MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). Elyvilon opposes the use of such an evil item. the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. the cursed +14 obsidian axe {chop, +Fly Str+3 SInv Curse} It inflicts extra damage upon your enemies. It affects your strength (+3). It enhances your eyesight. It lets you fly. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an unholy item. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an evil item. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. Elyvilon opposes the use of such an evil item. the +0 Sword of Power the +6 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. Elyvilon disapproves of the use of such an item. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a +4 morningstar of protection (67, 1, D) a tome of Destruction (68, 1, D) the cursed +1 whip of the Penguin {freeze, rF- SInv Stlth+} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It makes you vulnerable to fire. It enhances your eyesight. It makes you more stealthy. It has a curse placed upon it. (69, 1, D) an uncursed ring of protection from cold (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield a +3 shield a +3 buckler (4, 8, D) a +5 crystal plate armour a +5 storm dragon armour a +5 ice dragon armour a +5 plate armour (61, 9, D) the +7 great sword "Atutuidue" {antimagic, MR+ Dex+1} It disrupts the flow of magical energy around spellcasters and certain magical creatures (including the wielder). It affects your dexterity (+1). It affects your resistance to hostile enchantments. (62, 9, D) a +0 scale mail of poison resistance (70, 9, D) the cursed -5 robe of the Catamount {rC++} It greatly protects you from cold. It has a curse placed upon it. (71, 9, D) a +6 shortbow of flaming (72, 9, D) the cursed +7 shortbow "Pompe" {freeze, +Inv rF+ MR++} It turns projectiles fired from it into bolts of frost. It protects you from fire. It affects your resistance to hostile enchantments. It lets you turn invisible. It has a curse placed upon it. (6, 10, D) a +0 spear (62, 10, D) Iskenderun's Compendium of Confrontation Spells Type Level Conjure Flame Conjuration/Fire 3 Static Discharge Conjuration/Air 3 Venom Bolt Conjuration/Poison 5 Conjure Ball Lightning Conjuration/Air 6 (70, 10, D) a +6 blowgun (72, 10, D) the Guide on Air Spells Type Level *Repel Missiles Charms/Air 2 Lightning Bolt Conjuration/Air 5 Deflect Missiles Charms/Air 6 (62, 13, D) a +0 club a +0 chain mail a +0 whip (71, 17, D) the +0 chain mail of Eternal Vigilance {+Inv} It lets you turn invisible. (72, 17, D) a plain deck of changes (73, 17, D) a stone of tremors (72, 18, D) a book of Party Tricks (73, 18, D) the amulet "Ozuirph" {Stasis Str+3 Int+4} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your strength (+3). It affects your intelligence (+4). (71, 22, D) a bolt (72, 22, D) a large rock (71, 23, D) a +0 arbalest (unseen) (72, 24, D) 4 bolts of flame 5 large rocks 12 bolts