MordorOrchid the Dungeon [Shop] Yfudam's Assorted Antiques a lamp of fire (1080 gold) a phial of floods (1080 gold) a scroll of enchant armour (202 gold) a scroll of remove curse (81 gold) 3 scrolls of remove curse (243 gold) the +7 chain mail of the Carpenter {rC- Regen+ Stlth+} (1104 gold) It makes you vulnerable to cold. It increases your rate of regeneration. It makes you more stealthy. [Shop] Guzylige's Gadget Shop a box of beasts (300 gold) a wand of flame (12) (78 gold) a phantom mirror (300 gold) a wand of polymorph (13) (84 gold) a phantom mirror (300 gold) a lamp of fire (600 gold) [Shop] Tuji's General Store a sack of spiders (480 gold) a +3 plate armour of fire resistance (720 gold) [Shop] Vobi's Assorted Antiques a scroll of remove curse (93 gold) a +2 shortbow of freezing (539 gold) the +5 shortbow of the Goat {venom, MR+} (1277 gold) It poisons the ammo it fires. It affects your resistance to hostile enchantments. a phial of floods (1240 gold) a +2 falchion of holy wrath (539 gold) [Shop] Sammiad's General Store 162 stones (259 gold) 127 poisoned needles (406 gold) a +3 chain mail of poison resistance (376 gold) a scroll of enchant armour (120 gold) a +3 rapier of draining (387 gold) a lamp of fire (640 gold) a +4 chain mail of cold resistance (504 gold) a +3 battleaxe of flaming (459 gold) [Shop] Lumeucuegu's Book Boutique a book of Burglary (1050 gold) a book of Minor Magic (280 gold) a book of Debilitation (560 gold) a book of Geomancy (490 gold) the Catalogue of Creation and the Traveller (1050 gold) Spells Type Level a - Blink Other Translocation 1 b - False Image Hexes/Summoning 3 c - Beckoning Translocation 3 d - Portal Projectile Translocation 3 e - Teleport Other Translocation 3 f - Summon Mana Viper Hexes/Summoning 5 a book of Alchemy (1050 gold) (2, 14, D) a lightning rod (4/4) (2, 15, D) a +3 blowgun (2, 16, D) an uncursed ring of protection from cold (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 14, D) a +0 quarterstaff of draining (3, 16, D) a phial of floods (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) the cursed +1 leather armour of Uwijacum {Int+3 SInv Stlth+} It affects your intelligence (+3). It lets you see invisible. It makes you more stealthy. It has a curse placed upon it. (4, 15, D) a +0 trident (4, 16, D) a book of Necromancy (4, 17, D) a +0 dire flail (4, 34, D) a fan of gales (2/2) (5, 14, D) a +2 double sword of draining (5, 15, D) an uncursed staff of earth (5, 16, D) the +3 hand crossbow of Ritih {velocity, rPois Str+5} Any bolt fired from it inflicts extra damage. It affects your strength (+5). It protects you from poison. (5, 17, D) a +1 hand axe of flaming (5, 34, D) a cursed amulet of inaccuracy (6, 14, D) a +2 fustibalus of freezing (6, 15, D) a +0 scimitar (6, 16, D) a +0 short sword (6, 17, D) a +0 glaive (6, 18, D) a +0 long sword (6, 34, D) a fan of gales (2/2) (7, 14, D) an uncursed staff of summoning an uncursed ring of wizardry the +6 quarterstaff "Ebool" {freeze, +Fly rPois Stlth-} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It protects you from poison. It lets you fly. It makes you less stealthy. a +6 ring of strength a +1 pair of boots of running the ring "Valadun" {*Corrode Str+4 Stlth--} [ring of attention] It affects your strength (+4). It may corrode you when you take damage. It makes you much less stealthy. (7, 15, D) a +0 rapier (7, 16, D) an uncursed staff of earth (7, 17, D) a +0 glaive (7, 19, D) a +0 short sword (7, 34, D) a scroll of brand weapon (8, 15, D) a sack of spiders (8, 16, D) a +2 dagger of draining (8, 17, D) a +0 long sword a +2 broad axe of flaming (8, 19, D) a +3 mace of protection (8, 34, D) a phial of floods (9, 14, D) a +0 scimitar (9, 15, D) the +3 ring mail "Joloceb" {rC+ Str+3 Slay+2} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from cold. (9, 16, D) a +0 cloak the +4 quarterstaff of Haifyrinn {crush, rF+ Int+3} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+3). It protects you from fire. a +2 demon whip of electrocution a cursed staff of fire (9, 34, D) a cursed +5 ring of strength (9, 39, D) 27 gold pieces (10, 0, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (10, 5, D) a +6 ring of dexterity a +6 ring of dexterity (10, 14, D) a +3 quarterstaff of crushing (10, 15, D) a +0 quarterstaff of draining (10, 16, D) a cursed ring of attention (10, 18, D) a +0 battleaxe (10, 20, D) a +0 halberd (10, 34, D) a cursed staff of summoning (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (11, 14, D) the +5 leather armour of the Furies {+Fly Dex+6} It affects your dexterity (+6). It lets you fly. (11, 16, D) a +3 dagger of speed (11, 17, D) the +7 quarterstaff of Fury {freeze, -Tele Dex+10 Stlth+} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your dexterity (+10). It prevents most forms of teleportation. It makes you more stealthy. (11, 34, D) the cursed +3 longbow of Frustration {elec, Int+5} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. It affects your intelligence (+5). It has a curse placed upon it. (11, 39, D) 22 gold pieces (11, 40, D) 27 gold pieces (12, 14, D) the ring "Orawoffya" {rElec rF+} [ring of protection from fire] It protects you from fire. It insulates you from electricity. (12, 15, D) a +0 halberd (12, 16, D) the +2 buckler "Oleylyl" {Str+4} It affects your strength (+4). (12, 17, D) a +0 mace (12, 34, D) an uncursed staff of death (13, 34, D) the +1 hat of the Bagpipe {rPois} It protects you from poison. (17, 2, D) a +0 leather armour a +0 short sword a +5 ring of dexterity (19, 16, D) an uncursed staff of cold (19, 17, D) a lightning rod (4/4) (19, 32, D) the ring "Orogg" {rF+ Slay+3} [ring of protection from fire] It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from fire. (19, 33, D) a +1 plate armour of fire resistance (20, 0, D) a phial of floods (20, 1, D) a +0 short sword (20, 16, D) a scroll of silence (20, 17, D) a manual of Bows (20, 32, D) the cursed +0 hat of Kufetz {Str+2} It affects your strength (+2). It has a curse placed upon it. (20, 33, D) a lightning rod (4/4) (21, 1, D) a +0 long sword (21, 16, D) a +6 dagger of holy wrath (21, 17, D) a phial of floods (21, 33, D) a fan of gales (2/2) (21, 34, D) a +1 battleaxe of freezing (22, 0, D) an uncursed ring of protection from magic (22, 1, D) an uncursed staff of summoning (22, 4, D) a +2 leather armour of fire resistance a +0 long sword a +0 shortbow a +0 short sword a +0 leather armour (22, 16, D) a lamp of fire (22, 32, D) a fan of gales (2/2) (22, 33, D) a +2 battleaxe of freezing 42 large rocks (22, 34, D) a +0 dire flail a +0 dire flail a sack of spiders (23, 0, D) a scroll of brand weapon (23, 16, D) a sack of spiders (23, 17, D) an uncursed staff of cold (23, 18, D) the +1 robe "Evvosmuxt" {Str+4 Dex+2} It affects your strength (+4). It affects your dexterity (+2). (23, 32, D) an uncursed staff of air (23, 33, D) a fan of gales (2/2) (23, 34, D) the +1 hat of a bailey {+Fly rPois rC+} It protects you from cold. It protects you from poison. It lets you fly. (23, 35, D) a cursed +0 dire flail a +0 dire flail (23, 36, D) 55 large rocks a +1 great sword of flaming (23, 38, D) a +3 antimagic lajatang (24, 0, D) a +1 dagger of venom (24, 1, D) a +7 ring of strength (24, 16, D) the +4 scale mail "Toucvasch" {Int-2 Slay+3 SInv} It affects your intelligence (-2). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It lets you see invisible. (24, 17, D) a +2 chain mail of fire resistance (24, 18, D) a +1 dire flail of protection (24, 32, D) a fan of gales (2/2) (24, 33, D) a +1 battleaxe of freezing (24, 34, D) 74 large rocks a +3 hand crossbow (24, 35, D) 64 large rocks (24, 36, D) a +0 battleaxe of freezing (24, 39, D) a +1 great sword of flaming 53 large rocks (24, 40, D) a +0 great sword of flaming a +0 dire flail a +0 dire flail (25, 0, D) a +0 dagger (25, 1, D) a +0 leather armour a +3 leather armour of cold resistance (25, 3, D) a +0 rapier of venom (25, 4, D) a +0 rapier (25, 6, D) a +0 leather armour a +4 shortbow a +3 short sword of venom (25, 16, D) the +0 leather armour "Fiocue" {-Cast rPois Regen+ Int-5} It affects your intelligence (-5). It protects you from poison. It prevents spellcasting. It increases your rate of regeneration. a +9 quick blade the +7 war axe "Pokek" {chop, *Rage Str+4 Dex+4} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+4). It affects your dexterity (+4). It may make you go berserk in combat. the +5 dagger of Wyrd {freeze, rElec Stlth+} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It insulates you from electricity. It makes you more stealthy. (25, 18, D) a +1 hand crossbow of velocity (25, 32, D) a +1 dagger of venom (25, 33, D) a +3 scale mail of fire resistance (25, 34, D) the +0 helmet "Bosaf" {*Drain Regen+ rCorr} It increases your rate of regeneration. It provides partial protection from all sources of acid and corrosion. It causes draining when unequipped. a +2 battleaxe of freezing (25, 39, D) a +0 great sword of flaming (26, 0, D) an uncursed staff of summoning (26, 1, D) an uncursed staff of cold (26, 4, D) a +0 long sword (26, 5, D) a +0 leather armour a +0 rapier (26, 16, D) a +4 arbalest of freezing (26, 32, D) a +0 battleaxe of freezing (26, 33, D) a +0 cloak a +5 lajatang of electrocution a +0 battleaxe of freezing (26, 34, D) an uncursed staff of summoning (26, 37, D) a +0 dire flail a +0 dire flail (27, 3, D) a +0 long sword (27, 4, D) a +0 rapier a +0 rapier a +0 leather armour (27, 5, D) a +0 ring mail a +4 long sword of freezing (27, 16, D) an uncursed amulet of faith (27, 17, D) a lamp of fire (27, 32, D) a +1 mace of holy wrath (27, 33, D) a +2 battleaxe of freezing (27, 34, D) 54 large rocks a +1 broad axe of electrocution (28, 1, D) an uncursed staff of summoning (28, 4, D) a +0 rapier a +0 rapier a +0 leather armour (28, 6, D) a +2 falchion of flaming (28, 16, D) a +4 morningstar of protection (28, 17, D) a cursed -4 ring of intelligence (28, 32, D) a +3 plate armour of fire resistance (28, 33, D) 62 large rocks a +1 battleaxe of freezing (28, 34, D) 39 large rocks (28, 38, D) a +0 dire flail a +0 great mace (29, 0, D) a +1 arbalest of velocity (29, 1, D) a lightning rod (4/4) (29, 16, D) a +1 plate armour of magic resistance (29, 17, D) a book of Unlife (29, 32, D) an uncursed staff of air (29, 33, D) 38 large rocks an uncursed ring of stealth (31, 3, D) a cursed -3 long sword (33, 35, D) an uncursed staff of death (34, 28, D) a +3 giant spiked club (35, 0, D) a +1 whip of venom (35, 14, D) a phial of floods (35, 15, D) a phial of floods (35, 28, D) a +0 quarterstaff of crushing (36, 0, D) a +3 dagger of venom (36, 1, D) an uncursed staff of earth (36, 14, D) the +1 scale mail of Ythraum {+Inv rF+++ rC-} It renders you almost immune to fire. It makes you vulnerable to cold. It lets you turn invisible. (36, 29, D) the +10 gold dragon scales of the Game of Kings {rPois rF+ rC+ MR+ Regen+} It protects you from fire. It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. It increases your rate of regeneration. (37, 1, D) an uncursed staff of death (37, 14, D) a +0 spear of piercing (37, 15, D) a +1 flail of protection (37, 28, D) a +2 morningstar of protection (37, 29, D) an uncursed staff of conjuration (38, 0, D) an uncursed ring of resist corrosion a +6 ring of intelligence the ring "Cosoho" {+Fly rElec} [ring of flight] It insulates you from electricity. It lets you fly. (38, 1, D) an uncursed staff of wizardry (38, 14, D) an uncursed staff of conjuration (38, 28, D) a cursed staff of wizardry (38, 29, D) an uncursed staff of summoning (39, 0, D) an uncursed ring of resist corrosion (39, 1, D) an uncursed staff of fire (39, 29, D) a +2 chain mail of fire resistance (40, 1, D) a +4 spear of pain (40, 14, D) a potion of degeneration a potion of flight a +2 short sword of holy wrath (40, 15, D) a +1 vampiric whip (40, 29, D) the +4 dagger "Utuihol" {venom, Int+4} It poisons the flesh of those it strikes. It affects your intelligence (+4). (41, 14, D) a +1 hunting sling of velocity (41, 15, D) a +1 long sword of electrocution (42, 1, D) an uncursed staff of death (42, 14, D) a sack of spiders (42, 15, D) the +3 short sword "Duikloer" {pierce, Int+2 Dex+6} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+2). It affects your dexterity (+6). (42, 29, D) the +8 morningstar "Kerhoi" {freeze, rC+ Str+4 Dex-4 SInv} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your strength (+4). It affects your dexterity (-4). It protects you from cold. It lets you see invisible. (43, 14, D) a manual of Short Blades (43, 15, D) the cursed +0 arbalest "Riennece" {flame, rC+ MP-9 Int+4} It causes projectiles fired from it to surge with flame as they hit, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your intelligence (+4). It protects you from cold. It affects your magic capacity (-9). It has a curse placed upon it. (43, 28, D) an uncursed ring of flight (44, 28, D) the +2 great sword of Youthful Indiscretion {protect, MP+9 Int+4 Dex+2 SInv} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your intelligence (+4). It affects your dexterity (+2). It affects your magic capacity (+9). It lets you see invisible. (49, 0, D) a +0 flail of protection (49, 1, D) an uncursed staff of cold (49, 12, D) a +1 leather armour of poison resistance (49, 24, D) an uncursed staff of cold (49, 36, D) a +3 vampiric spear (49, 37, D) an uncursed staff of summoning (50, 0, D) a +4 great sword of holy wrath (50, 1, D) a +2 ring mail of positive energy (50, 12, D) a +2 long sword of electrocution (50, 13, D) 4 scrolls of enchant weapon (50, 24, D) an uncursed staff of fire (50, 25, D) a +3 chain mail of cold resistance (50, 36, D) a fan of gales (2/2) (50, 37, D) a +6 rapier of venom (51, 0, D) an uncursed staff of conjuration (51, 1, D) an uncursed ring of poison resistance (51, 12, D) an uncursed staff of power (51, 13, D) a fan of gales (2/2) (51, 24, D) an uncursed staff of power (51, 25, D) a sack of spiders (51, 36, D) the +2 robe of Selad {rElec MR+++ Str-5 SInv} It affects your strength (-5). It insulates you from electricity. It affects your resistance to hostile enchantments. It lets you see invisible. (51, 37, D) a lightning rod (4/4) (52, 0, D) the cursed +1 chain mail "Ifes" {+Inv rElec rN+++ Int-4} It affects your intelligence (-4). It insulates you from electricity. It renders you almost immune to negative energy. It lets you turn invisible. It has a curse placed upon it. (52, 1, D) a cursed amulet of inaccuracy (52, 2, D) a +0 giant spiked club (52, 12, D) a +6 glaive of venom (52, 13, D) a +3 chain mail of fire resistance (52, 24, D) a +4 hand axe of draining (52, 25, D) the cursed +1 flail of Bodily Harmony {speed, rF+} Attacks with this weapon are significantly faster. It protects you from fire. It has a curse placed upon it. (52, 36, D) a +1 chain mail of magic resistance (53, 0, D) a lamp of fire (53, 1, D) a lamp of fire (53, 2, D) 51 large rocks a +0 giant club (53, 3, D) 94 large rocks (53, 12, D) a lightning rod (4/4) (53, 13, D) a sack of spiders (53, 24, D) an uncursed staff of power (53, 25, D) a +2 chain mail of cold resistance (53, 36, D) an uncursed staff of wizardry (53, 37, D) an uncursed staff of air (54, 0, D) a +2 mace of holy wrath (54, 1, D) a +5 glaive of chopping (54, 2, D) a +0 dire flail a +0 giant club (54, 3, D) a +0 giant club (54, 5, D) a +1 great sword of flaming (54, 13, D) an uncursed staff of poison (54, 24, D) a phial of floods (54, 25, D) a sack of spiders (54, 29, D) a +0 morningstar (55, 0, D) a phial of floods (55, 1, D) a +0 trident of protection (55, 2, D) a +0 giant club (55, 12, D) an uncursed staff of fire (55, 13, D) an uncursed staff of power (55, 24, D) a Young Poisoner's Handbook (55, 29, D) a +0 flail a +0 flail (55, 33, D) a +0 war axe (56, 5, D) a +0 giant spiked club (56, 33, D) a cursed -3 rapier (57, 31, D) a +0 long sword a +0 long sword a +0 morningstar (57, 32, D) a +0 trident a +0 long sword a +0 flail a +0 battleaxe (58, 38, D) a +0 robe a +0 buckler (59, 36, D) an uncursed ring of protection from fire (59, 37, D) a +2 long sword of holy wrath (60, 31, D) a +0 dagger a +0 leather armour (60, 36, D) the cursed +0 great mace of Overwhelming Force {crush, MR+ Int+4 Dex+4} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+4). It affects your dexterity (+4). It affects your resistance to hostile enchantments. It has a curse placed upon it. (60, 40, D) a +0 longbow a -3 quarterstaff (60, 41, D) an uncursed staff of air a +0 robe (61, 8, D) the +10 hunting sling of Reason {velocity, rElec} Any stone fired from it inflicts extra damage. It insulates you from electricity. (61, 9, D) a +0 dagger a +0 ring mail (61, 16, D) a cursed staff of summoning (61, 26, D) the +8 morningstar "Budoptos" {elec, rF+ Str+4 Int+3} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your intelligence (+3). It protects you from fire. (61, 36, D) an uncursed amulet of faith (61, 37, D) an uncursed staff of poison (61, 42, D) a +0 spear (62, 1, D) an uncursed ring of stealth (62, 4, D) a cursed -1 morningstar a +0 robe (62, 8, D) a +4 shortbow of flaming (62, 9, D) a +0 rapier a +0 leather armour a +0 morningstar of holy wrath (62, 17, D) a lightning rod (4/4) (62, 26, D) a lightning rod (4/4) (62, 27, D) an uncursed ring of poison resistance (62, 36, D) a +6 plate armour of ponderousness (62, 37, D) an uncursed staff of power (63, 0, D) a +2 plate armour of cold resistance (63, 8, D) a fan of gales (2/2) (63, 16, D) a +0 chain mail of cold resistance (63, 17, D) a cursed ring of stealth (63, 26, D) a +2 robe of the Archmagi (63, 27, D) a -2 shortbow a +0 dagger a +0 leather armour a +3 antimagic great sword (63, 28, D) a +0 long sword a +0 leather armour a +3 rapier (63, 36, D) an uncursed ring of protection from magic (64, 16, D) a cursed +0 falchion a +0 robe (64, 17, D) a cursed +1 halberd a +0 robe a +2 short sword of freezing (64, 28, D) a +0 dagger a +0 shortbow a +0 leather armour (64, 31, D) a +1 rapier of freezing a +0 ring mail (65, 26, D) an uncursed staff of wizardry (65, 27, D) a +0 dagger a +0 leather armour (68, 0, D) a +2 morningstar of venom (69, 0, D) an uncursed ring of poison resistance (69, 36, D) an uncursed staff of power (70, 9, D) a +2 spear of flaming (70, 18, D) a +0 trident (70, 37, D) a scroll of silence (71, 8, D) an uncursed staff of conjuration (71, 16, D) an uncursed staff of death (71, 17, D) an uncursed amulet of guardian spirit (71, 19, D) a +2 trident of freezing (71, 26, D) a +1 mace of protection (71, 27, D) a scroll of brand weapon (71, 28, D) a +0 long sword a +0 plate armour a cursed +0 club (71, 36, D) an uncursed amulet of the gourmand (72, 8, D) +2 gold dragon scales (72, 18, D) a +0 shortbow (72, 20, D) a +0 trident a +7 blowgun a +0 trident (72, 26, D) an uncursed ring of protection from magic (72, 27, D) the +7 quick blade of Floral Defence {distort, *Noise rPois rN+ Dex+5} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your dexterity (+5). It protects you from poison. It protects you from negative energy. It may make noises in combat. (72, 28, D) a +0 war axe a +0 chain mail a +0 halberd a +0 plate armour (72, 31, D) a +0 mace a +1 plate armour of fire resistance (72, 36, D) the +7 trident of Koshec {pierce, *Corrode rN+ Str+4} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your strength (+4). It protects you from negative energy. It may corrode you when you take damage. (73, 16, D) a manual of Staves (73, 17, D) a +3 arbalest of velocity (73, 27, D) a +3 ring of evasion (73, 28, D) a +6 ring of strength a +0 leather armour (73, 37, D) a +2 robe of resistance (75, 1, D) a +2 war axe of freezing