MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Elyvilon opposes the use of such an evil item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an unholy item. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an evil item. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an evil item. the +0 Sword of Power the +8 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Elyvilon disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (67, 1, D) the cursed +9 dagger "Qodabusk" {pain, +Blink} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you blink. It has a curse placed upon it. Elyvilon opposes the use of such an evil item. (69, 1, D) an uncursed staff of conjuration (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) an uncursed ring of poison resistance (63, 2, D) an arrow (73, 2, D) a cursed staff of earth (75, 2, D) a +0 dagger a +0 robe (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (62, 3, D) a +0 arbalest 18 bolts an arrow (64, 3, D) a bolt (74, 3, D) a +0 dagger (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (62, 4, D) 3 arrows a bolt (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (10, 7, D) a wand of draining (5) (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (61, 9, D) a lamp of fire (62, 9, D) a +2 spear of flaming (71, 9, D) the +2 leather armour of Duty {Str+1 Dex+3 Int+4} It affects your strength (+1). It affects your intelligence (+4). It affects your dexterity (+3). (62, 10, D) an uncursed staff of power (70, 10, D) a +3 plate armour of positive energy (72, 10, D) Godow's Collected Works on Ashen Protection Spells Type Level Sandblast Earth 1 Song of Slaying Charms 2 Sure Blade Hexes/Charms 2 Control Teleport Charms/Translocation 4 Bolt of Magma Conjuration/Fire/Earth 5 (71, 13, D) a +2 shortbow of flaming (62, 17, D) an uncursed staff of death (63, 17, D) a +0 flail of crushing (64, 17, D) an uncursed staff of power (71, 17, D) a lantern of shadows (72, 17, D) an uncursed staff of power (73, 17, D) an uncursed staff of earth (62, 18, D) a book of Geomancy (63, 18, D) a +2 arbalest of flaming (64, 18, D) an uncursed staff of fire (71, 18, D) an uncursed staff of wizardry (72, 22, D) a cursed +0 spear (61, 27, D) Kurett's Catalogue of Fetching Enhancements Spells Type Level Repel Missiles Charms/Air 2 Confuse Hexes 3 Tukima's Dance Hexes 3 Excruciating Wounds Charms/Necromancy 5 Iskenderun's Battlesphere Conjuration/Charms 5 (62, 27, D) an uncursed staff of earth (63, 27, D) the +2 hat of the Alchemist {rElec rF+ rC+ MR+} It protects you from fire. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. (64, 27, D) a scroll of fog (65, 27, D) a tome of Destruction (71, 27, D) a +0 vampiric halberd (72, 27, D) an uncursed staff of earth (73, 27, D) a manual of Maces & Flails (62, 28, D) a plain deck of destruction (63, 28, D) an uncursed ring of protection from cold (64, 28, D) a plain deck of defence (71, 28, D) a book of Wizardry (73, 28, D) the cursed +1 broad axe "Plaocsor" {freeze, +Inv rF- MR++} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (72, 30, D) a +0 dagger a +0 robe (63, 33, D) a shapeshifter corpse