MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (49, 37, D) the cursed +0 leather armour "Jusapt" {Dex+3} It affects your dexterity (+3). It has a curse placed upon it. (51, 37, D) a +1 leather armour of cold resistance (51, 39, D) a +2 scimitar of flaming (51, 41, D) a hell hog corpse (51, 44, D) a Young Poisoner's Handbook (52, 37, D) a +2 eveningstar of protection (53, 37, D) a +3 chain mail of fire resistance (59, 28, D) a +0 long sword an elf skeleton (59, 31, D) a +0 shortbow a +0 short sword a +0 leather armour an elf skeleton (59, 36, D) a book of Callings (59, 37, D) a lightning rod (3/4) (60, 36, D) the +6 long sword "Ox" {slice, rN+} It inflicts extra damage upon your enemies. It protects you from negative energy. (61, 0, D) a +0 scimitar of slicing (61, 9, D) a +0 dagger (61, 16, D) a +5 vampiric lajatang (61, 26, D) an uncursed staff of wizardry (61, 36, D) a cursed staff of fire (61, 42, D) a +0 demon whip an uncursed ring of insulation (62, 0, D) a +2 short sword of draining (62, 8, D) a +0 long sword an uncursed staff of summoning (62, 9, D) a +2 robe of the Archmagi (62, 16, D) an uncursed staff of poison (62, 17, D) a +4 ring of evasion (62, 26, D) the +3 chain mail of the Devil {rN+ MR+ Slay+2} It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It affects your resistance to hostile enchantments. (62, 27, D) a +4 plate armour of fire resistance (62, 37, D) an uncursed staff of air (63, 9, D) a +0 rapier (63, 16, D) a +2 fustibalus of freezing (63, 17, D) a +2 leather armour of fire resistance (63, 19, D) a cursed -3 flail an adder skeleton (63, 20, D) a water moccasin corpse (63, 26, D) a +0 rapier an uncursed staff of wizardry an elf skeleton (63, 28, D) a +0 dagger (63, 29, D) a +0 dagger a +0 robe an orc skeleton (63, 31, D) a +1 scimitar of protection (63, 36, D) a cursed staff of power (63, 37, D) a +0 quarterstaff of protection (64, 16, D) a +3 vampiric short sword (64, 26, D) a +0 leather armour of cold resistance (64, 27, D) the +10 broad axe "Hell-Harrower" {vamp, +Blink rElec rF- Int+7} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+7). It makes you vulnerable to fire. It insulates you from electricity. It lets you blink. (64, 31, D) a +0 long sword a +0 buckler an elf skeleton (65, 26, D) the +8 shortbow "Videk" {freeze, rF+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. (68, -1, D) a +5 triple crossbow a +5 shortbow a +5 longbow a +5 arbalest a +6 ring of dexterity a +6 ring of dexterity (68, 0, D) a +0 dagger (69, 2, D) a +4 dire flail of protection (69, 36, D) a book of Flames (70, 37, D) a +2 halberd of protection (71, 8, D) a +2 flail of crushing (71, 27, D) a +0 club a +0 robe a +3 plate armour of magic resistance the human skeleton of Jessica (71, 29, D) a +2 quarterstaff of chaos a cursed +0 cloak (71, 37, D) the ring "Lycousefuug" {+Fly Slay+4} [ring of slaying] It affects your accuracy and damage with ranged weapons and melee attacks (+4). It lets you fly. (72, 9, D) the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. a +6 ring of strength a +6 ring of strength (72, 26, D) a fan of gales (72, 27, D) a +0 scythe a +0 robe the human skeleton of Sigmund (72, 28, D) a +0 halberd a +0 robe (72, 31, D) a +1 short sword of electrocution a +3 leather armour of fire resistance (72, 36, D) a cursed -2 ring of dexterity (72, 37, D) an uncursed ring of protection from magic (73, 1, D) the cursed +3 battleaxe "Kism" {elec, +Inv rC+++ Int+3 Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your intelligence (+3). It renders you almost immune to cold. It lets you turn invisible. It makes you more stealthy. It has a curse placed upon it. (73, 17, D) a +2 shield of reflection (73, 26, D) the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. (73, 27, D) the +8 broad axe "Guniker" {chop, Str+3 Int-2 SInv} It inflicts extra damage upon your enemies. It affects your strength (+3). It affects your intelligence (-2). It lets you see invisible. (73, 29, D) a +0 dagger a +0 robe (73, 36, D) a +1 spear of piercing (73, 37, D) an uncursed ring of stealth (74, 39, D) an uncursed staff of summoning (75, 1, D) an uncursed staff of conjuration