MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice} It inflicts extra damage upon your enemies. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (33, 7, D) an uncursed staff of fire (33, 22, D) 31 gold pieces (35, 0, D) an uncursed staff of earth (35, 15, D) an uncursed staff of power (35, 19, D) 27 gold pieces (35, 20, D) 27 gold pieces (36, 0, D) a +0 vampiric trident (36, 1, D) a cursed staff of air (36, 15, D) an uncursed staff of cold (36, 21, D) 22 gold pieces (37, 0, D) an uncursed staff of death (37, 1, D) a +1 ring mail of magic resistance (37, 15, D) a manual of Fire Magic (38, 0, D) a +1 dagger of holy wrath (38, 1, D) the +5 morningstar of the Extremes {crush, Dex+4} It inflicts extra damage upon your enemies. It affects your dexterity (+4). (38, 15, D) a cursed staff of wizardry (39, 0, D) a +3 chain mail of positive energy (39, 15, D) a book of Frost (40, 0, D) an uncursed staff of air (40, 1, D) a +2 flail of venom (40, 15, D) a +7 arbalest (41, 0, D) a +6 ring of intelligence (47, 6, D) a +3 trident of venom a +0 robe (48, 4, D) a +4 demon trident of freezing a +0 robe (48, 6, D) a +4 spear of venom 302 javelins a +0 leather armour (49, 0, D) a +4 short sword of protection (49, 1, D) the +8 halberd of the Iron City of Dis {chop, Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). (49, 12, D) a book of Callings (49, 24, D) the ring "Ticyu" {Str+2 Slay+3} [ring of slaying] It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). (49, 36, D) an uncursed staff of wizardry (49, 37, D) a scroll of brand weapon (50, 0, D) a +2 rapier of electrocution (50, 2, D) a +0 spear a +0 longbow (50, 3, D) a +5 vampiric spear 310 javelins of penetration a +0 leather armour (50, 12, D) a book of Flames (50, 24, D) an uncursed staff of wizardry (50, 25, D) a +3 chain mail of magic resistance (50, 31, D) a +0 flail a +0 robe (51, 0, D) an uncursed staff of cold (51, 1, D) a +0 trident a cursed -2 ring of dexterity (51, 13, D) an uncursed staff of poison (51, 24, D) a +1 dagger of holy wrath (51, 25, D) the +6 war axe of Orphu {chop, *Noise rC+ Stlth+} It inflicts extra damage upon your enemies. It protects you from cold. It may make noises in combat. It makes you more stealthy. (51, 29, D) a scroll of brand weapon (51, 36, D) a +3 leather armour of fire resistance (51, 37, D) an uncursed staff of earth (51, 40, D) a +0 dire flail a +2 ring mail of fire resistance (52, 0, D) the +12 flail of Noon {freeze, Str+5 Dex+2 Stlth-} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It affects your dexterity (+2). It makes you less stealthy. the +14 obsidian axe {chop, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. an uncursed staff of wizardry (52, 12, D) a lightning rod (4/4) (52, 23, D) an uncursed staff of energy (52, 25, D) an uncursed staff of conjuration (52, 36, D) a +0 robe (52, 37, D) the cursed +0 morningstar of Kovafyl {flame, Dex+2} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+2). It has a curse placed upon it. (53, 0, D) an uncursed staff of air (53, 1, D) an uncursed staff of conjuration (53, 13, D) a +4 battleaxe of freezing (53, 25, D) a +2 arbalest of flaming (53, 27, D) the ring "Cyxkaim" {*Drain rElec rF+ Str+4 Dex+2} [ring of protection from fire] It affects your strength (+4). It affects your dexterity (+2). It protects you from fire. It insulates you from electricity. It causes draining when unequipped. a +0 dire flail (53, 36, D) a +1 leather armour of positive energy (54, 12, D) a fan of gales (2/2) (54, 13, D) a fan of gales (2/2) (54, 25, D) a lightning rod (4/4) (54, 36, D) an uncursed staff of air (55, 1, D) the +7 scale mail of Ajytink {Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). (55, 13, D) a +0 shortbow of flaming (60, 36, D) an uncursed staff of power (60, 37, D) a +2 barding of flying (61, 0, D) the +4 broad axe of Woe {freeze, +Blink Str+3 Int+4} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+3). It affects your intelligence (+4). It lets you blink. (61, 8, D) the +2 robe of Zesoineb {rC- Dex+6} It affects your dexterity (+6). It makes you vulnerable to cold. (61, 36, D) an uncursed staff of conjuration (61, 37, D) a +1 arbalest of flaming (61, 41, D) a +0 war axe (62, 1, D) a +2 broad axe of chopping (62, 8, D) a +2 robe of magic resistance (62, 9, D) a manual of Polearms (62, 17, D) a +2 ring of protection (62, 18, D) a +5 flail a cursed +0 robe (62, 36, D) an uncursed staff of death (62, 37, D) an uncursed staff of air (63, 8, D) a +0 flail of draining (63, 16, D) a +2 whip of venom (63, 17, D) a +2 scale mail of positive energy (63, 26, D) a +2 robe of magic resistance (63, 27, D) the +11 trident of Zissip {drain, rElec} A truly terrible weapon, it drains the life of those it strikes. It insulates you from electricity. (64, 16, D) a lightning rod (4/4) (64, 17, D) a +3 short sword of draining (64, 26, D) an uncursed staff of wizardry (64, 27, D) the +4 shortbow "Iduygupse" {velocity, rElec MR- Int+5 SInv} Any arrow fired from it inflicts extra damage. It affects your intelligence (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (65, 26, D) the +5 pair of quick blades "Gyre" and "Gimble" {pierce} It inflicts extra damage upon your enemies. (67, 0, D) a manual of Armour (68, 0, D) an uncursed staff of poison (70, 8, D) a manual of Stealth (70, 9, D) a cursed amulet of faith (70, 10, D) a +0 dagger (70, 37, D) a +0 shortbow (70, 39, D) a +0 trident 99 tomahawks (71, 8, D) a +0 war axe of freezing (71, 9, D) a +0 short sword a +0 longbow a +0 leather armour (71, 17, D) a +1 chain mail of magic resistance (71, 18, D) a +0 short sword a +0 robe (71, 27, D) a +1 hand axe of flaming (71, 36, D) a +2 glaive of chopping (71, 37, D) a +0 shortbow (71, 39, D) a +0 trident (72, 8, D) an uncursed staff of conjuration (72, 9, D) a +0 long sword a +0 short sword the +6 demon blade "Bloodbane" {slice, *Tele *Drain +Rage Str+6} It inflicts extra damage upon your enemies. It affects your strength (+6). It lets you go berserk. It may teleport you next to monsters. It causes draining when unequipped. (72, 17, D) an uncursed ring of flight (72, 18, D) a +0 trident (72, 26, D) an uncursed staff of cold (72, 27, D) a +6 ring of strength 108 large rocks (72, 28, D) a +0 giant club a cursed -1 dire flail (72, 36, D) a +2 antimagic dagger (72, 37, D) a +2 scale mail of magic resistance (72, 39, D) a +0 trident (73, 1, D) a +0 halberd a +0 robe (73, 18, D) a +0 flail (73, 27, D) a +0 arbalest of freezing (73, 28, D) a +0 giant club a +0 giant club (75, 1, D) an uncursed ring of see invisible