MordorOrchid the Dungeon [Shop] Ekapeob's Assorted Antiques a lamp of fire (1320 gold) a +4 great mace of protection (983 gold) a scroll of remove curse (99 gold) 2 potions of haste (660 gold) the +2 pair of boots of the Assassin {Detection Stab+ Stlth++} (1980 gold) It makes you much more stealthy. a potion of curing (82 gold) a +3 falchion of slicing (709 gold) 2 potions of curing (165 gold) [Shop] Kysugeja's Book Boutique a book of Air (525 gold) the Papyrus of Execration and Evil (810 gold) Spells Type Level a - Slow Hexes 1 b - Animate Skeleton Necromancy 1 c - Pain Necromancy 1 d - Spectral Weapon Hexes/Charms 3 e - Confuse Hexes 3 f - Inner Flame Hexes/Fire 3 g - Dispel Undead Necromancy 5 the Catalogue of the Badger (930 gold) Spells Type Level a - Flame Tongue Conjuration/Fire 1 b - Summon Butterflies Summoning 1 c - Summon Small Mammal Summoning 1 d - Conjure Flame Conjuration/Fire 3 e - Recall Summoning/Translocation 3 f - Aura of Abjuration Summoning 5 g - Steam Barrier Charms/Fire 6 a book of Cantrips (300 gold) a book of Unlife (975 gold) the Papyrus of Floating Shape Shifting (825 gold) Spells Type Level a - Shock Conjuration/Air 1 b - Static Discharge Air 3 c - Tree Form Hexes/Transmutation 4 d - Ice Form Ice/Transmutation 4 e - Chain Lightning Conjuration/Air 8 a book of Party Tricks (750 gold) a manual of Axes (1656 gold) a book of Callings (450 gold) a book of the Dragon (1350 gold) a book of Dreams (1125 gold) a book of Summonings (1050 gold) (0, 0, D) a +0 vampiric spear 308 javelins a +0 leather armour (1, -1, D) a lightning rod (4/4) (1, 1, D) a +2 spear of freezing 157 exploding tomahawks a +0 trident (2, -18, D) a +1 hunting sling of freezing (2, -17, D) a book of Conjurations (2, -1, D) a lamp of fire (2, 0, D) a +0 trident (2, 1, D) a book of Transfigurations (2, 3, D) a +0 leather armour a +0 trident (3, -37, D) an uncursed staff of power (3, -36, D) the amulet of Owaolo {Inacc +Fly} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It lets you fly. (3, -19, D) a +2 battleaxe of electrocution (3, -18, D) a phial of floods (3, -1, D) a +2 mace of protection (3, 0, D) a +4 executioner's axe of venom a +2 falchion of freezing (3, 2, D) a cursed +0 leather armour a +2 broad axe of draining (3, 3, D) a +0 leather armour 371 javelins the +8 frozen axe "Frostbite" {freezing cloud, *Noise +Fly rC+} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It protects you from cold. It lets you fly. It may make noises in combat. (3, 5, D) a +0 trident a +3 ring of intelligence (4, -49, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (4, -48, D) a +5 lajatang (4, -47, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, -37, D) a +0 long sword (4, -36, D) a +0 scimitar (4, -33, D) a +0 rapier a +0 cloak (4, -19, D) a +2 fustibalus of freezing (4, -18, D) the cursed +0 hunting sling "Jaomykhle" {venom, rPois Int+3 Stlth-} It poisons the ammo it fires. It affects your intelligence (+3). It protects you from poison. It makes you less stealthy. It has a curse placed upon it. (4, 0, D) a +0 robe a +1 trident of distortion a lamp of fire (4, 2, D) a +0 trident of protection a +6 hunting sling of freezing (5, -49, D) a +5 quick blade (unseen) (5, -48, D) a +5 giant spiked club (unseen) (5, -47, D) a +5 bardiche (unseen) (5, -46, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (5, -44, D) a +3 large shield (unseen) (5, -43, D) a +5 crystal plate armour (unseen) (5, -37, D) a cursed +0 war axe a +0 glaive of pain a +0 cloak a book of Clouds (5, -36, D) a +2 mace of venom a +0 short sword a book of Debilitation (5, -35, D) a +0 mace a +0 whip a +1 cloak a scroll of brand weapon (5, -19, D) a sack of spiders (5, -18, D) the +7 dagger "Ziytziab" {vamp, Str+2} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+2). (5, -17, D) a +4 scale mail of magic resistance (5, -1, D) a +0 trident an uncursed ring of wizardry (5, 0, D) a +0 leather armour 285 javelins a +2 spear of freezing (5, 1, D) a +0 spear a +0 trident (5, 2, D) 239 javelins a +0 spear a +0 scale mail of cold resistance (6, -37, D) a +0 short sword a +0 cloak (6, -36, D) a +0 short sword the ring "Zyuloluhi" {rF+ rN+ MR- Str+8 Int+3} [ring of strength] It affects your strength (+8). It affects your intelligence (+3). It protects you from fire. It protects you from negative energy. It affects your resistance to hostile enchantments. a +2 spear of flaming a +0 mace (6, -35, D) an uncursed staff of power (6, -34, D) a +0 mace a +0 war axe (6, -19, D) a +2 robe of magic resistance (6, -17, D) the ring of Howyjum {rPois MR- AC+2 Dex+4} [ring of protection] It affects your AC (+2). It affects your dexterity (+4). It protects you from poison. It affects your resistance to hostile enchantments. (6, -1, D) a +0 leather armour a +6 spear of freezing the cursed +1 quick blade of Hepliaklqana's Regard {pierce, rPois MR- Int+3} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+3). It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (6, 0, D) a +2 robe of the Archmagi a +1 arbalest of freezing a +0 trident (6, 1, D) a lamp of fire (6, 2, D) a +0 trident a +4 plate armour of fire resistance (7, -37, D) an uncursed staff of fire (7, -36, D) a cursed +0 long sword a +0 cloak (7, -35, D) a phial of floods (7, -34, D) a +0 long sword a +0 hand axe (7, -19, D) the cursed +0 cloak of the Spheres {rF+++ rCorr Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It renders you almost immune to fire. It provides partial protection from all sources of acid and corrosion. It has a curse placed upon it. (7, -18, D) a scroll of brand weapon (7, 0, D) a +0 leather armour the cursed +1 war axe of Okawaru's Whim {chop, +Inv Dex+4} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your dexterity (+4). It lets you turn invisible. It has a curse placed upon it. 615 javelins the amulet of Interdependent Arising {Spirit rF+ Str+3 Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your strength (+3). It protects you from fire. It makes you more stealthy. (7, 1, D) a +0 leather armour (7, 5, D) a cursed -2 trident (8, -37, D) a book of Maledictions (8, -36, D) a +1 whip of freezing (8, -35, D) a +0 long sword (8, -34, D) a +0 war axe a +0 cloak 3 scrolls of brand weapon (8, -33, D) a +0 trident (8, -17, D) an uncursed staff of air (8, -1, D) a +2 spear of venom (8, 0, D) a +2 robe of positive energy a +1 antimagic demon trident the ring "Mygyqaa" {+Fly MP+9} [ring of flight] It affects your magic capacity (+9). It lets you fly. a lightning rod (4/4) (8, 1, D) a +0 leather armour (8, 4, D) a +0 leather armour 316 javelins a +1 spear of venom (8, 7, D) a +0 rapier a +0 robe (9, -37, D) an uncursed staff of power (9, -36, D) a +0 long sword a +0 flail a lightning rod (4/4) (9, -35, D) the cursed +0 pair of boots of the Harvest {-Cast rC+++ Slay-5 SInv} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It renders you almost immune to cold. It lets you see invisible. It prevents spellcasting. It has a curse placed upon it. a +0 halberd (9, -19, D) a lamp of fire (9, -17, D) a +1 leather armour of cold resistance (9, 0, D) an uncursed staff of death (9, 1, D) a book of Misfortune (9, 2, D) 370 javelins a +0 spear the +11 plate armour "Imaeth" {Dex+3 Stlth+} It affects your dexterity (+3). It makes you more stealthy. a +2 vampiric spear (9, 6, D) a +0 robe a +4 trident of pain (10, -37, D) a sack of spiders (10, -35, D) a +0 short sword a +0 cloak an uncursed ring of poison resistance a fan of gales (2/2) (10, -33, D) the +8 shortbow of the Sun {velocity, *Corrode Int+5 SInv} Any arrow fired from it inflicts extra damage. It affects your intelligence (+5). It lets you see invisible. It may corrode you when you take damage. the +6 arbalest of the Hungering Madman {flame, SInv} It causes projectiles fired from it to surge with flame as they hit, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It lets you see invisible. the +2 flail of Incongruity {crush, Int+4} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+4). the +9 long sword of Zedwauwn {flame, rElec rC- Str+2} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. Its heat also prevents any hydra heads it cuts off from regrowing. It affects your strength (+2). It makes you vulnerable to cold. It insulates you from electricity. a +6 ring of strength a +6 ring of intelligence the cursed +0 long sword "Vanwoc" {vamp, rElec Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It insulates you from electricity. It has a curse placed upon it. a +0 bardiche a +0 cloak (10, -19, D) the cursed +0 flail of Light {flame, rF+ rC+} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It protects you from fire. It protects you from cold. It has a curse placed upon it. (10, -18, D) a +1 scale mail of positive energy (10, -17, D) an uncursed staff of earth (10, 0, D) a +0 leather armour 338 javelins of penetration a +3 spear of venom an uncursed staff of death (10, 2, D) a +0 robe a +2 mace of pain (11, -51, D) the +6 Majin-Bo {vamp, *Drain Str+12 Int+24} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your strength (+12). It affects your intelligence (+24). It causes draining when unequipped. the +9 heavy crossbow "Sniper" {velocity, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {crush} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. the cursed +14 obsidian axe {chop, +Fly SInv *Curse} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. It lets you fly. It curses itself when equipped. It has a curse placed upon it. (11, -46, D) an uncursed ring of flight (11, -36, D) a +0 war axe an uncursed staff of earth (11, -35, D) a cursed -1 long sword a +0 cloak the +1 robe of the Black Moon {+Blink Int+3} It affects your intelligence (+3). It lets you blink. (11, -33, D) a cursed -1 short sword the cursed ring "Riudghei" {rPois Str-2 Int-5 Dex+4} [ring of strength] It affects your strength (-2). It affects your intelligence (-5). It affects your dexterity (+4). It protects you from poison. It has a curse placed upon it. (11, -32, D) a +0 glaive (11, -31, D) a +0 halberd (11, -18, D) the +4 skin of Zhor {+Rage rC+++ Slay+4} It affects your accuracy and damage with ranged weapons and melee attacks (+4). It renders you almost immune to cold. It lets you go berserk. (11, -17, D) a +2 arbalest of freezing (11, 0, D) a +0 rapier a scroll of brand weapon a +7 rapier of venom a +0 robe an uncursed amulet of the gourmand a +3 trident (11, 1, D) a cursed staff of cold (12, -51, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword {slice} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your evasion (-2). (12, -37, D) a cursed staff of summoning (12, -36, D) a sack of spiders (12, -35, D) the +1 ring mail "Ammufuut" {Str+3 Slay+2} It affects your strength (+3). It affects your accuracy and damage with ranged weapons and melee attacks (+2). (12, -33, D) a +3 dire flail of holy wrath a +0 cloak (12, -32, D) a +0 halberd (12, -26, D) a +0 whip a +0 cloak (12, -19, D) a +3 fustibalus of flaming (12, -18, D) a +4 mace of protection (12, -17, D) a +3 plate armour of cold resistance (12, -1, D) a +2 long sword of slicing (12, 0, D) a +1 broad axe of pain (12, 1, D) a sack of spiders (12, 2, D) a +0 spear a cursed -2 ring of intelligence (13, -36, D) a +0 mace (13, -32, D) a +5 mace of protection (13, -18, D) an uncursed staff of power (13, -17, D) a scroll of brand weapon (13, 1, D) the Almanac of Noxious Stones Spells Type Level a - Passwall Transmutation/Earth 2 b - Mephitic Cloud Conjuration/Poison/Air 3 c - Ignite Poison Fire/Transmutation/Poison 3 d - Poison Arrow Conjuration/Poison 6 e - Statue Form Transmutation/Earth 6 (13, 3, D) a +0 robe (14, -18, D) a +3 trident of protection (14, -17, D) an uncursed amulet of the gourmand (14, -1, D) an uncursed amulet of faith (14, 0, D) a +1 arbalest of flaming (14, 1, D) a +2 trident of freezing (15, 1, D) an uncursed staff of conjuration (19, -1, D) a +2 ring of strength (20, -51, D) an uncursed staff of power (20, -50, D) a sack of spiders (20, -34, D) a +1 trident of freezing (20, -19, D) an uncursed amulet of rage (20, -18, D) the +1 helmet of Indomitability {Str+2} It affects your strength (+2). (20, -3, D) a scroll of silence (21, -50, D) a fan of gales (2/2) (21, -34, D) a Fen Folio (21, -19, D) the cursed +2 quarterstaff of Demand {freeze, rPois rN+ Int+4} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It affects your intelligence (+4). It protects you from poison. It protects you from negative energy. It has a curse placed upon it. (21, -18, D) a book of Transfigurations (21, -1, D) a book of Fire (22, -51, D) the +8 quarterstaff of the Final Decision {pain, rN+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from negative energy. (22, -50, D) a +1 spear of flaming (22, -35, D) an uncursed staff of poison (22, -34, D) a +4 ring of strength (22, -19, D) an uncursed ring of magical power a +0 long sword a scroll of brand weapon (22, -18, D) an uncursed staff of conjuration (22, -3, D) a +0 war axe (22, -2, D) a +0 robe of magic resistance (22, -1, D) an uncursed ring of protection from magic an uncursed staff of air a cursed +0 arbalest 113 bolts a sack of spiders (22, 0, D) 68 large rocks a +0 great sword a +0 plate armour (22, 1, D) a +0 arbalest 132 bolts (23, -51, D) a fan of gales (2/2) (23, -50, D) a +4 scythe of freezing (23, -35, D) an uncursed staff of cold (23, -23, D) a +2 scythe of slicing a +0 robe (23, -19, D) the cursed +0 scale mail of an ice cave {Int+3} It affects your intelligence (+3). It has a curse placed upon it. (23, -18, D) a +1 long sword of holy wrath (23, -17, D) an uncursed staff of air (23, -2, D) the +3 robe "Coqoyw" {rC+} It protects you from cold. (23, -1, D) a +0 great sword a +0 chain mail a scroll of brand weapon (23, 0, D) 53 large rocks (24, -51, D) a book of Maledictions (24, -50, D) a +1 plate armour of cold resistance (24, -35, D) a lamp of fire (24, -33, D) a phial of floods (24, -18, D) a sack of spiders (24, -17, D) a cursed staff of conjuration (24, -1, D) a +0 arbalest 125 bolts an uncursed ring of protection from cold a +4 whip of electrocution (24, 0, D) the +1 hand crossbow of the Modern Princes {penet, rElec rPois Dex-5 Stlth-} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches its maximum range. It affects your dexterity (-5). It insulates you from electricity. It protects you from poison. It makes you less stealthy. a +0 war axe a cursed +0 plate armour a ring of Nuep {rElec rF+ rC+ Str+2 Int-3} [ring of protection from cold] It affects your strength (+2). It affects your intelligence (-3). It protects you from fire. It protects you from cold. It insulates you from electricity. a +0 war axe a +0 chain mail a +0 large shield the ring "Netuenn" {MR+ Stlth++} [ring of stealth] It affects your resistance to hostile enchantments. It makes you much more stealthy. (25, -51, D) the +11 morningstar "Feuhaic" {antimagic, Stlth+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It makes you more stealthy. (25, -50, D) a scroll of brand weapon (25, -35, D) an uncursed staff of power (25, -34, D) a phial of floods (25, -29, D) a +0 scimitar the +2 scale mail of Proximity {rPois Dex+2} It affects your dexterity (+2). It protects you from poison. a +1 long sword of protection a +0 chain mail (25, -19, D) a phial of floods (25, -18, D) a lamp of fire (25, -17, D) a fan of gales (2/2) (25, -3, D) a +0 chain mail (25, -1, D) an uncursed staff of wizardry (25, 0, D) a +1 great sword of flaming a +3 plate armour of fire resistance (25, 2, D) a +0 long sword a +0 chain mail (26, -51, D) a +2 leather armour of fire resistance (26, -50, D) an uncursed staff of cold (26, -35, D) a +1 dagger of speed (26, -33, D) a +1 dagger of draining (26, -28, D) a +0 dagger a +0 robe a +0 halberd a +0 long sword a +3 plate armour of poison resistance (26, -23, D) a cursed +0 hand axe a +0 robe (26, -22, D) a +0 chain mail (26, -19, D) a book of Battle (26, -17, D) an uncursed staff of poison (26, -14, D) a +0 halberd (26, -2, D) a +0 war axe (26, -1, D) an uncursed staff of poison (26, 0, D) a +0 broad axe a +0 plate armour (26, 3, D) a cursed -1 battleaxe a +0 plate armour a +0 war axe a +0 chain mail a +0 medium shield (27, -51, D) a +3 scythe of protection (27, -50, D) a scroll of silence (27, -47, D) a cursed +0 falchion a +0 robe (27, -46, D) a +0 morningstar a +0 robe (27, -34, D) a +0 long sword (27, -28, D) a +0 halberd a +2 leather armour of positive energy (27, -25, D) a +0 long sword of freezing a scroll of brand weapon a +1 battleaxe a +0 chain mail (27, -24, D) a +0 robe (27, -18, D) a +0 shortbow of velocity (27, -17, D) a +0 glaive the +3 scale mail of the Lost Path {-Tele Str+2 SInv} It affects your strength (+2). It lets you see invisible. It prevents most forms of teleportation. an uncursed staff of summoning (27, -3, D) a +0 chain mail (27, -2, D) a book of Spatial Translocations (27, -1, D) a +0 war axe (27, 4, D) a +3 dire flail a +0 chain mail (28, -51, D) the +8 robe of Folly {Archmagi, MR- EV-8 Int+8 Slay+8 Stlth--} It affects your evasion (-8). It affects your intelligence (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+8). It affects your resistance to hostile enchantments. It makes you much less stealthy. (28, -50, D) a lamp of fire (28, -45, D) a +2 scythe of venom (28, -34, D) the Volume of Displaced Stones Spells Type Level a - Sandblast Earth 1 b - Blink Translocation 2 c - Teleport Other Translocation 3 d - Summon Forest Summoning/Translocation 5 (28, -17, D) the ring of Interdependent Arising {rElec Int+3} [ring of insulation] It affects your intelligence (+3). It insulates you from electricity. (28, -3, D) a +1 ring mail of fire resistance (28, -2, D) a fan of gales (2/2) (28, 0, D) a +1 mace of holy wrath a +0 chain mail (28, 1, D) a +6 flail of protection a +0 plate armour a +0 large shield (28, 4, D) a +3 great mace a +0 plate armour (29, -51, D) a +1 battleaxe of draining (29, -50, D) a +0 scimitar of electrocution (29, -45, D) a +5 scythe of protection (29, -35, D) a phial of floods (29, -19, D) the amulet "Koh Luig" {Regen *Contam rF+ rN+++ Dex-5} [amulet of regeneration] It affects your dexterity (-5). It protects you from fire. It renders you almost immune to negative energy. It causes magical contamination when unequipped. (29, -18, D) the cursed +0 leather armour of the Slightly Bent {+Blink rF- Str+3} It affects your strength (+3). It makes you vulnerable to fire. It lets you blink. It has a curse placed upon it. (29, -2, D) a phial of floods (29, -1, D) a +1 halberd a +2 arbalest of freezing a +0 chain mail a scroll of brand weapon (29, 0, D) 62 large rocks (29, 2, D) a +0 arbalest an uncursed staff of cold 126 bolts a cursed ring of ice (29, 3, D) the +7 scythe of Hacking and Slashing {slice, Fragile +Fly rF+ Int+2} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your intelligence (+2). It protects you from fire. It lets you fly. It will be destroyed if unequipped. a +4 chain mail of fire resistance (29, 4, D) a +0 war axe a +0 plate armour (30, -51, D) a +2 leather armour of fire resistance (30, -50, D) an uncursed staff of earth (30, -46, D) a +2 scythe of venom (30, -34, D) an uncursed ring of poison resistance (30, -19, D) a +0 battleaxe of flaming (30, -18, D) a scroll of brand weapon (30, -3, D) a book of Clouds (30, -1, D) Caetek's Collected Works on Flames Spells Type Level a - Flaming Arrows Charms/Fire 2 b - Ignite Poison Fire/Transmutation/Poison 3 c - Inner Flame Hexes/Fire 3 d - Steam Barrier Charms/Fire 6 e - Bolt of Fire Conjuration/Fire 6 (30, 0, D) 65 large rocks a +3 war axe a +0 plate armour (30, 1, D) 65 large rocks (30, 4, D) a +0 great mace a +0 chain mail (31, -3, D) a +0 trident of freezing (31, -2, D) a +0 war axe (31, -1, D) a +3 plate armour of fire resistance (32, -2, D) a cursed ring of protection from magic (32, -1, D) a +2 war axe of chopping (32, 0, D) a +0 arbalest a +0 bardiche a +0 plate armour a +0 arbalest 280 bolts (32, 2, D) a +0 great sword a +0 chain mail (32, 3, D) a +1 long sword of holy wrath a +0 chain mail a +0 great mace a +0 chain mail (33, -1, D) the ring of Oneplot {+Fly Int+6 Stlth+} [ring of flight] It affects your intelligence (+6). It lets you fly. It makes you more stealthy. (33, 0, D) an uncursed ring of positive energy a +0 great mace a +0 plate armour (33, 3, D) a +1 mace of venom a +0 chain mail a +0 medium shield (34, -3, D) a +0 long sword (34, -1, D) a +0 glaive of chopping (34, 0, D) a +2 long sword of draining a +0 chain mail (35, -23, D) the +4 dire flail of Feplital {holy, rF+} It has been blessed by the Shining One to cause great damage to the undead and demons. It protects you from fire. (35, -3, D) Mugixi Liru's Disquisition on Air and Augmentations Spells Type Level a - Infusion Charms 1 b - Poisonous Vapours Poison/Air 2 c - Regeneration Charms/Necromancy 3 d - Ozocubu's Armour Charms/Ice 3 e - Iskenderun's Battlesphere Conjuration/Charms 5 f - Lightning Bolt Conjuration/Air 5 (35, -1, D) the +4 scale mail of Feasting {+Fly Regen+ Str-3} It affects your strength (-3). It lets you fly. It increases your rate of regeneration. (35, 0, D) a +2 glaive of flaming a +0 arbalest 187 bolts (36, -37, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (36, -36, D) an uncursed amulet of rage (36, -23, D) an uncursed staff of conjuration (36, -22, D) a cursed ring of protection from magic (37, -51, D) a +0 leather armour (37, -50, D) a phial of floods (37, -37, D) the +7 scimitar of Oenomania {pain, rF- Str+4 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (+4). It makes you vulnerable to fire. It makes you more stealthy. (37, -23, D) a manual of Slings (37, -22, D) a lamp of fire (38, -36, D) an uncursed ring of wizardry (38, -23, D) the amulet of Doubts {Gourm MR+} [amulet of the gourmand] It allows you to eat raw meat even when not hungry. It affects your resistance to hostile enchantments. (38, -22, D) the +2 plate armour of Fanaticism {-Tele rPois Str+3} It affects your strength (+3). It protects you from poison. It prevents most forms of teleportation. (39, -51, D) a +0 trident (39, -50, D) a cursed staff of cold (39, -37, D) an uncursed staff of cold (39, -23, D) the ring of the Tempest {rPois rC+ MR- EV+5 Int+4} [ring of evasion] It affects your evasion (+5). It affects your intelligence (+4). It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (39, -22, D) a sack of spiders (39, -3, D) a phial of floods (39, -2, D) a +2 dagger of venom (39, -1, D) an uncursed staff of earth (40, -51, D) an uncursed ring of insulation (40, -37, D) a fan of gales (2/2) (40, -36, D) a +0 great mace of holy wrath (40, -3, D) a Grand Grimoire (40, -2, D) a +0 scimitar a cursed +0 ring mail a +4 ring of intelligence a +4 vampiric hand axe (40, -1, D) an uncursed staff of summoning (41, -51, D) a +1 hand crossbow of flaming (41, -50, D) an uncursed staff of earth (41, -37, D) a +1 long sword of freezing (41, -36, D) an uncursed amulet of faith (41, -33, D) a cursed +0 trident a +0 robe (41, -22, D) a +1 war axe of draining (41, -3, D) a +0 longbow 212 arrows a +0 leather armour a +5 amulet of reflection (41, -2, D) a +0 longbow 214 arrows a cursed +0 leather armour a lamp of fire (41, -1, D) a +4 blowgun (42, -37, D) a +2 rapier of speed (42, -36, D) an uncursed staff of cold (42, -32, D) a +0 trident a +4 scythe of freezing (42, -23, D) the cursed +3 scimitar of the Depths {freeze, -Tele +Inv rC++} It has been specially enchanted to freeze those struck by it, increasing damage dealt by approximately one third against foes not resistant or susceptible to cold, and potentially slowing cold-blooded foes. It greatly protects you from cold. It lets you turn invisible. It prevents most forms of teleportation. It has a curse placed upon it. (42, -2, D) a +3 shortbow 135 arrows a +1 leather armour of fire resistance (42, -1, D) an uncursed staff of conjuration (43, -51, D) a +7 giant club (43, -47, D) the ring of Eternal Harmony {rPois rC+} [ring of poison resistance] It protects you from cold. It protects you from poison. an uncursed ring of resist corrosion a +6 ring of strength a +6 ring of intelligence a +0 trident a +0 leather armour (43, -46, D) a cursed -3 trident (43, -37, D) a phial of floods (43, -36, D) the +7 falchion "Impslayer" {pain, *Rage rElec rC+ MR+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It protects you from cold. It insulates you from electricity. It affects your resistance to hostile enchantments. It may make you go berserk in combat. (43, -33, D) a cursed +0 halberd a +0 robe (43, -23, D) a +2 flail of protection (43, -22, D) a cursed ring of insulation (43, -3, D) a +0 short sword (43, -2, D) a +4 quarterstaff of draining a +0 shortbow 129 arrows (43, -1, D) a cursed ring of ice (43, 1, D) a +0 scimitar (43, 2, D) a +0 long sword (44, -46, D) a +2 quarterstaff of crushing a +6 spear of venom 300 javelins a cursed +0 leather armour a +0 rapier a +0 robe (44, -45, D) a +0 spear of piercing 171 javelins a +0 leather armour a +0 rapier a +0 robe (44, -37, D) the +2 flail of Heiqedeb {holy, Fragile rN+ Int+5} It has been blessed by the Shining One to cause great damage to the undead and demons. It affects your intelligence (+5). It protects you from negative energy. It will be destroyed if unequipped. (44, -36, D) a +6 war axe of pain (44, -32, D) a +3 scythe of venom (44, -23, D) a +4 flail of venom (44, -22, D) an uncursed ring of insulation (44, -3, D) a +0 rapier a +0 rapier a +0 leather armour an uncursed staff of conjuration (44, -2, D) a +2 long sword of protection a +0 shortbow 93 arrows a phial of floods (44, -1, D) a +0 scimitar a lamp of fire (44, 0, D) a +0 short sword a cursed +0 ring mail (44, 1, D) a +0 rapier a +0 rapier a +0 leather armour (45, -45, D) a +0 vampiric spear 349 javelins of penetration {=f} the +4 ring mail of Yweehie {rElec} It insulates you from electricity. (45, -44, D) a +3 rapier of draining a +0 robe (45, -23, D) a +3 scale mail of positive energy (45, -3, D) a phial of floods (45, -2, D) the +2 pair of gloves of Servitude {Str+2 Int+4} It affects your strength (+2). It affects your intelligence (+4). a +0 longbow 168 arrows a +0 leather armour (45, -1, D) a +0 ring mail of cold resistance (45, 0, D) a +2 long sword of protection a +3 vampiric falchion (45, 2, D) a +0 shortbow a +0 scimitar 189 arrows (45, 4, D) a +0 long sword (46, -45, D) a +1 trident of venom a +0 robe a +0 trident (46, -3, D) a +0 rapier a +0 leather armour a book of Battle (46, -2, D) a +0 rapier a +0 ring mail (46, -1, D) a book of Enchantments (46, 0, D) a +0 shortbow a +0 dagger 133 arrows a +0 leather armour a +6 glaive of chopping (46, 2, D) a +0 longbow 233 arrows a +0 leather armour (46, 3, D) a +0 long sword a +0 ring mail (46, 4, D) a +3 quarterstaff of draining a +0 leather armour (47, -3, D) a +0 great mace of holy wrath a +1 long sword of slicing a +0 leather armour a lightning rod (4/4) (47, -2, D) a +0 dagger an uncursed staff of summoning (47, -1, D) a +4 fustibalus of freezing (47, 0, D) +0 acid dragon scales (47, 2, D) a +0 leather armour (47, 3, D) the cursed +1 short sword of Nemy {flame, rPois Dex+4 SInv Stlth-} It has been specially enchanted to surge with flame as it hits, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your dexterity (+4). It protects you from poison. It lets you see invisible. It makes you less stealthy. It has a curse placed upon it. a +0 long sword a cursed +0 leather armour (48, -2, D) a +0 long sword a +0 dagger (48, -1, D) a +0 short sword (48, 0, D) a +0 rapier a +3 longbow of velocity (48, 1, D) a +0 dagger a +0 shortbow 233 arrows a +0 leather armour (49, -3, D) a +0 long sword a Necronomicon (49, -2, D) 1158 arrows an uncursed staff of fire a +0 longbow a +0 leather armour (49, -1, D) a +0 longbow 342 arrows a +0 leather armour an uncursed staff of conjuration (49, 0, D) a +2 ring of protection a +0 rapier a +1 plate armour of fire resistance (49, 2, D) a cursed +0 long sword (49, 3, D) a +0 long sword (50, -51, D) a +0 trident (50, -50, D) a +4 ring of strength (50, -39, D) a +3 dagger of draining (50, -27, D) a +1 ring mail of poison resistance (50, -15, D) a fan of gales (2/2) (50, -3, D) a +0 dagger (50, -2, D) the +8 fustibalus of the Imperium {flame, rF+ rC+ Int+4} It causes projectiles fired from it to surge with flame as they hit, increasing damage dealt by approximately one third against foes not resistant or susceptible to fire. It affects your intelligence (+4). It protects you from fire. It protects you from cold. (50, -1, D) a +0 short sword a +1 chain mail of magic resistance an uncursed amulet of the acrobat a +1 vampiric hand axe a +0 short sword (50, 2, D) a +0 dagger a cursed +0 leather armour (51, -51, D) a sack of spiders (51, -38, D) the +1 cloak "Toiwiur" {rElec rCorr Stlth+} It insulates you from electricity. It provides partial protection from all sources of acid and corrosion. It makes you more stealthy. (51, -27, D) a lamp of fire (51, -15, D) a cursed staff of poison (51, -3, D) a +0 short sword (51, -2, D) a book of the Sky (51, -1, D) a +0 long sword a +0 hand axe of freezing (52, -51, D) a lamp of fire (52, -45, D) a +0 robe a +0 trident (52, -44, D) a +0 trident the cursed ring of Icif {MR+ Str-2 Int+3 Dex+3} [ring of strength] It affects your strength (-2). It affects your intelligence (+3). It affects your dexterity (+3). It affects your resistance to hostile enchantments. It has a curse placed upon it. a +1 whip of electrocution (52, -39, D) a cursed ring of ice (52, -27, D) an uncursed staff of death (52, -26, D) an uncursed staff of cold (52, -21, D) a +0 bardiche a +0 chain mail (52, -15, D) a +0 broad axe of chopping a +1 hunting sling of velocity (52, -14, D) a +0 war axe of chopping (52, -3, D) a +0 scale mail (52, -2, D) a +1 short sword of flaming a +0 leather armour (52, -1, D) a +0 trident of protection (52, 0, D) a +0 long sword (53, -51, D) a +1 great sword of flaming (53, -50, D) a +1 dagger of electrocution (53, -45, D) a +0 spear a +0 trident a +4 longbow of seeking a +0 spear (53, -43, D) a +0 leather armour a +0 trident (53, -39, D) the +7 spear of Death's Door {pierce, rC+} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It protects you from cold. (53, -31, D) a +0 dagger a +0 robe (53, -27, D) a +2 great sword (53, -23, D) a +0 arbalest 140 bolts (53, -22, D) a +0 halberd a +0 plate armour a +0 war axe a +0 plate armour (53, -20, D) a +0 war axe a +0 chain mail a +1 war axe of electrocution a +0 plate armour a +0 medium shield a +0 battleaxe a +0 chain mail (53, -15, D) an uncursed staff of earth (53, -14, D) a +1 rapier of venom (53, -2, D) a +0 short sword a cursed +0 leather armour the ring "Cablaxet" {rF+ rN+} [ring of protection from fire] It protects you from fire. It protects you from negative energy. +0 fire dragon scales (53, -1, D) a cursed -3 rapier a cursed -3 rapier a +0 leather armour a cursed staff of wizardry (53, 1, D) a +0 dagger a +0 chain mail (54, -50, D) an uncursed staff of earth (54, -46, D) a +0 robe a +0 rapier (54, -39, D) an uncursed staff of summoning (54, -38, D) a +1 demon blade of pain (54, -27, D) a +0 chain mail (54, -26, D) a +2 vampiric spear (54, -24, D) a +0 arbalest a +3 arbalest 246 bolts (54, -21, D) a cursed -1 war axe the cursed +0 plate armour "Pikhlyan" {rN+ Str+4} It affects your strength (+4). It protects you from negative energy. It has a curse placed upon it. a +0 broad axe a cursed +0 plate armour (54, -20, D) a +2 great sword of slicing a +0 plate armour (54, -15, D) a lightning rod (4/4) (54, -14, D) a sack of spiders (54, -3, D) an uncursed ring of stealth (54, -2, D) a cursed staff of fire (54, -1, D) a +0 long sword (55, -51, D) an uncursed staff of summoning (55, -39, D) a +6 hand axe of electrocution (55, -38, D) 4 scrolls of enchant weapon (55, -15, D) a scroll of brand weapon (55, -2, D) a fan of gales (2/2) (55, -1, D) a +0 fustibalus of freezing (56, -50, D) an uncursed ring of resist corrosion (56, -39, D) an uncursed staff of poison (56, -38, D) a lamp of fire (56, -27, D) a phial of floods (58, -14, D) a +1 great sword of venom a +0 plate armour (59, -15, D) a +0 dire flail a +0 plate armour (59, -4, D) a +3 ring mail of cold resistance (59, -3, D) a +0 great sword of slicing (59, -2, D) +2 ice dragon scales (60, -14, D) a +2 battleaxe of freezing (60, -4, D) a +1 buckler of protection (60, -3, D) an uncursed staff of wizardry (60, -2, D) a +8 spear of venom (61, -13, D) a +0 dagger a +0 robe (61, -4, D) an uncursed amulet of guardian spirit (61, -3, D) the Grimoire of the Fiery Mountains Spells Type Level a - Flaming Arrows Charms/Fire 2 b - Passwall Transmutation/Earth 2 c - Fireball Conjuration/Fire 5 d - Shatter Earth 9 (61, -2, D) the +0 helmet "Setirip" {rPois rCorr Str+3} It affects your strength (+3). It protects you from poison. It provides partial protection from all sources of acid and corrosion. (62, -51, D) a +1 rapier of venom (62, -43, D) a +3 leather armour of cold resistance (62, -42, D) a +0 dagger a +0 dagger a +0 robe (62, -35, D) a +4 quarterstaff of protection (62, -25, D) a scarf of stasis (62, -15, D) a fan of gales (2/2) (62, -14, D) a +0 flail a +0 chain mail a fan of gales (2/2) (62, -12, D) a +0 battleaxe a +6 blowgun a +0 chain mail (62, -10, D) a +3 great mace a +0 plate armour (62, -4, D) an uncursed ring of insulation (62, -3, D) a +3 rapier of speed (62, -2, D) a +2 large shield of positive energy (63, -43, D) a +2 ring mail of positive energy (63, -42, D) a +3 hand axe a +0 war axe a +0 leather armour an uncursed staff of death (63, -35, D) a lightning rod (4/4) (63, -24, D) a +3 blowgun (63, -15, D) a +1 ring mail of magic resistance (63, -13, D) a +2 dagger of holy wrath a +0 robe (63, -4, D) the +7 hunting sling of Xenehom {velocity, rN+ Dex+2} Any stone fired from it inflicts extra damage. It affects your dexterity (+2). It protects you from negative energy. (63, -3, D) 67 gold pieces (unseen) (63, -2, D) a +1 robe (63, 1, D) 72 gold pieces (64, -51, D) a manual of Maces & Flails (64, -35, D) a +0 ring mail of cold resistance (64, -34, D) the +8 glaive of the Guard {elec, +Rage AC+5 SInv} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your AC (+5). It lets you see invisible. It lets you go berserk. (64, -25, D) the +7 short sword "Gigek" {vamp, rPois Int-5 SInv} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (-5). It protects you from poison. It lets you see invisible. (64, -15, D) a +0 ring mail of fire resistance (64, -3, D) 63 gold pieces (unseen) (64, -2, D) 76 gold pieces (still there?) 76 gold pieces (still there?) (64, -1, D) 143 gold pieces (still there?) 103 gold pieces (still there?) (64, 1, D) 94 gold pieces (65, -35, D) the +7 scythe of Viwnot {venom, Str+4} It poisons the flesh of those it strikes. It affects your strength (+4). (65, -34, D) a +3 arbalest of velocity (65, -4, D) a +1 quarterstaff of crushing (65, -3, D) an uncursed staff of fire (65, -2, D) 256 gold pieces (still there?) 112 gold pieces (still there?) (65, -1, D) 72 gold pieces (still there?) 72 gold pieces (still there?) (65, 0, D) 94 gold pieces (65, 1, D) 121 gold pieces (66, -25, D) the +6 staff of Battle {slice, MP+12} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It affects your magic capacity (+12). (66, -4, D) the +11 scimitar of Werri {slice, SInv} It will always inflict at least some extra damage. This minimum extra damage increases with your current reserve of magical power. It lets you see invisible. (66, -3, D) 67 gold pieces (still there?) 67 gold pieces (still there?) (66, -1, D) 144 gold pieces (still there?) 54 gold pieces (still there?) (66, 3, D) 58 gold pieces (67, -3, D) a +2 shortbow of flaming (67, -2, D) a book of Minor Magic (67, -1, D) 189 gold pieces (still there?) 99 gold pieces (still there?) (67, 0, D) 180 gold pieces (still there?) 72 gold pieces (still there?) (67, 1, D) 63 gold pieces (67, 2, D) 175 gold pieces (68, -3, D) an uncursed ring of positive energy (68, -2, D) a +7 ring of strength (68, -1, D) 166 gold pieces the +2 leather armour of the Beggar {Regen+ Str-3 Dex+8 Slay+3} It affects your strength (-3). It affects your dexterity (+8). It affects your accuracy and damage with ranged weapons and melee attacks (+3). It increases your rate of regeneration. (68, 0, D) 220 gold pieces (69, -51, D) a fan of gales (2/2) (69, -4, D) a +0 short sword of draining (69, -3, D) a +2 pair of boots of stealth (69, -2, D) 90 gold pieces (still there?) 90 gold pieces (still there?) (69, -1, D) a +2 short sword of draining (69, 0, D) 166 gold pieces (70, -51, D) a +0 bardiche of freezing (70, -3, D) a Grand Grimoire (70, -2, D) 67 gold pieces (still there?) 67 gold pieces (still there?) (70, -1, D) 162 gold pieces (still there?) 81 gold pieces (still there?) (70, 1, D) 135 gold pieces (70, 3, D) 85 gold pieces (70, 4, D) 94 gold pieces (71, -43, D) an uncursed staff of fire (71, -42, D) a +1 long sword of draining (71, -14, D) a lightning rod (4/4) (71, -4, D) a +2 battleaxe of electrocution (71, -2, D) an uncursed staff of conjuration (71, 2, D) 189 gold pieces (72, -43, D) an uncursed ring of stealth (72, -35, D) an uncursed ring of insulation (72, -34, D) a +0 long sword of slicing (72, -20, D) a +0 halberd a +2 robe of resistance (72, -15, D) an uncursed amulet of the gourmand (72, -14, D) a cursed -3 ring of strength (72, -3, D) a +0 hand axe of freezing (73, -43, D) a +0 whip of venom (73, -42, D) a +2 plate armour of fire resistance (73, -35, D) a +6 ring of dexterity a +6 ring of dexterity a +2 flail of holy wrath (73, -34, D) a +1 falchion of distortion (73, -25, D) a fan of gales (2/2) (73, -22, D) a cursed +0 glaive (73, -14, D) the ring "Ughuluor" {rF+ MR+ Int+4} [ring of intelligence] It affects your intelligence (+4). It protects you from fire. It affects your resistance to hostile enchantments. (73, -4, D) a book of Dreams (73, -3, D) an uncursed staff of earth (73, -2, D) an uncursed ring of positive energy (74, -50, D) a cursed amulet of inaccuracy (74, -48, D) a +0 dagger a +0 robe (74, -35, D) a +3 scale mail of cold resistance (74, -34, D) a cursed -6 ring of dexterity (74, -15, D) a fan of gales (2/2) (74, -4, D) an uncursed staff of summoning (74, -3, D) a lamp of fire (75, -22, D) a +0 scimitar a +2 robe of magic resistance (75, -4, D) the ring "Qetriur" {+Fly rElec} [ring of flight] It insulates you from electricity. It lets you fly. (75, -3, D) a +0 executioner's axe of venom (75, -2, D) a book of Misfortune (76, -4, D) the +4 acid dragon scales "Eluhas" {rPois rF+ rCorr Dex+2} It affects your dexterity (+2). It protects you from fire. It protects you from poison. It provides partial protection from all sources of acid and corrosion. (76, -3, D) a +3 dagger of venom (76, -2, D) an uncursed staff of summoning