MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Elyvilon opposes the use of such an evil item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an unholy item. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an evil item. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an evil item. the +0 Sword of Power the +13 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Elyvilon disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (19, 1, D) a book of Wizardry (20, 1, D) the +8 trident of the Boiling Point {antimagic, rElec} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It insulates you from electricity. (21, 1, D) the Incunabulum of Ashen Moulding Spells Type Level Beastly Appendage Transmutation 1 Stoneskin Transmutation/Earth 2 Leda's Liquefaction Hexes/Earth 4 Ice Form Ice/Transmutation 4 Alistair's Intoxication Transmutation/Poison 4 Ignite Poison Fire/Transmutation 5 (22, 1, D) a legendary deck of changes (23, 1, D) the Tome of Beguiling Spells Type Level Confusing Touch Hexes 2 Ensorcelled Hibernation Hexes/Ice 2 Spectral Weapon Hexes/Charms 3 Confuse Hexes 3 Fulminant Prism Conjuration/Hexes 4 Silence Hexes/Air 5 (25, 1, D) Uriteam's Papyrus of Talismans Spells Type Level Shroud of Golubria Charms/Translocation 2 Control Teleport Charms/Translocation 4 Haste Charms 6 (26, 1, D) an uncursed staff of poison (28, 1, D) a +0 leather armour (29, 1, D) a book of Wizardry (35, 1, D) an uncursed staff of poison (36, 1, D) an uncursed staff of cold (37, 1, D) a +2 scale mail of poison resistance (39, 1, D) a +1 vampiric scythe (40, 1, D) the Incunabulum of Ashen Aid Spells Type Level Infusion Charms 1 Petrify Transmutation/Earth 4 Warp Weapon Charms/Translocation 5 Iskenderun's Battlesphere Conjuration/Charms 5 Lee's Rapid Deconstruction Earth 5 (41, 1, D) the +4 swamp dragon armour "Witrid" {rPois Stlth+} It protects you from poison. It makes you more stealthy. (49, 1, D) a +6 rod of striking (9/9) (50, 1, D) a lamp of fire (53, 1, D) a disc of storms (54, 1, D) a book of Envenomations (55, 1, D) a +7 giant club (61, 1, D) a Necronomicon (62, 1, D) a +2 broad axe of pain (67, 1, D) a +1 battleaxe of freezing (68, 1, D) the Volume of Harmful Darkness Spells Type Level Animate Skeleton Necromancy 1 Vampiric Draining Necromancy 3 Bolt of Draining Conjuration/Necromancy 5 Twisted Resurrection Necromancy 5 Freezing Cloud Conjuration/Ice/Air 6 Elyvilon opposes the use of such an evil item. (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (19, 2, D) a +0 chain mail of cold resistance (21, 2, D) a legendary deck of changes (22, 2, D) the -2 leather armour "Stel" {Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). (23, 2, D) a book of Ice (26, 2, D) a +0 leather armour (27, 2, D) the ring of Qeleotyavo {MP+9 Str-5 Int+2} [ring of magical power] It affects your strength (-5). It affects your intelligence (+2). It affects your magic capacity (+9). the ring of Thruynwumopp {SustAb Dex+2 Int+3} [ring of sustain abilities] It sustains your strength, intelligence and dexterity. It affects your intelligence (+3). It affects your dexterity (+2). a +6 ring of intelligence a wand of disintegration (0) (28, 2, D) a +0 leather armour (29, 2, D) a book of Control (36, 2, D) a plain deck of destruction (37, 2, D) The Second Course in Magic Spells Type Level Lightning Bolt Conjuration/Air 5 Bolt of Magma Conjuration/Fire/Earth 5 Lee's Rapid Deconstruction Earth 5 Silence Hexes/Air 5 Metabolic Englaciation Hexes/Ice 5 Agony Necromancy 5 (38, 2, D) a lamp of fire (40, 2, D) a +2 war axe of chopping (41, 2, D) Ozocubu's Incunabulum of the Glacier Spells Type Level Condensation Shield Ice 4 Bolt of Cold Conjuration/Ice 6 Simulacrum Ice/Necromancy 6 (42, 2, D) a +3 chain mail of cold resistance (50, 2, D) a +2 trident of piercing (51, 2, D) a +1 dagger of venom (52, 2, D) a phial of floods (53, 2, D) a cursed amulet of inaccuracy (54, 2, D) a +4 plate armour of poison resistance (55, 2, D) a +0 dagger of holy wrath (68, 2, D) a +0 shortbow 23 arrows (69, 2, D) a +0 shortbow 15 arrows (70, 2, D) a +0 shortbow (unseen) (73, 2, D) the Compendium of Battle Magic Spells Type Level Throw Frost Conjuration/Ice 2 Iskenderun's Battlesphere Conjuration/Charms 5 Freezing Cloud Conjuration/Ice/Air 6 (75, 2, D) a lantern of shadows (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (27, 3, D) 4 large rocks a stone giant corpse (skeletalised by now) (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (27, 4, D) a +0 longbow a +4 chain mail of magic resistance 48 arrows an elf corpse (skeletalised by now) (28, 4, D) an arrow (29, 4, D) a +0 longbow 18 arrows (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (28, 6, D) a steel javelin (4, 7, D) a +3 large shield a +3 shield a +3 buckler (10, 7, D) a wand of draining (5) (27, 7, D) a +0 arbalest 7 bolts a large rock 4 arrows (4, 8, D) a +5 crystal plate armour a +5 gold dragon armour a +5 ice dragon armour a +5 plate armour (45, 8, D) a +3 flail a +0 robe (26, 9, D) an arrow (31, 9, D) 2 javelins of penetration 10 large rocks 6 poisoned arrows 12 steel javelins 16 bolts 29 arrows (62, 9, D) a disc of storms (63, 9, D) a cursed -3 ring of strength (71, 9, D) a +0 mace (31, 10, D) a bolt a steel javelin 2 arrows 2 large rocks (62, 10, D) an uncursed staff of air (72, 10, D) a +7 giant spiked club (26, 11, D) a +0 shortbow 4 arrows (30, 11, D) a +0 arbalest 21 bolts a +0 longbow the +2 robe of Freedom {Dex+4 Slay+6} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+6). 41 arrows a yaktaur corpse (skeletalised by now) an elf corpse (skeletalised by now) (31, 11, D) a +0 shortbow 12 arrows 2 javelins of penetration a centaur corpse (skeletalised by now) (27, 12, D) 2 large rocks 4 arrows (29, 12, D) a bolt a large rock 3 arrows 5 poisoned arrows (30, 12, D) a +4 arbalest 12 bolts a poisoned arrow (31, 12, D) 3 bolts (2, 13, D) a +2 shortbow of freezing (3, 13, D) the +2 plate armour of the Tarantula {rF+ Curse} It protects you from fire. It may recurse itself when equipped. (4, 13, D) a +2 robe of fire resistance (5, 13, D) a crystal ball of energy (6, 13, D) a manual of Throwing (7, 13, D) a +0 great sword of electrocution (8, 13, D) a cursed ring of loudness (9, 13, D) an uncursed ring of see invisible (10, 13, D) a plain deck of destruction (12, 13, D) an uncursed staff of earth (27, 13, D) a +0 arbalest a +4 vampiric trident 6 bolts a +0 longbow 3 arrows of dispersal (28, 13, D) an arrow a +0 shortbow 4 poisoned arrows (29, 13, D) a +2 shortbow of flaming an arrow an uncursed amulet of warding a cursed +0 arbalest a +2 spear of freezing 18 bolts an uncursed ring of teleport control (30, 13, D) a bolt a +0 spear 11 javelins of penetration a +1 leather armour of cold resistance a large rock (31, 13, D) a bolt (49, 13, D) a book of Changes (50, 13, D) a +2 short sword of speed (51, 13, D) a book of Air (54, 13, D) a crystal ball of energy (55, 13, D) a crystal ball of energy (70, 13, D) a +1 dagger of flaming a +0 robe a +2 shield of fire resistance (71, 13, D) a +0 flail (2, 14, D) an uncursed ring of ice (3, 14, D) a +2 flail of protection (4, 14, D) a +2 great sword of draining (5, 14, D) an uncursed staff of conjuration (6, 14, D) a +1 scimitar of draining (7, 14, D) a book of Necromancy (8, 14, D) a plain deck of destruction (9, 14, D) a cursed amulet of inaccuracy (11, 14, D) a +4 blowgun (12, 14, D) a book of Battle (31, 14, D) a poisoned arrow (52, 14, D) an uncursed staff of conjuration (54, 14, D) a +4 plate armour of poison resistance (55, 14, D) an uncursed staff of power (2, 15, D) a +3 leather armour of cold resistance (3, 15, D) a +5 hand crossbow of flaming (4, 15, D) a +1 glaive of chopping (5, 15, D) a +2 claymore of protection (6, 15, D) the ring "Usarunaq" {Dex+4 Int+3} [ring of intelligence] It affects your intelligence (+3). It affects your dexterity (+4). (7, 15, D) an uncursed staff of earth (8, 15, D) a stone of tremors (9, 15, D) the +3 robe of Clouds {+Fly rElec} It insulates you from electricity. It lets you fly. (35, 15, D) a lamp of fire (36, 15, D) a +0 dagger (37, 15, D) a +0 leather armour (38, 15, D) a +0 club (39, 15, D) a +0 whip (41, 15, D) a +0 dagger (43, 15, D) a book of the Earth (35, 16, D) a plain deck of wonders (36, 16, D) a +0 club (37, 16, D) an uncursed staff of earth (38, 16, D) a +0 hand axe (39, 16, D) a +1 spear of piercing a +0 ring mail of fire resistance a sack of spiders (40, 16, D) a +5 fire dragon armour (41, 16, D) a +6 ring of strength (42, 16, D) an uncursed amulet of warding (43, 16, D) a +1 hat (53, 16, D) a cursed +0 battleaxe a +0 robe (20, 17, D) an uncursed staff of power (22, 17, D) a +1 robe of the Archmagi (23, 17, D) the cursed +2 broad axe of the Warrior-Mage {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. It has a curse placed upon it. (24, 17, D) a +5 broad axe (25, 17, D) an uncursed ring of ice (26, 17, D) the Tome of Weightlessness Spells Type Level Shock Conjuration/Air 1 *Repel Missiles Charms/Air 2 Flight Charms/Air 3 Mephitic Cloud Conjuration/Poison/Air 3 *Summon Lightning Spire Summoning/Air 4 (27, 17, D) a book of Beasts (28, 17, D) the +7 Singing Sword (29, 17, D) a +1 robe of magic resistance (39, 17, D) a +0 flail a +0 plate armour (40, 17, D) a +2 cutlass of holy wrath a +0 leather armour (41, 17, D) a +1 whip of pain a +0 ring mail (61, 17, D) a phial of floods (62, 17, D) a crystal ball of energy (64, 17, D) a fan of gales (71, 17, D) an uncursed staff of conjuration (72, 17, D) an uncursed staff of fire (73, 17, D) a +6 ring of dexterity a +6 ring of dexterity a +1 robe the Tome of Bewitchment Spells Type Level Tukima's Dance Hexes 3 Enslavement Hexes 4 Darkness Hexes 7 (19, 18, D) a book of Burglary (20, 18, D) a +2 naga barding of cold resistance (22, 18, D) an uncursed staff of cold (23, 18, D) a +0 scimitar (24, 18, D) an uncursed staff of fire (25, 18, D) a +4 rod of shadows (12/12) (26, 18, D) a +2 falchion of freezing (27, 18, D) a tome of Destruction (29, 18, D) a scroll of brand weapon (39, 18, D) an uncursed staff of wizardry (42, 18, D) a +0 war axe a +0 chain mail the ring "Peyt" {Str+4 Stlth-} [ring of loudness] It affects your strength (+4). It makes you less stealthy. (63, 18, D) a +0 trident (64, 18, D) a +1 plate armour of poison resistance (71, 18, D) a +1 hand crossbow of flaming (73, 18, D) an uncursed staff of conjuration (25, 19, D) a +4 bastard sword of flaming (53, 20, D) a cursed -3 halberd (43, 21, D) the cursed +2 spear of Kikubaaqudgha's Hope {pain, +Inv} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It lets you turn invisible. It has a curse placed upon it. Elyvilon opposes the use of such an evil item. a +0 plate armour (44, 21, D) a +0 dagger (45, 21, D) a +1 hand crossbow of flaming a cursed -2 mace a +0 ring mail a +0 trident (44, 22, D) a +0 war axe a +0 chain mail a +0 falchion (63, 24, D) 2 arrows (14, 25, D) a +0 glaive (15, 25, D) a cursed -3 glaive (49, 25, D) an uncursed staff of power (50, 25, D) a manual of Stealth (51, 25, D) an uncursed staff of wizardry (52, 25, D) a +2 dire flail of crushing (55, 25, D) an uncursed staff of energy (14, 26, D) a +0 scimitar a +2 robe of magic resistance a +2 arbalest of flaming (50, 26, D) a +1 short sword of holy wrath (51, 26, D) the ring "Rycvivid" {MR+ Str+3} [ring of strength] It affects your strength (+3). It affects your resistance to hostile enchantments. (52, 26, D) an uncursed staff of cold (53, 26, D) the +6 hunting sling of Strategic Superiority {velocity, rElec} Any stone fired from it inflicts extra damage. It insulates you from electricity. (14, 27, D) a +3 scythe of freezing (30, 27, D) the +3 cutlass of Thyror {drain, +Fly rPois Dex+3 Stlth-} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+3). It protects you from poison. It lets you fly. It makes you less stealthy. Elyvilon opposes the use of such an evil item. (61, 27, D) a +2 rod of destruction (10/10) (62, 27, D) an uncursed ring of magical power (63, 27, D) a +2 spear of venom (64, 27, D) a scroll of brand weapon (65, 27, D) a +1 plate armour of magic resistance (71, 27, D) a crystal ball of energy (72, 27, D) a +0 dagger of venom (73, 27, D) an uncursed staff of conjuration (62, 28, D) a +4 falchion of protection (63, 28, D) a plain deck of changes (64, 28, D) the ring "Zeus" {+Fly rF+} [ring of flight] It protects you from fire. It lets you fly. (71, 28, D) the +9 morningstar of the Jolly Souls {crush, rElec Stlth++} It inflicts extra damage upon your enemies. It insulates you from electricity. It makes you much more stealthy. (73, 28, D) an uncursed staff of cold (27, 29, D) a +0 halberd (28, 29, D) a +0 trident a +1 greatsling of flaming (35, 29, D) the Almanac of Earth Spells Type Level Stoneskin Transmutation/Earth 2 Passwall Transmutation/Earth 3 Lee's Rapid Deconstruction Earth 5 (36, 29, D) a +0 leather armour (37, 29, D) a lamp of fire (38, 29, D) a +2 scimitar of holy wrath (39, 29, D) a +2 scimitar of slicing the cursed +7 halberd "Nueq" {flame, rF+} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It protects you from fire. It has a curse placed upon it. a plain deck of destruction (40, 29, D) a +0 leather armour (42, 29, D) a +0 dagger (43, 29, D) an uncursed staff of poison (44, 29, D) a +5 storm dragon armour (62, 29, D) a +0 falchion a +0 ring mail (64, 29, D) a +0 whip (35, 30, D) a +0 short sword (36, 30, D) a +0 dagger of venom (37, 30, D) the +8 arbalest of Caicu {flame, rPois rN+} It turns projectiles fired from it into bolts of flame. It protects you from poison. It protects you from negative energy. (38, 30, D) a +0 ring mail (39, 30, D) a +0 long sword (40, 30, D) an uncursed staff of poison (42, 30, D) a +0 short sword (still there?) a box of beasts (still there?) (43, 30, D) the +7 shortbow of a sewer {speed, rElec rC+ MR+ Stlth++} Attacks with this weapon are significantly faster. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It makes you much more stealthy. (34, 31, D) a +0 short sword (unseen) (38, 31, D) a +0 cutlass (40, 31, D) a +0 longbow 46 arrows a +0 leather armour a +0 short sword a +0 leather armour an uncursed ring of magical power (19, 33, D) an uncursed ring of protection from cold (20, 33, D) a +1 short sword of venom (21, 33, D) a manual of Maces & Flails (22, 33, D) a book of Burglary (23, 33, D) a +1 halberd of protection (24, 33, D) a +3 short sword of holy wrath (25, 33, D) the +2 buckler of Weirdness {rF+} It protects you from fire. (26, 33, D) an uncursed staff of death (27, 33, D) a +4 dagger of holy wrath (28, 33, D) a +2 scimitar of electrocution (29, 33, D) the Almanac of the Ashen Escort Spells Type Level Summon Butterflies Summoning 1 Stoneskin Transmutation/Earth 2 Abjuration Summoning 3 Leda's Liquefaction Hexes/Earth 4 Lee's Rapid Deconstruction Earth 5 *Summon Forest Summoning/Translocation 5 (41, 33, D) an arrow (44, 33, D) a +2 falchion of holy wrath (64, 33, D) a +0 hand axe a +0 leather armour (10, 34, D) a +6 spear of freezing (11, 34, D) a +0 long sword (12, 34, D) an uncursed staff of cold (13, 34, D) an arrow of flame (still there?) the +5 cutlass "Phalihadgh" {drain, rF+ Str+4} (still there?) A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from fire. Elyvilon opposes the use of such an evil item. (19, 34, D) a plain deck of wonders (20, 34, D) the +5 mace of Death {flame, MR+ Str+2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It affects your strength (+2). It affects your resistance to hostile enchantments. (21, 34, D) a +0 short sword (22, 34, D) a lamp of fire (23, 34, D) an uncursed amulet of resist mutation (24, 34, D) a +3 chain mail of fire resistance (25, 34, D) the Handbook of Helpful Evil Spells Type Level Animate Skeleton Necromancy 1 Pain Necromancy 1 Corpse Rot Necromancy 2 Regeneration Charms/Necromancy 3 Excruciating Wounds Charms/Necromancy 5 Elyvilon opposes the use of such an evil item. (26, 34, D) a +5 hand axe of chopping (27, 34, D) a +2 vampiric short sword (28, 34, D) a lantern of shadows (29, 34, D) a +1 scimitar of slicing (42, 34, D) an arrow a +0 cutlass a +0 cutlass the cursed -3 chain mail of Leaves {SInv} It enhances your eyesight. It has a curse placed upon it. (14, 35, D) an arrow (unseen) (21, 35, D) a manual of Staves (22, 35, D) a scroll of brand weapon (23, 35, D) a lantern of shadows (24, 35, D) a +2 quarterstaff of protection (25, 35, D) the Collected Works on Ensnaring Confrontation Spells Type Level Corona Hexes 1 Throw Frost Conjuration/Ice 2 Ensorcelled Hibernation Hexes/Ice 2 Mephitic Cloud Conjuration/Poison/Air 3 Lightning Bolt Conjuration/Air 5 Summon Mana Viper Hexes/Summoning 5 (26, 35, D) a +4 flail of holy wrath (27, 35, D) a lantern of shadows (12, 36, D) a +0 cutlass (unseen) (43, 36, D) a +1 glaive of chopping a +0 chain mail 2 arrows (9, 37, D) a +0 long sword (11, 37, D) a +0 long sword (unseen) (12, 37, D) a +0 dagger (unseen) (44, 37, D) 3 arrows (49, 37, D) a +3 spear of freezing (50, 37, D) a manual of Crossbows (51, 37, D) the +1 robe "Futribau" {+Fly Slay-6 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (-6). It enhances your eyesight. It lets you fly. (52, 37, D) a +4 rod of clouds (14/14) the Compendium of the Oath Spells Type Level Sure Blade Hexes/Charms 2 Slow Hexes 2 Ensorcelled Hibernation Hexes/Ice 2 Fulminant Prism Conjuration/Hexes 4 (53, 37, D) a +0 hand axe (54, 37, D) a +0 trident (60, 37, D) a +0 long sword (61, 37, D) a +0 dagger (62, 37, D) a +3 scale mail of positive energy a +6 ring of strength a book of Cantrips (63, 37, D) a plain deck of changes (69, 37, D) a +3 hand axe of chopping (72, 37, D) a plain deck of destruction (73, 37, D) a +3 ring mail of fire resistance (13, 38, D) a +9 rod of inaccuracy (9/9) (still there?) a +0 cutlass (still there?) (14, 38, D) 3 arrows (49, 38, D) an uncursed staff of air (50, 38, D) a +0 robe of magic resistance (51, 38, D) a phial of floods (52, 38, D) a +3 chain mail of fire resistance (53, 38, D) a +0 battleaxe (59, 38, D) a +0 short sword (60, 38, D) a +0 short sword (61, 38, D) the cursed -3 robe of the Land of Plenty {Str-4 Int+3} It affects your strength (-4). It affects your intelligence (+3). It has a curse placed upon it. (62, 38, D) a +0 cutlass (63, 38, D) a +2 ring of dexterity (72, 38, D) a plain deck of wonders (73, 38, D) a lamp of fire (13, 39, D) a +1 short sword of speed (still there?) the +8 Wrath of Trog {antimagic, *Rage} (still there?) It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It may make you go berserk in combat. (59, 39, D) an arrow (12, 40, D) a +0 cutlass (13, 40, D) an arrow (still there?) an arrow of flame (still there?) (14, 40, D) a +5 longbow (still there?) an arrow (still there?) (59, 40, D) an arrow (14, 41, D) a +0 longbow (still there?) 8 arrows (still there?) (52, 41, D) a +0 long sword the +7 glaive of Kakulol {chop, rElec SInv} It inflicts extra damage upon your enemies. It insulates you from electricity. It enhances your eyesight. (14, 42, D) a +0 cutlass (still there?) a +0 long sword (still there?) (15, 42, D) 45 arrows (51, 42, D) a +3 short sword of draining (52, 42, D) a +0 trident (12, 43, D) an arrow (15, 43, D) a +4 war axe (still there?) an arrow (still there?) (30, 43, D) a +1 scimitar of flaming (59, 43, D) a +0 dagger (60, 43, D) a +5 spear of piercing (61, 43, D) a +0 shortbow a +0 scimitar 18 arrows (30, 44, D) a +0 battleaxe (31, 44, D) a +0 battleaxe a cursed +0 robe (49, 44, D) a +0 hand axe (61, 44, D) a +0 longbow 23 arrows a cursed -1 leather armour (62, 44, D) the +3 scimitar of Cyfyskon {flame, Int+2} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. Big, fiery blades are also staple armaments of hydra-hunters. It affects your intelligence (+2). (28, 45, D) a +1 morningstar of pain a +0 shortbow 20 arrows a +0 chain mail (49, 45, D) a +0 scimitar (60, 45, D) a +4 war axe of electrocution (61, 45, D) 22 arrows (62, 45, D) a +4 vampiric battleaxe (15, 48, D) an arrow