43, D) +0 storm dragon scales a +0 hand axe a storm dragon skeleton (62, 1, D) a +4 rapier of protection (62, 9, D) a +2 spear of piercing (62, 16, D) a +0 leather armour (62, 17, D) a +0 short sword a +0 leather armour (62, 18, D) a +0 flail an orc corpse (skeletalised by now) (62, 26, D) a box of beasts (62, 27, D) a Young Poisoner's Handbook (62, 36, D) a +4 war axe of freezing (62, 37, D) the +10 arbalest of Temperance {velocity, Str+4} Any bolt fired from it inflicts extra damage. It affects your strength (+4). (63, 0, D) a +5 scimitar of freezing (63, 16, D) a crystal ball of energy (63, 17, D) a cursed staff of death (63, 19, D) a +2 flail of protection (63, 21, D) a +0 short sword a +0 chain mail (63, 27, D) a +3 scythe of protection (63, 36, D) a +2 leather armour of magic resistance (63, 37, D) a +0 falchion of electrocution (63, 41, D) a +0 war axe a red draconian corpse (63, 42, D) a +0 war axe a red draconian corpse (63, 43, D) a +0 trident a red draconian corpse (64, 17, D) the cursed +1 leather armour "Nanefa" {rElec Stlth+} It insulates you from electricity. It makes you more stealthy. It has a curse placed upon it. (64, 18, D) a +0 dagger (unseen) (64, 26, D) a crystal ball of energy (64, 27, D) the cursed +0 leather armour "Siyzun" {rF++ Str+4} It affects your strength (+4). It greatly protects you from fire. It has a curse placed upon it. (64, 40, D) a +0 halberd of protection (65, 26, D) a +6 mace of draining (66, 31, D) a +0 flail (67, 0, D) an uncursed ring of see invisible (67, 39, D) a +0 dagger a +0 shortbow a +0 leather armour an elf corpse (skeletalised by now) (68, 0, D) the +6 broad axe of Unecuc {pain, *Contam rC++ Int+4} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your intelligence (+4). It greatly protects you from cold. It causes magical contamination when unequipped. (68, 1, D) a +5 short sword a +0 robe (68, 41, D) a +0 shortbow (unseen) (69, 0, D) a +2 short sword of venom (70, 10, D) a +0 hand axe (70, 36, D) a +2 shortbow of flaming (70, 37, D) a +2 hand crossbow of freezing (70, 42, D) a +0 long sword of holy wrath (71, 8, D) a +0 dagger of draining (71, 10, D) a cursed +0 flail a +0 halberd (71, 17, D) an uncursed staff of earth (71, 20, D) a cursed +0 rapier a +0 robe (71, 26, D) a +1 flail of distortion (71, 36, D) the cursed +1 chain mail "Hozeil" {MR- Dex+6} It affects your dexterity (+6). It affects your resistance to hostile enchantments. It has a curse placed upon it. (71, 38, D) a +0 dagger a +0 leather armour (71, 41, D) a +0 dagger a +0 ring mail (71, 42, D) a +2 scimitar of electrocution (72, 8, D) a +4 shortbow (72, 9, D) the +1 leather armour of Circular Logic {*Slow rCorr MP+9} It affects your magic capacity (+9). It provides partial protection from all sources of acid and corrosion. It may slow you when you take damage. (72, 10, D) a +0 falchion (72, 16, D) a +4 chain mail of cold resistance (72, 17, D) a cursed amulet of inaccuracy (72, 20, D) a +0 quarterstaff a +0 robe (72, 26, D) a +3 halberd of chopping (72, 27, D) a +0 hunting sling of freezing (72, 36, D) a +4 rapier of freezing (72, 42, D) a +5 dire flail of venom (73, 1, D) an uncursed staff of summoning (73, 16, D) a +0 chain mail of fire resistance (73, 26, D) a +1 broad axe of venom (73, 27, D) a +0 flail of holy wrath (73, 36, D) an uncursed amulet of regeneration (73, 37, D) a +1 shield of protection (74, 10, D) a +0 long sword (75, 1, D) a +4 dagger of venom (75, 42, D) a +0 dagger a +0 leather armour