MordorOrchid the Dungeon (1, 32, D) a +2 plate armour of positive energy (1, 34, D) a box of beasts (2, 14, D) the +3 dagger of Fat Xyzibb {vorpal, rElec Str-5 SInv} It inflicts extra damage upon your enemies. It affects your strength (-5). It insulates you from electricity. It lets you see invisible. (2, 16, D) an uncursed staff of poison (2, 33, D) a lightning rod (4/4) (2, 34, D) a book of the Tempests (3, 2, D) a +5 triple sword a +5 great sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest (3, 14, D) a +0 hand axe of electrocution (3, 15, D) a tin of tremorstones (3/3) (3, 16, D) the +1 shortbow "Xuul" {speed, rElec Int+2} Attacks with this weapon are significantly faster. It affects your intelligence (+2). It insulates you from electricity. (3, 32, D) a +0 dagger (3, 33, D) a +0 mace (4, 2, D) a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales a +5 plate armour (4, 14, D) a +4 war axe of venom (4, 15, D) an uncursed staff of fire (4, 32, D) the +1 ring mail "Efrukhino" {+Fly rCorr Dex-5} It affects your dexterity (-5). It lets you fly. It provides partial protection from all sources of acid and corrosion. (4, 33, D) an uncursed staff of earth (4, 34, D) a lightning rod (4/4) (5, 14, D) a +2 scythe of flaming (5, 15, D) the amulet "Jilair" {Inacc +Blink rF+ Str-4 SInv} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your strength (-4). It protects you from fire. It lets you see invisible. It lets you blink. (5, 33, D) a book of Cantrips (5, 34, D) the cursed +2 shortbow of Ruinass {venom, rElec Str-3 Dex+7 Stlth-} It poisons the ammo it fires. It affects your strength (-3). It affects your dexterity (+7). It insulates you from electricity. It makes you less stealthy. It has a curse placed upon it. (6, 14, D) a +5 hunting sling of flaming (6, 16, D) a +3 glaive of freezing (6, 32, D) the +0 ring mail of the Unbroken {rPois rC+} It protects you from cold. It protects you from poison. (6, 33, D) a tin of tremorstones (3/3) (6, 34, D) the +3 hat of Pondering {ponderous, MR+ MP+10 Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. It affects your magic capacity (+10). (7, 15, D) the cursed +2 mace of the Kidney {flame, rC+ Int+5 Dex-5} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+5). It affects your dexterity (-5). It protects you from cold. It has a curse placed upon it. (7, 16, D) a +2 spear of venom (7, 32, D) the +6 shortbow of the Skies Above {freeze, rElec MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It insulates you from electricity. It affects your resistance to hostile enchantments. (7, 33, D) the Incunabulum of Air Spells Type Level Known a - Shock Conjuration/Air 1 no b - Swiftness Charms/Air 2 yes c - Airstrike Air 4 yes d - Summon Lightning Spire Summoning/Air 4 yes (7, 34, D) a +4 quarterstaff of protection (7, 35, D) a +0 long sword (unseen) (8, 14, D) an uncursed staff of poison (8, 15, D) a cursed staff of summoning (8, 16, D) a book of Misfortune (8, 32, D) an uncursed staff of poison (8, 33, D) a book of Ice (8, 34, D) a +0 halberd (still there?) the Grimoire of Evil (still there?) Spells Type Level Known a - Pain Necromancy 1 yes b - Animate Dead Necromancy 4 yes c - Dispel Undead Necromancy 4 yes d - Agony Necromancy 5 yes e - Death Channel Necromancy 6 no (8, 35, D) a +0 short sword (unseen) (8, 37, D) a +0 dagger a +0 cloak the ring of Kaps {rPois rC+++ MR- Str+6 SInv} [ring of strength] It affects your strength (+6). It renders you almost immune to cold. It protects you from poison. It affects your resistance to hostile enchantments. It lets you see invisible. (9, 14, D) an uncursed staff of energy (9, 32, D) a box of beasts (9, 34, D) a manual of Throwing (9, 35, D) a +0 long sword (unseen) (9, 36, D) a +0 glaive (unseen) (9, 37, D) a +0 war axe (still there?) a +0 long sword (still there?) a +0 cloak (still there?) (9, 38, D) a +0 short sword (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 14, D) a +3 lajatang of venom (10, 15, D) a +2 shortbow of freezing (10, 16, D) an uncursed staff of fire (10, 32, D) a book of Alchemy (10, 33, D) a cursed amulet of inaccuracy (10, 34, D) a book of Changes (10, 36, D) a +0 antimagic flail (unseen) (10, 37, D) a +0 trident of freezing (still there?) a +2 long sword of freezing (still there?) (10, 38, D) a +0 glaive (10, 40, D) the +9 flail of the Spider Nest {flame, Str+2 Dex+6} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your strength (+2). It affects your dexterity (+6). (unseen) (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {vorpal, sonic wave} It inflicts extra damage upon your enemies. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) the +4 hand crossbow "Eviscerator" {penet, rN+ MR+} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It protects you from negative energy. It affects your resistance to hostile enchantments. (11, 15, D) a tin of tremorstones (3/3) (11, 32, D) a +0 mace (11, 33, D) a book of Alchemy (11, 34, D) a book of Changes (11, 36, D) a +1 whip of venom (unseen) (11, 37, D) a +0 long sword (unseen) (11, 38, D) a +0 battleaxe (unseen) (11, 39, D) a +0 cloak (unseen) (11, 40, D) a +0 scimitar (12, 14, D) an uncursed amulet of magic regeneration (12, 15, D) the +4 great sword "Moasel" {flame, rElec rPois} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It insulates you from electricity. It protects you from poison. (12, 16, D) a +0 vorpal war axe (12, 33, D) an uncursed staff of air (12, 34, D) a +1 shortbow of freezing (12, 36, D) a +0 trident (unseen) (12, 37, D) a +4 vorpal quarterstaff (unseen) (12, 39, D) a cursed +0 short sword (12, 40, D) a +0 flail (12, 41, D) a cursed -2 short sword (unseen) (13, 32, D) a +0 mace (13, 33, D) a +0 hand axe (13, 34, D) the ring "Mieralu" {rC+ EV+4 Int+4 Dex-4} [ring of evasion] It affects your evasion (+4). It affects your intelligence (+4). It affects your dexterity (-4). It protects you from cold. (13, 38, D) a +3 battleaxe (unseen) (13, 39, D) a +0 long sword (unseen) (14, 18, D) a +0 trident a +0 robe (14, 39, D) a +0 trident (unseen) (14, 40, D) a +0 halberd (unseen) (14, 41, D) a +0 glaive (unseen) (19, 0, D) a +0 dagger (19, 1, D) a +4 shortbow of flaming (19, 32, D) the cursed +2 hand crossbow "Remmoen" {flame, Fragile rN+ Int+4 Stlth+} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It protects you from negative energy. It will be destroyed if unequipped. It makes you more stealthy. It has a curse placed upon it. (19, 33, D) an uncursed ring of magical power (20, 0, D) a phial of floods (20, 1, D) a tin of tremorstones (3/3) (20, 32, D) a book of Frost (20, 33, D) the +9 plate armour of Zenwocal {rF+ MR++} It protects you from fire. It affects your resistance to hostile enchantments. (21, 1, D) a +7 longbow (21, 16, D) the cursed +0 ring mail "Ipsiul" {Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It has a curse placed upon it. (21, 17, D) a +1 cloak of poison resistance (21, 32, D) a +0 vorpal spear (21, 34, D) a +3 hunting sling of flaming (22, 0, D) the +8 short sword "Ecweacax" {freeze, +Rage Dex+3} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+3). It lets you go berserk. (22, 1, D) an uncursed ring of positive energy (22, 16, D) a +1 plate armour of cold resistance (22, 17, D) a +0 arbalest 25 bolts a +5 vampiric rapier (22, 19, D) 1030 sling bullets the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. a large rock (22, 20, D) a +0 longbow a +0 leather armour (22, 32, D) a lightning rod (4/4) (22, 33, D) a book of Ice (22, 34, D) the +1 leather armour "Eptisiang" {rC- rN++ Regen+ Int+2} It affects your intelligence (+2). It makes you vulnerable to cold. It greatly protects you from negative energy. It increases your rate of regeneration. (23, 0, D) a +0 robe (23, 1, D) the +3 plate armour of the Hills {Str+5 Dex+3 Stlth+} It affects your strength (+5). It affects your dexterity (+3). It makes you more stealthy. (23, 16, D) a +0 leather armour (23, 17, D) a +2 hand crossbow of freezing (23, 18, D) a +0 spear a +0 leather armour 6 large rocks the +3 warlock's mirror {reflect} (23, 20, D) 5 large rocks (23, 21, D) a +3 spear of venom a +3 leather armour of fire resistance (23, 32, D) an uncursed staff of wizardry (23, 33, D) a +2 quarterstaff of draining (23, 34, D) a +2 glaive of venom (24, 0, D) a +0 dagger (24, 1, D) a +3 plate armour of poison resistance (24, 17, D) the Volume of the Final Planets Spells Type Level Known a - Corona Hexes 1 yes b - Ensorcelled Hibernation Hexes/Ice 2 yes c - Portal Projectile Hexes/Translocation 3 yes d - Leda's Liquefaction Hexes/Earth 4 yes e - Petrify Transmutation/Earth 4 yes f - Metabolic Englaciation Hexes/Ice 5 yes (24, 18, D) an uncursed ring of resist corrosion (24, 19, D) a +0 arbalest a +1 vorpal spear a +0 arbalest 46 bolts (24, 21, D) a cursed -3 longbow a +0 leather armour (24, 32, D) a scroll of brand weapon the ring "Mealetas" {Fire rElec Str+6} [ring of fire] It enhances your fire magic. It affects your strength (+6). It protects you from fire. It makes you vulnerable to cold. It insulates you from electricity. an uncursed ring of resist corrosion (24, 34, D) an uncursed staff of death (25, 0, D) a phial of floods (25, 1, D) 1078 bolts (25, 17, D) a book of Dreams (25, 18, D) a +1 trident of venom 17 silver javelins a +2 scale mail of magic resistance a +0 longbow a +0 leather armour the ring "Kote" {*Drain +Fly Int+3 Stlth+} [ring of flight] It affects your intelligence (+3). It lets you fly. It causes draining when unequipped. It makes you more stealthy. (25, 21, D) a +0 longbow a +0 leather armour a +0 longbow a +2 leather armour of fire resistance (25, 32, D) an uncursed ring of positive energy (25, 33, D) an uncursed ring of stealth (25, 34, D) a +0 dagger of protection (26, 0, D) a +0 robe (26, 1, D) a +4 ring mail of magic resistance (26, 5, D) a +0 short sword of speed a +0 robe (26, 7, D) the cursed +2 dagger "Yxkefy" {vorpal, SInv} It inflicts extra damage upon your enemies. It lets you see invisible. It has a curse placed upon it. (26, 17, D) a phial of floods (26, 21, D) a large rock (26, 22, D) 3 large rocks (26, 32, D) the cursed +0 scimitar "Tarapn" {antimagic, Dex+2} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your dexterity (+2). It has a curse placed upon it. (26, 34, D) a scarf of invisibility (26, 35, D) a +1 demon trident of venom (27, 0, D) an uncursed staff of cold (27, 1, D) a +1 cloak of stealth (27, 7, D) a +0 dagger a +0 robe a +3 mace a +0 robe (27, 8, D) a +2 war axe of freezing the +9 scales of the Dragon King {rPois rF+ rC+ MR+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. a +0 dagger a +0 robe (27, 9, D) an uncursed staff of air (27, 16, D) a +0 leather armour (27, 17, D) a cursed -2 shortbow a +1 vorpal great sword (27, 19, D) 4 large rocks (27, 20, D) 4 large rocks (27, 22, D) the ring "Feibru" {rN++ EV+4 Str-4 Dex+4} [ring of evasion] It affects your evasion (+4). It affects your strength (-4). It affects your dexterity (+4). It greatly protects you from negative energy. a cursed staff of conjuration a +0 shortbow (27, 23, D) 2 large rocks (27, 24, D) a large rock (27, 32, D) an uncursed staff of death (27, 33, D) a phial of floods (27, 34, D) the ring "Vaitog" {rF+ Stlth-} [ring of attention] It protects you from fire. It makes you less stealthy. an uncursed staff of earth (28, 0, D) a +1 chain mail of poison resistance (28, 5, D) a cursed +0 long sword a +2 leather armour of magic resistance a +0 whip of electrocution a +0 robe (28, 6, D) a +5 quick blade a +0 robe a +0 dagger a +0 robe (28, 7, D) a cursed -2 dagger a +0 robe (28, 16, D) a +5 vorpal shortbow (28, 17, D) a +0 arbalest 21 bolts a +2 war axe of electrocution (28, 19, D) a cursed -2 longbow the +1 robe "Binuskoi" {Harm rC+ MR+} It protects you from cold. It affects your resistance to hostile enchantments. It increases damage dealt and taken. (28, 24, D) 4 silver javelins 2 large rocks 2 bolts (28, 32, D) a +6 giant club (28, 35, D) a +1 demon trident of venom (29, 0, D) a +0 dagger (29, 7, D) a +0 war axe a +0 chain mail (29, 17, D) an uncursed staff of summoning (29, 18, D) a +0 shortbow the +8 morningstar of Pandemonium {elec, +Fly Dex+4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+4). It lets you fly. a +0 arbalest 9 bolts (29, 24, D) a large rock (29, 32, D) the cursed +0 battleaxe of Internal Strife {vorpal, *Drain rF+ MP+9} It inflicts extra damage upon your enemies. It protects you from fire. It affects your magic capacity (+9). It causes draining when unequipped. It has a curse placed upon it. (29, 33, D) a book of Dreams (30, 25, D) a large rock (34, 28, D) a phial of floods (35, 0, D) a +5 vorpal falchion (35, 14, D) a +0 short sword (35, 15, D) a tin of tremorstones (3/3) (36, 0, D) a cursed ring of attention (36, 1, D) a +2 scale mail of magic resistance (36, 14, D) an uncursed staff of poison (36, 29, D) the Volume of Snow and Conjuration Spells Type Level Known a - Bolt of Magma Conjuration/Fire/Earth 5 yes b - Metabolic Englaciation Hexes/Ice 5 yes c - Starburst Conjuration/Fire 6 yes (37, 0, D) an uncursed staff of cold (37, 14, D) a +2 kite shield of reflection (37, 34, D) a cursed +0 war axe the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (37, 36, D) a +2 vampiric hand axe (38, 0, D) an uncursed ring of flight (38, 1, D) a +0 rapier of flaming (38, 14, D) a phial of floods (38, 15, D) the +4 long sword of the King {venom, Str+3} It poisons the flesh of those it strikes. It affects your strength (+3). (38, 16, D) a +0 dagger (unseen) (38, 29, D) a +3 leather armour of cold resistance (38, 35, D) a +1 vorpal scimitar an uncursed amulet of the acrobat (38, 38, D) a +0 glaive a +0 plate armour a +4 ring of protection (39, 0, D) a +2 scale mail of magic resistance (39, 1, D) a +0 longbow of flaming (39, 18, D) a +0 longbow a +0 scimitar (39, 28, D) a +1 vorpal broad axe (39, 35, D) a +0 trident a +3 leather armour of magic resistance (40, 0, D) a +3 leather armour of magic resistance (40, 1, D) an uncursed staff of cold (40, 14, D) an uncursed staff of cold (40, 15, D) a tin of tremorstones (3/3) (40, 17, D) a +0 long sword (40, 18, D) a +6 ring of intelligence a +2 longbow of flaming a +0 dagger a +0 leather armour a +0 rapier (40, 21, D) a +0 dagger (unseen) (40, 28, D) a +2 robe of fire resistance (40, 29, D) a lightning rod (4/4) (41, 0, D) a +2 chain mail of fire resistance (41, 1, D) the ring of Nilak {+Fly rF+} [ring of flight] It protects you from fire. It lets you fly. (41, 14, D) a +0 short sword (41, 15, D) a book of Summonings (41, 17, D) a +0 short sword (41, 19, D) a +1 vorpal glaive (41, 28, D) a +0 robe (41, 29, D) the Compendium of Burning Poison Spells Type Level Known a - Foxfire Conjuration/Fire 1 yes b - Mephitic Cloud Conjuration/Poison/Air 3 yes c - Conjure Flame Conjuration/Fire 3 yes d - Sticky Flame Conjuration/Fire 4 yes e - Ring of Flames Charms/Fire 7 yes (42, 0, D) a +3 morningstar of draining (42, 15, D) an uncursed staff of energy (42, 17, D) a +0 longbow a +1 rapier of venom the +4 morningstar of the Whelk {freeze, rC- rN++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to cold. It greatly protects you from negative energy. a +2 plate armour of cold resistance a +0 shortbow a +0 short sword a +1 leather armour of fire resistance (42, 19, D) a +0 rapier a +0 rapier a +0 leather armour (42, 21, D) an arrow (42, 29, D) the +5 scimitar of Neegaw {drain, rPois rN+} A truly terrible weapon, it drains the life of those it strikes. It protects you from poison. It protects you from negative energy. (43, 6, D) (unseen) (43, 14, D) a +0 dagger (43, 15, D) a +0 dagger a +0 long sword (43, 18, D) a +0 long sword (43, 28, D) an uncursed staff of death (43, 29, D) a book of Summonings (44, 16, D) a +4 mace of protection a +0 ring mail a +0 war axe of freezing (44, 20, D) a +0 short sword a +0 short sword a +0 leather armour (44, 28, D) a +4 great sword of protection (48, 39, D) a +0 arbalest (48, 41, D) a +0 vampiric long sword a +0 chain mail (49, 0, D) an uncursed ring of positive energy (49, 1, D) an uncursed staff of earth (49, 24, D) a +5 broad axe (49, 36, D) a +0 plate armour (49, 39, D) a +0 battleaxe a +0 plate armour (49, 41, D) a +0 great sword a +0 chain mail (50, 0, D) an uncursed staff of cold (50, 1, D) a cursed amulet of inaccuracy (50, 12, D) a +0 dagger (50, 24, D) a +1 broad axe of draining (50, 25, D) a book of Debilitation (50, 36, D) a +0 war axe (50, 37, D) a +5 hand crossbow (50, 38, D) a +0 dire flail the +3 plate armour of Compression {Str+3 SInv} It affects your strength (+3). It lets you see invisible. (50, 40, D) a +0 arbalest (50, 41, D) a +3 antimagic dire flail a +0 plate armour a +0 battleaxe a +0 chain mail (51, 0, D) a +1 dagger of draining (51, 13, D) a +2 short sword of speed (51, 24, D) a cursed staff of wizardry (51, 25, D) a +0 triple crossbow of freezing (51, 36, D) a phial of floods (51, 42, D) a cursed -3 great mace a +0 plate armour (52, 0, D) a +1 leather armour of poison resistance (52, 1, D) a +5 quick blade (52, 12, D) a +1 halberd (52, 13, D) an uncursed staff of fire (52, 15, D) the ring "Fudghuytt" {rN+ Dex+8} [ring of positive energy] It affects your dexterity (+8). It protects you from negative energy. a +3 quarterstaff of protection a +0 robe a potion of degeneration (52, 17, D) a +2 morningstar of venom a +0 chain mail a +0 tower shield (52, 24, D) the +6 battleaxe "Izarghezu" {holy, rPois MR+ Dex-2} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your dexterity (-2). It protects you from poison. It affects your resistance to hostile enchantments. (52, 25, D) an uncursed ring of poison resistance (52, 36, D) a Young Poisoner's Handbook (52, 37, D) a lightning rod (4/4) (53, 0, D) a +2 robe of cold resistance (53, 12, D) a phial of floods (53, 15, D) the +7 pair of quick blades "Gyre" and "Gimble" {protect} It grants its wielder temporary protection when it strikes (+7 to AC). a +0 leather armour (53, 24, D) the +3 battleaxe of Immenaoq {elec, rC+ MR+ Stlth+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It affects your resistance to hostile enchantments. It makes you more stealthy. (53, 25, D) the cursed +1 falchion of Fauleik {holy, rF++ rN+ Str-5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your strength (-5). It greatly protects you from fire. It protects you from negative energy. It has a curse placed upon it. (53, 37, D) an uncursed staff of conjuration (54, 0, D) a phial of floods (54, 1, D) a +2 long sword of holy wrath (54, 12, D) the +6 chain mail "Dasesk" {Str+3 Stlth+} It affects your strength (+3). It makes you more stealthy. (54, 13, D) a book of Frost (54, 16, D) a +2 quarterstaff of draining a cursed +0 animal skin (54, 24, D) a cursed staff of summoning (54, 25, D) the +0 buckler of Mefife Wimuh {+Inv MR- Int+6 Dex-4} It affects your intelligence (+6). It affects your dexterity (-4). It affects your resistance to hostile enchantments. It lets you turn invisible. (55, 0, D) the +8 trident of the Octopus King {venom, rElec rPois MR+} It poisons the flesh of those it strikes. It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. (55, 1, D) a tin of tremorstones (3/3) (55, 12, D) a +5 trident of protection (55, 13, D) an uncursed staff of poison (55, 16, D) a +1 whip of freezing a +0 robe (55, 18, D) a +1 scimitar of flaming an uncursed ring of see invisible (55, 20, D) a +3 trident of freezing a +1 hunting sling of flaming a +2 leather armour of magic resistance a wand of random effects (15) (55, 24, D) a book of Maledictions (56, 17, D) a +0 scythe (unseen) (56, 18, D) a +3 dire flail of protection a cursed +0 scale mail (57, 18, D) a +2 kite shield of reflection a +4 quarterstaff of chaos (58, 40, D) a +0 plate armour (59, 37, D) a +0 war axe (59, 38, D) a +2 broad axe a +0 chain mail (59, 39, D) a +2 bardiche a +0 chain mail (59, 40, D) a +5 double sword the +9 spear "Gram" {antimagic, rN+ MP+9} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It protects you from negative energy. It affects your magic capacity (+9). a +0 chain mail a +0 kite shield (59, 41, D) a +2 great sword a +0 chain mail a +0 halberd a +0 chain mail (60, 37, D) a +3 broad axe (61, 0, D) a +0 dagger (still there?) a cursed ring of attention (still there?) (61, 8, D) an uncursed ring of fire (61, 26, D) a +2 long sword of holy wrath (61, 27, D) a +0 dire flail a +0 chain mail (61, 36, D) the ring "Vuheidw Unef" {rElec Int+3 Stlth+} [ring of stealth] It affects your intelligence (+3). It insulates you from electricity. It makes you more stealthy. (61, 38, D) a +2 great sword of electrocution a +0 plate armour (61, 39, D) a +0 battleaxe a cursed -1 chain mail an uncursed ring of resist corrosion (62, 0, D) a +0 club (still there?) a +4 broad axe of electrocution (still there?) (62, 1, D) a +0 dagger a +0 leather armour the +0 scale mail of Ejaep {*Contam rF+ rC+++} It protects you from fire. It renders you almost immune to cold. It causes magical contamination when unequipped. (62, 8, D) a +0 robe an uncursed staff of poison (62, 10, D) a +2 short sword of venom a +0 leather armour a +5 trident of flaming (62, 11, D) a +0 longbow (62, 16, D) a +6 ring of strength an uncursed amulet of the acrobat (62, 17, D) a +2 hunting sling of freezing (62, 26, D) a +0 antimagic broad axe (62, 28, D) a +0 flail a +0 leather armour (62, 36, D) a +1 leather armour of fire resistance (62, 38, D) a +0 arbalest (62, 40, D) a +0 great mace a +2 hunting sling of flaming a +0 plate armour (63, 0, D) a +0 dagger a +0 robe (63, 18, D) a +0 short sword a +0 leather armour (63, 20, D) a +0 longbow a +0 short sword of protection a +0 leather armour (63, 26, D) a +2 scale mail of poison resistance a +0 dagger a +0 robe (63, 27, D) a cursed -2 falchion a book of Dreams (63, 28, D) a cursed -3 war axe a +0 chain mail (63, 36, D) a +2 vorpal hand crossbow (64, 20, D) a +0 dagger (64, 21, D) a +0 rapier (64, 26, D) an uncursed staff of fire (64, 27, D) a +0 club a lightning rod (4/4) (64, 28, D) a +0 dagger a +0 robe (65, 26, D) a lightning rod (4/4) (65, 27, D) a +0 falchion (66, 18, D) a +0 rapier (unseen) (67, 0, D) a lightning rod (4/4) (69, 36, D) the +4 skin of Zhor {Englaciate rC+++ SInv} It renders you almost immune to cold. It lets you see invisible. a +5 fustibalus +5 fire dragon scales (69, 40, D) a +0 falchion (69, 42, D) a +0 hand axe (70, 36, D) a +2 mace of holy wrath (70, 37, D) a +2 chain mail of cold resistance (70, 42, D) a +0 long sword (71, 17, D) an uncursed staff of cold (71, 27, D) an uncursed ring of flight a +6 ring of dexterity a +6 ring of dexterity (71, 36, D) an uncursed staff of air (71, 37, D) a +6 triple crossbow of flaming (71, 38, D) a +0 dagger (71, 40, D) a +0 dagger (71, 41, D) a +0 dire flail (72, 8, D) a +2 leather armour of cold resistance (72, 9, D) a phial of floods (72, 16, D) an uncursed staff of air (72, 17, D) a cursed ring of attention (72, 26, D) an uncursed staff of energy (72, 37, D) the +5 great mace of Gluttony {speed, +Blink +Inv rF+} Attacks with this weapon are significantly faster. It protects you from fire. It lets you turn invisible. It lets you blink. (73, 16, D) the Reference Book on the Blaze and Black Arts Spells Type Level Known a - Pain Necromancy 1 yes b - Inner Flame Hexes/Fire 3 yes c - Sticky Flame Conjuration/Fire 4 yes d - Fireball Conjuration/Fire 5 yes e - Agony Necromancy 5 yes (73, 26, D) the cursed +0 leather armour "Jelag" {Int+3 SInv} It affects your intelligence (+3). It lets you see invisible. It has a curse placed upon it. (73, 36, D) a +4 dagger of pain (73, 41, D) a +0 club (75, 1, D) a +2 plate armour of magic resistance