MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Elyvilon opposes the use of such an evil item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an unholy item. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an evil item. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an evil item. the +0 Sword of Power the +15 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Elyvilon disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (68, 1, D) a +0 trident (still there?) a +0 vampiric whip (still there?) (69, 1, D) a +0 hand crossbow of freezing (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (67, 2, D) a +0 mace (68, 2, D) a +0 hand axe (75, 2, D) a +3 great sword of electrocution (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (74, 3, D) a +0 long sword (unseen) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (10, 7, D) a wand of draining (5) (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (61, 9, D) a +4 executioner's axe of electrocution (62, 9, D) the +3 scale mail of Disaster {rPois} It protects you from poison. (63, 9, D) the cursed -1 scythe of Tortfeasance {slice, rC+} It inflicts extra damage upon your enemies. It protects you from cold. It has a curse placed upon it. (71, 9, D) the cursed -1 hand crossbow of Miraur {venom, Str+1} It poisons the ammo it fires. It affects your strength (+1). It has a curse placed upon it. (72, 9, D) a +3 antimagic falchion (62, 10, D) a book of Geomancy (72, 10, D) a +1 shortbow of flaming (61, 17, D) the ring of Cipruesm {MR+ Int+2} [ring of protection from magic] It affects your intelligence (+2). It affects your resistance to hostile enchantments. (62, 17, D) the +7 flail "Gargoyle's Bane" {crush, rPois Dex+1 Stlth+} It inflicts extra damage upon your enemies. It affects your dexterity (+1). It protects you from poison. It makes you more stealthy. (63, 17, D) a crystal ball of energy (71, 17, D) an uncursed staff of power (72, 17, D) a +0 pair of gloves of strength (62, 18, D) a ring of the Octopus King {AC+1 EV+1 Str+1 Dex+1 Int+1 Stlth+} [ring of stealth] It affects your AC (+1). It affects your evasion (+1). It affects your strength (+1). It affects your intelligence (+1). It affects your dexterity (+1). It makes you more stealthy. (63, 18, D) a +6 dire flail of holy wrath (64, 18, D) a lantern of shadows (71, 18, D) Viuthri's Beginning Course on the Arcane Arts Spells Type Level Infusion Charms 1 Magic Dart Conjuration 1 Freeze Ice 1 *Summon Butterflies Summoning 1 Apportation Translocation 1 (72, 18, D) the cursed -1 scale mail of the Land of Plenty {rC+} It protects you from cold. It has a curse placed upon it. (73, 18, D) a cursed amulet of resist mutation (61, 27, D) a book of Transfigurations (62, 27, D) a disc of storms (63, 27, D) a plain deck of destruction (64, 27, D) an uncursed ring of protection from magic (65, 27, D) a +3 hunting sling of flaming (71, 27, D) an uncursed staff of conjuration (72, 27, D) a +0 short sword a +0 leather armour an uncursed staff of air (73, 27, D) a Grand Grimoire (62, 28, D) the cursed -1 cloak "Onemuemn" {Str+3 Dex-3} It affects your strength (+3). It affects your dexterity (-3). It has a curse placed upon it. (63, 28, D) a +2 plate armour of fire resistance (64, 28, D) a +1 pair of gloves of dexterity (71, 28, D) a +1 robe of positive energy (73, 28, D) a +0 battleaxe of flaming (62, 29, D) a +0 shortbow 13 arrows (62, 30, D) an arrow (72, 32, D) a +0 plate armour a +0 morningstar of protection a +0 shield (63, 34, D) 3 tomahawks 5 arrows (50, 37, D) a stone of tremors (51, 37, D) a +0 dagger (52, 37, D) a cursed amulet of inaccuracy (53, 37, D) a book of the Sky (54, 37, D) an uncursed staff of wizardry (60, 37, D) a Young Poisoner's Handbook (61, 37, D) the +2 chain mail of the Trilobite {rF++} It greatly protects you from fire. (62, 37, D) a book of Hinderance (63, 37, D) a cursed +2 rod of clouds (9/9) (70, 37, D) a phial of floods (72, 37, D) an uncursed staff of earth (73, 37, D) a +2 ring mail of fire resistance (49, 38, D) a +0 hunting sling of flaming (51, 38, D) a manual of Slings (52, 38, D) a phial of floods (53, 38, D) an ornate deck of wonders (59, 38, D) a +2 broad axe of freezing (61, 38, D) an uncursed staff of earth (62, 38, D) a +1 pair of gloves of archery (63, 38, D) the +4 scimitar of Cataclysm {distort, Dex+1 Int+2} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+2). It affects your dexterity (+1). (70, 38, D) a +2 robe of positive energy a +6 ring of dexterity a +6 ring of dexterity a +1 robe a book of Beasts (71, 38, D) a +0 dire flail a cursed +0 chain mail (72, 38, D) a +3 war axe of chopping (73, 38, D) a +2 long sword of draining (62, 40, D) a +2 great sword of flaming (70, 40, D) a +0 halberd a +0 chain mail 3 chunks of human flesh (rotten by now) (61, 43, D) 5 rotting chunks of centaur flesh 2 scrolls of brand weapon 5 large rocks a cyclops skeleton (71, 43, D) a bolt (73, 43, D) a cursed -3 battleaxe a +0 chain mail (60, 44, D) a +0 giant spiked club a +0 giant club (61, 44, D) a +2 great sword of flaming a large rock a +0 giant club a +0 dire flail (62, 44, D) a +0 giant spiked club a +0 giant spiked club (71, 44, D) a large rock a bolt (72, 44, D) a +0 long sword a +0 plate armour (73, 44, D) a +7 great sword of protection a +0 arbalest 14 bolts a +0 chain mail (61, 45, D) 2 large rocks