MordorOrchid the Dungeon (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 4, D) a +6 ring of dexterity a +6 ring of dexterity (10, 5, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (59, 36, D) an uncursed staff of cold (60, 36, D) an uncursed staff of poison (60, 37, D) 40 gold pieces (still there?) 40 gold pieces (still there?) (60, 40, D) 22 gold pieces (61, 0, D) the +2 chain mail "Soruire" {Int+3} It affects your intelligence (+3). (61, 3, D) a +0 dagger a +0 robe (61, 16, D) the +9 spear of Exquisite Death {elec, *Slow rC+ Dex+7} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (+7). It protects you from cold. It may slow you when you take damage. (61, 17, D) a +0 long sword a +0 plate armour (61, 26, D) a +0 robe of cold resistance (61, 36, D) an uncursed staff of air (61, 37, D) a book of Party Tricks (61, 38, D) 36 gold pieces (61, 39, D) 31 gold pieces (61, 41, D) 31 gold pieces (61, 42, D) 18 gold pieces an uncursed ring of see invisible (62, 0, D) a +2 mace of holy wrath (62, 4, D) a +0 ring mail (62, 8, D) an uncursed staff of wizardry (62, 9, D) an uncursed staff of poison (62, 16, D) a +0 dagger a +0 robe a +4 vampiric hand axe (62, 36, D) a manual of Bows (62, 37, D) a +3 bardiche of venom (63, 2, D) a +0 hand axe a +0 dagger a +0 robe (63, 8, D) a +3 dagger of venom (63, 16, D) a +0 dagger (63, 17, D) a +0 dagger a +0 robe (63, 18, D) a +0 halberd a +0 plate armour a +0 whip (63, 25, D) the +6 broad axe of Stickiness {freeze, *Noise rC+ Str+7 Int+4} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your strength (+7). It affects your intelligence (+4). It protects you from cold. It may make noises in combat. the +8 trident "Cegisyont" {elec, rPois Str+6} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+6). It protects you from poison. the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (63, 26, D) an uncursed staff of cold (63, 36, D) the Tome of Experimentation Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Swiftness Charms/Air 2 c - Conjure Flame Conjuration/Fire 3 d - Sticky Flame Conjuration/Fire 4 e - Bolt of Magma Conjuration/Fire/Earth 5 f - Silence Hexes/Air 5 (63, 37, D) a +5 plate armour of ponderousness (63, 39, D) 36 gold pieces (64, 16, D) a +0 dagger a +0 robe an uncursed staff of cold (64, 17, D) a +2 robe of positive energy (64, 26, D) an uncursed staff of wizardry (64, 27, D) an uncursed staff of fire (65, 26, D) the +8 storm bow {lightning, rElec Stlth-} It insulates you from electricity. It makes you less stealthy. (68, 0, D) the +3 ring mail of Hittyivaot {SInv} It lets you see invisible. (69, 36, D) an uncursed staff of cold (70, 8, D) a +4 morningstar of protection (70, 36, D) a manual of Crossbows (70, 37, D) a +5 flail of venom (71, 27, D) a +1 scale mail of poison resistance (71, 37, D) a lamp of fire (72, 9, D) an uncursed staff of cold (72, 16, D) an uncursed ring of poison resistance (72, 26, D) an uncursed staff of summoning (72, 27, D) a phial of floods (inert) (72, 36, D) an uncursed ring of insulation (72, 37, D) a +6 rapier of venom (73, 16, D) a +0 antimagic whip (73, 17, D) a +0 plate armour of cold resistance (73, 27, D) a +5 falchion of protection (73, 36, D) a +1 rapier of draining (74, 2, D) a +0 chain mail (75, 1, D) an uncursed staff of death (75, 2, D) a +0 club a +0 ring mail