MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Elyvilon opposes the use of such an evil item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an unholy item. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an evil item. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an evil item. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Elyvilon disapproves of the use of such an item. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +0 dagger (still there?) a +1 great sword of freezing (still there?) (63, 1, D) a +0 scale mail (still there?) a scroll of brand weapon (still there?) (67, 1, D) a +0 club (still there?) an uncursed ring of magical power (still there?) (69, 1, D) a +0 dagger a +0 robe an orc corpse (rotten by now) (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 cutlass a +5 dagger (61, 2, D) a +0 dagger a +0 robe (62, 2, D) a +1 trident of venom (68, 2, D) a +0 dagger a +0 robe (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (64, 4, D) a +0 ring mail (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (10, 7, D) a wand of draining (5) (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 fire dragon armour a +5 plate armour (63, 9, D) the cursed +1 mace of the Sky {crush, rElec rN+} It inflicts extra damage upon your enemies. It insulates you from electricity. It protects you from negative energy. It has a curse placed upon it. (70, 9, D) an uncursed ring of flight (71, 9, D) a +0 war axe of freezing (72, 9, D) a +1 scale mail of magic resistance (63, 11, D) a ball python corpse (rotten by now) (61, 17, D) a +0 trident of protection (62, 17, D) a +2 antimagic glaive (64, 17, D) a tome of Destruction (71, 17, D) the ring "Otuupoit" {rF- EV+1 Str+2 Stlth++} [ring of evasion] It affects your evasion (+1). It affects your strength (+2). It makes you vulnerable to fire. It makes you much more stealthy. (73, 17, D) a disc of storms (62, 18, D) a plain deck of wonders (63, 18, D) a tome of Destruction a +2 great mace of holy wrath (64, 18, D) a lantern of shadows (73, 18, D) a +1 cutlass of speed (72, 22, D) a cursed +1 falchion a +0 robe (61, 27, D) a book of Power (62, 27, D) a +1 morningstar of draining (63, 27, D) Borgnjor's Guide on Stolen Souls Spells Type Level Regeneration Charms/Necromancy 3 Animate Dead Necromancy 4 Twisted Resurrection Necromancy 5 Elyvilon opposes the use of such an evil item. (64, 27, D) a +1 arbalest of flaming (65, 27, D) a lamp of fire (71, 27, D) a +4 blowgun (72, 27, D) an uncursed staff of wizardry (62, 28, D) a +1 war axe of flaming (63, 28, D) Sif Muna's Handbook of Cold and Confrontation Spells Type Level Freeze Ice 1 Throw Frost Conjuration/Ice 2 Ice Form Ice/Transmutation 4 Metabolic Englaciation Hexes/Ice 5 Freezing Cloud Conjuration/Ice/Air 6 (64, 28, D) a +4 dagger of distortion (71, 28, D) an uncursed ring of poison resistance (73, 28, D) the Catalogue of Arcane Weapons and the Birds Spells Type Level Throw Icicle Conjuration/Ice 4 Lightning Bolt Conjuration/Air 5 Silence Hexes/Air 5 Conjure Ball Lightning Conjuration/Air 6 a +6 ring of intelligence a +1 robe