MordorOrchid the Dungeon [Shop] Arawnod's General Store an uncursed staff of fire (325 gold) 22 sling bullets (143 gold) the +5 dagger of Spite {freeze, MR+ MP+9 Str+4} (890 gold) It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+4). It affects your resistance to hostile enchantments. It affects your magic capacity (+9). a +1 robe of magic resistance (165 gold) the ring "Coustovi" {Fire rN+ MR+ Str-4} (434 gold) [ring of fire] It enhances your fire magic. It affects your strength (-4). It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. a +3 plate armour of poison resistance (546 gold) [Shop] Sueleof's Assorted Antiques a +1 war axe of venom (268 gold) a +0 dagger of flaming (134 gold) the +7 captain's cutlass {speed, disarm} (1296 gold) Attacks with this weapon are significantly faster. (0, 50, D) a +1 leather armour of poison resistance (0, 51, D) Sif Muna's Incunabulum of Virous Ice Spells Type Level Known a - Poisonous Vapours Poison/Air 2 yes b - Ozocubu's Armour Charms/Ice 3 yes c - Mephitic Cloud Conjuration/Poison/Air 3 yes d - Ignite Poison Fire/Transmutation/Poison 3 yes e - Frozen Ramparts Ice 3 no f - Eringya's Noxious Bog Transmutation/Poison 6 yes (0, 52, D) the +4 scale mail of Philately {Int+2} It affects your intelligence (+2). (1, 32, D) a tin of tremorstones (3/3) (1, 33, D) an uncursed staff of death (1, 34, D) a book of Conjurations (1, 52, D) an uncursed staff of air (2, 14, D) a phial of floods (2, 15, D) a lightning rod (4/4) (2, 32, D) a +1 battleaxe of flaming (2, 33, D) an uncursed staff of conjuration (2, 34, D) an uncursed staff of summoning (2, 50, D) an uncursed ring of fire (2, 51, D) a +4 dagger of draining (2, 52, D) a lightning rod (4/4) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 15, D) a lightning rod (4/4) (3, 32, D) an uncursed staff of earth (3, 33, D) a lightning rod (4/4) (3, 34, D) a tin of tremorstones (3/3) (3, 50, D) the +10 triple crossbow "Xaomone" {freeze, rF+ rC- rN+ MR+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. It affects your resistance to hostile enchantments. (3, 51, D) a +1 rapier of venom (3, 52, D) a book of the Warp (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 14, D) a +1 plate armour of fire resistance (4, 15, D) an uncursed ring of protection from cold a phial of floods (4, 16, D) a +2 glaive of venom (4, 17, D) +1 pearl dragon scales (4, 32, D) a +2 helmet of see invisible (4, 33, D) a +1 scale mail of cold resistance (4, 34, D) an uncursed staff of cold (4, 50, D) a cursed staff of earth (4, 51, D) the ring of Gutiunwo {+Fly Dex+3} [ring of flight] It affects your dexterity (+3). It lets you fly. (4, 52, D) 4 scrolls of enchant weapon (5, 15, D) a lightning rod (4/4) (5, 16, D) a cursed staff of earth (5, 32, D) a +2 vorpal hand axe (5, 33, D) 4 scrolls of enchant weapon (5, 34, D) a +0 vorpal hand axe (5, 50, D) a +4 ring mail of magic resistance (5, 51, D) an uncursed staff of conjuration (6, 15, D) the +5 pearl dragon scales of the Evening {rN+ Regen+} It protects you from negative energy. It increases your rate of regeneration. a +6 ring of strength (6, 16, D) the +7 hunting sling of Petudod {speed, +Inv rPois Dex+5} Attacks with this weapon are significantly faster. It affects your dexterity (+5). It protects you from poison. It lets you turn invisible. (6, 32, D) a phial of floods (6, 33, D) the +5 demon blade "Uhotwei" {freeze, +Blink rPois rC- Int+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+8). It makes you vulnerable to cold. It protects you from poison. It lets you blink. (6, 34, D) a book of Spatial Translocations (6, 50, D) an uncursed staff of cold (6, 51, D) a +2 dagger of protection (6, 52, D) a book of Geomancy (7, 14, D) an uncursed ring of wizardry an uncursed ring of magical power (7, 17, D) a +2 whip of freezing (7, 32, D) a +6 ring of dexterity a phial of floods (7, 34, D) the amulet of Wofriogg {Spirit rElec rPois Slay+3 Stlth-} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your accuracy and damage with ranged weapons and melee attacks (+3). It insulates you from electricity. It protects you from poison. It makes you less stealthy. an uncursed ring of protection from cold (7, 50, D) a +2 vorpal shortbow (8, 14, D) a tin of tremorstones (3/3) (8, 15, D) the +5 dagger "Ogreslayer" {elec, Str+4 Dex+5} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+4). It affects your dexterity (+5). (8, 16, D) an uncursed staff of poison (8, 34, D) the +4 scimitar "Toap" {elec, rPois rC+} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It protects you from cold. It protects you from poison. (8, 50, D) a +1 pair of boots of running (8, 51, D) a +3 battleaxe of flaming (8, 52, D) a +1 leather armour of poison resistance (9, 14, D) a +2 long sword of draining (9, 15, D) an uncursed ring of magical power (9, 16, D) an uncursed staff of summoning (9, 17, D) the +5 long sword of Big Damage {antimagic, rElec MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It insulates you from electricity. It affects your resistance to hostile enchantments. (9, 33, D) a +0 shortbow of flaming (9, 34, D) a +6 great sword of freezing (9, 50, D) a tin of tremorstones (3/3) (9, 51, D) an uncursed staff of conjuration (9, 52, D) a +9 short sword of holy wrath (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 15, D) an uncursed staff of fire (10, 16, D) the +8 mace "Mouru" {drain, rF+ SInv Stlth+} A truly terrible weapon, it drains the life of those it strikes. It protects you from fire. It lets you see invisible. It makes you more stealthy. (10, 32, D) an uncursed ring of stealth (10, 33, D) a tin of tremorstones (3/3) (10, 34, D) the +3 fustibalus of Lauhar {freeze, rC+ Int+6 Dex+2} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your intelligence (+6). It affects your dexterity (+2). It protects you from cold. (10, 52, D) a +0 great sword of electrocution (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 14, D) a lightning rod (4/4) (11, 15, D) the ring of Freedom {rElec rC- rN+ MP+9 Dex+5 SInv} [ring of magical power] It affects your dexterity (+5). It makes you vulnerable to cold. It insulates you from electricity. It protects you from negative energy. It affects your magic capacity (+9). It lets you see invisible. (11, 16, D) a +2 long sword of protection (11, 32, D) a +2 falchion of freezing (11, 33, D) a +2 ring mail of fire resistance (11, 50, D) an uncursed staff of poison (11, 51, D) a +2 scale mail of positive energy (11, 52, D) a book of Callings (12, 15, D) a phial of floods an uncursed ring of protection from fire (12, 32, D) a lightning rod (4/4) (12, 34, D) a +2 vorpal morningstar (12, 50, D) a +0 leather armour of poison resistance (12, 51, D) a cursed -4 ring of intelligence (12, 52, D) a cursed ring of attention (13, 32, D) an uncursed staff of summoning (13, 34, D) a +3 arbalest (13, 50, D) a lightning rod (4/4) (13, 51, D) an uncursed staff of air (14, 50, D) an uncursed staff of poison (14, 52, D) an uncursed staff of fire (19, 1, D) a +6 ring of strength (19, 16, D) a Grand Grimoire (19, 17, D) an uncursed staff of wizardry (19, 32, D) a phial of floods (19, 33, D) a tin of tremorstones (3/3) (19, 48, D) a +0 short sword (19, 49, D) an uncursed staff of wizardry (20, 0, D) an uncursed staff of fire (20, 1, D) a +2 robe of positive energy (20, 16, D) a +0 short sword a +0 shortbow a +0 leather armour (20, 17, D) a +0 short sword a +0 shortbow a +0 ring mail a cursed staff of earth (20, 18, D) a +0 longbow a +0 leather armour (20, 33, D) a +1 leather armour of fire resistance (20, 48, D) a book of Cantrips (20, 49, D) a book of the Dragon (20, 50, D) the +2 hood of the Assassin {Detection Stab+ Stlth++} It makes you much more stealthy. (21, 1, D) a scroll of brand weapon (21, 16, D) the +6 fire dragon scales of the Little Devil {rF++ rC- rN+ Dex+2} It affects your dexterity (+2). It greatly protects you from fire. It makes you vulnerable to cold. It protects you from negative energy. (21, 17, D) a +2 plate armour of poison resistance (21, 32, D) a +1 morningstar of protection (21, 33, D) an uncursed staff of conjuration (21, 34, D) an uncursed staff of air (21, 48, D) a +0 leather armour (21, 50, D) the +0 helmet "Lavonwuk" {rN+ Str+4} It affects your strength (+4). It protects you from negative energy. (22, 1, D) the ring "Siklutam" {Ice rElec} [ring of ice] It enhances your ice magic. It makes you vulnerable to fire. It protects you from cold. It insulates you from electricity. a +4 shortbow of flaming (22, 16, D) a +0 dagger (22, 17, D) a scroll of brand weapon (22, 32, D) a phial of floods (22, 33, D) a lightning rod (4/4) (22, 34, D) a +1 vorpal hunting sling (22, 48, D) a Young Poisoner's Handbook (22, 50, D) an uncursed staff of energy (23, 0, D) a +7 dagger of freezing (23, 1, D) an uncursed staff of energy (23, 3, D) the +2 dagger of Zaijar {vorpal, *Drain rElec rF- Int+3} It inflicts extra damage upon your enemies. It affects your intelligence (+3). It makes you vulnerable to fire. It insulates you from electricity. It causes draining when unequipped. (23, 16, D) a +0 short sword a +0 dagger (23, 17, D) a +0 longbow a +0 leather armour a cursed staff of poison (23, 18, D) the cursed +2 morningstar of Guoprymy {freeze, *Corrode rElec MR+ Str+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your strength (+5). It insulates you from electricity. It affects your resistance to hostile enchantments. It may corrode you when you take damage. It has a curse placed upon it. a +0 ring mail a cursed -4 ring of evasion (23, 19, D) a +0 short sword (23, 20, D) a +0 short sword a +0 leather armour a +0 buckler (23, 32, D) a phial of floods (23, 33, D) a phial of floods (23, 34, D) a +0 mace of holy wrath (23, 49, D) the Handbook of Cankerous Calling Spells Type Level Known a - Sting Transmutation/Poison 1 yes b - Recall Summoning/Translocation 3 yes c - Call Canine Familiar Summoning 3 no d - Eringya's Noxious Bog Transmutation/Poison 6 yes e - Spellforged Servitor Conjuration/Summoning 7 no (24, 0, D) a +2 bardiche of venom (24, 1, D) a +1 great sword of protection (24, 17, D) a +0 shortbow an uncursed staff of poison (24, 18, D) a +2 leather armour of poison resistance (24, 32, D) a +0 trident of protection (24, 33, D) an uncursed ring of positive energy (24, 34, D) a +4 hand axe of venom (24, 48, D) an uncursed staff of death (24, 55, D) a +0 hat of intelligence (25, 0, D) a +1 glaive of flaming (25, 1, D) the +0 chain mail "Diroiq" {rN+} It protects you from negative energy. (25, 4, D) the +6 falchion "Hydrabane" {distort, rElec MP+9 Int+3} It warps and distorts space around it. Unwielding it can cause banishment or high damage. It affects your intelligence (+3). It insulates you from electricity. It affects your magic capacity (+9). (25, 16, D) a +0 scimitar (25, 17, D) the +8 arc blade {discharge, rElec} It insulates you from electricity. a +2 shortbow of freezing a +0 leather armour a scroll of brand weapon (25, 18, D) a lightning rod (4/4) (25, 19, D) a +0 scimitar (25, 32, D) an uncursed ring of protection from cold (25, 33, D) a +1 flail of draining (25, 49, D) a manual of Fighting (25, 50, D) a book of Battle (26, 0, D) a +1 scimitar of holy wrath (26, 1, D) a +2 robe of resistance (26, 4, D) a +2 halberd of venom (26, 16, D) a +0 ring mail (26, 17, D) a lightning rod (4/4) (26, 19, D) a +0 longbow a +0 leather armour (26, 20, D) a cursed -2 long sword (26, 21, D) a +0 long sword a +0 leather armour (26, 28, D) a +0 long sword a +0 leather armour (26, 33, D) a tin of tremorstones (3/3) (26, 34, D) an uncursed ring of resist corrosion (26, 48, D) a +1 cloak of magic resistance (26, 49, D) a lightning rod (4/4) (26, 66, D) a large rock of returning (27, 0, D) a cursed staff of fire (27, 1, D) a +2 demon whip of electrocution (27, 15, D) a +0 rapier a +0 rapier a +0 leather armour (27, 17, D) the +5 dagger of Equivalence {flame, *Drain +Rage rC++ Int+4} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+4). It greatly protects you from cold. It lets you go berserk. It causes draining when unequipped. (27, 18, D) the +7 battleaxe "Qaif" {speed, Str+3 Int+4 Dex-2} Attacks with this weapon are significantly faster. It affects your strength (+3). It affects your intelligence (+4). It affects your dexterity (-2). a +0 scale mail a cursed +0 rapier the +2 robe "Xoqanod" {rElec MR- Str+4 Dex+4} It affects your strength (+4). It affects your dexterity (+4). It insulates you from electricity. It affects your resistance to hostile enchantments. (27, 32, D) 2 curare-tipped darts 8 scrolls of enchant armour (27, 34, D) a +2 chain mail of poison resistance (27, 48, D) a +0 dagger (27, 49, D) a +0 leather armour of poison resistance (unseen) (27, 52, D) a throwing net a large rock an arrow (28, 0, D) a tin of tremorstones (3/3) (28, 1, D) an uncursed staff of summoning (28, 15, D) a +0 short sword a +0 longbow a +0 leather armour (28, 17, D) a book of Burglary (28, 18, D) a +0 short sword a +0 leather armour (28, 33, D) the ring of Baloffij {*Slow +Fly Str+3 Int+4} [ring of flight] It affects your strength (+3). It affects your intelligence (+4). It lets you fly. It may slow you when you take damage. (28, 48, D) a lightning rod (4/4) (28, 49, D) a book of Beasts (unseen) (28, 50, D) a +0 quarterstaff (unseen) (28, 59, D) a +0 giant club (unseen) (29, 1, D) a +2 dagger of venom (29, 16, D) a +3 ring mail of fire resistance (29, 17, D) 17 silver javelins (29, 32, D) an uncursed staff of conjuration (29, 48, D) a box of beasts (29, 49, D) a Young Poisoner's Handbook (29, 50, D) a book of Maledictions (29, 51, D) a +0 scimitar of flaming (unseen) (29, 57, D) a +3 quarterstaff of chaos (unseen) (30, 48, D) a book of Spatial Translocations (30, 50, D) a cursed amulet of inaccuracy (31, 48, D) the +1 pair of boots "Faahuiph" {rPois rN+ Regen+} It protects you from poison. It protects you from negative energy. It increases your rate of regeneration. (31, 49, D) an uncursed staff of summoning (32, 48, D) a book of Burglary (32, 49, D) a book of Fire (32, 50, D) a book of the Warp (32, 59, D) a large rock of returning (33, 48, D) a +0 scythe (unseen) (33, 50, D) an uncursed staff of poison (33, 53, D) a +0 scale mail (unseen) (34, 49, D) an uncursed staff of air (35, 14, D) a +2 falchion of holy wrath (35, 15, D) a +5 lajatang of speed (35, 29, D) a +2 hunting sling of freezing (35, 59, D) a cursed +0 dagger (36, 1, D) an uncursed staff of cold (36, 14, D) the cursed +1 ring mail "Ront" {rElec rC++ Dex-3} It affects your dexterity (-3). It greatly protects you from cold. It insulates you from electricity. It has a curse placed upon it. (36, 15, D) a book of Misfortune (36, 29, D) an uncursed staff of death (37, 0, D) the ring of Cowardice {rPois EV+4 Str-5 Int+3} [ring of evasion] It affects your evasion (+4). It affects your strength (-5). It affects your intelligence (+3). It protects you from poison. (37, 1, D) a +0 spear a +4 arbalest of flaming a +0 leather armour an uncursed ring of resist corrosion (37, 2, D) a +0 trident (37, 14, D) a +4 hand crossbow of flaming (37, 15, D) a +1 dagger of holy wrath (37, 29, D) a +1 rapier of flaming (38, 1, D) the Incunabulum of Changing and the Glacier Spells Type Level Known a - Petrify Transmutation/Earth 4 yes b - Yara's Violent Unravelling Hexes/Transmutation 5 yes c - Alistair's Intoxication Transmutation/Poison 5 yes d - Simulacrum Ice/Necromancy 6 yes (38, 2, D) a cursed -2 trident (38, 29, D) a phial of floods (38, 48, D) an uncursed staff of poison (38, 49, D) a phial of floods (39, 0, D) a +0 trident a +0 robe a +0 trident a lightning rod (4/4) (39, 1, D) a +1 vorpal trident a +3 leather armour (39, 3, D) a +0 trident 7 boomerangs (39, 14, D) the +2 plate armour of Morality {+Blink rC- Regen+ Slay-5} It affects your accuracy and damage with ranged weapons and melee attacks (-5). It makes you vulnerable to cold. It lets you blink. It increases your rate of regeneration. (39, 15, D) a +0 leather armour of magic resistance (39, 28, D) 5 scrolls of brand weapon a +0 vorpal broad axe (39, 36, D) a +0 robe the ring "Qof Cidu" {Ice Str-5 Int-4 Dex+9 Stlth+} [ring of ice] It enhances your ice magic. It affects your strength (-5). It affects your intelligence (-4). It affects your dexterity (+9). It makes you vulnerable to fire. It protects you from cold. It makes you more stealthy. a +0 quarterstaff a +0 robe a +0 quarterstaff a +0 animal skin (39, 37, D) a +0 hand axe a +2 robe (39, 38, D) a +0 robe a +6 ring of intelligence (39, 49, D) an uncursed staff of wizardry (39, 50, D) a book of Minor Magic (40, 0, D) an uncursed staff of earth (40, 1, D) a +0 rapier a +0 robe a +1 cloak of stealth (40, 2, D) a +0 spear a +0 leather armour (40, 14, D) an uncursed ring of protection from magic an uncursed ring of protection from magic a +0 cloak of magic resistance (40, 28, D) a +0 animal skin (40, 29, D) an uncursed staff of energy (40, 36, D) a +0 rapier of holy wrath a +0 robe a +0 buckler (40, 48, D) a book of Minor Magic (40, 49, D) the +1 scale mail of Qich {rC+} It protects you from cold. (41, 1, D) a +3 spear a +0 leather armour an uncursed staff of cold (41, 14, D) a book of Unlife (41, 15, D) a +1 war axe of venom (41, 28, D) a tin of tremorstones (3/3) (41, 29, D) a +6 ring of intelligence (41, 36, D) an uncursed amulet of guardian spirit a +0 hand axe a +0 animal skin (41, 37, D) a +0 war axe a +0 animal skin (41, 38, D) a cursed +0 hunting sling a +0 club (41, 48, D) a tin of tremorstones (3/3) (41, 49, D) a book of Death (41, 50, D) a lightning rod (4/4) (42, 1, D) an uncursed ring of poison resistance a +6 ring of strength a +0 spear a +0 leather armour an uncursed staff of summoning (42, 14, D) an uncursed staff of wizardry (42, 15, D) a +1 chain mail of fire resistance (42, 29, D) a +2 helmet of see invisible (42, 35, D) a +0 spear a +0 hunting sling (42, 48, D) a +0 glaive of freezing (42, 49, D) a tin of tremorstones (3/3) (42, 50, D) a lightning rod (4/4) (43, 14, D) a book of the Sky (43, 15, D) a +0 morningstar of draining (43, 28, D) the +3 plate armour of Privacy {rPois} It protects you from poison. (43, 29, D) a +4 falchion of protection (43, 48, D) the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} It affects your AC (+3). It protects you from fire. It protects you from cold. It protects you from poison. (43, 49, D) a phial of floods (43, 58, D) a +0 quarterstaff a +0 animal skin (43, 59, D) a +0 quarterstaff a +0 robe (44, 38, D) a +0 quarterstaff a +0 animal skin (44, 48, D) the cursed +1 longbow "Esaqep" {freeze, rC+} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It protects you from cold. It has a curse placed upon it. (44, 50, D) a book of Fire (44, 57, D) a +0 quarterstaff a +0 animal skin an uncursed ring of protection from magic (44, 58, D) a +1 short sword of distortion a +0 robe (44, 59, D) a +1 vampiric rapier a +0 robe a +0 buckler an uncursed ring of flight a +0 broad axe a +0 animal skin (44, 60, D) a +3 vorpal flail a +0 robe a +0 buckler an uncursed ring of poison resistance (44, 62, D) a +3 longbow of flaming the +8 long sword of Xouliemp {vamp, rC+} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It protects you from cold. a +2 robe of resistance an uncursed ring of stealth (45, 35, D) a +0 buckler a +0 spear (45, 50, D) the +4 scale mail "Forget-Me-Not" {Int+2} It affects your intelligence (+2). (45, 51, D) a manual of Bows (45, 57, D) a +0 quarterstaff a +0 robe an uncursed ring of protection from cold (45, 58, D) a +0 longbow a +0 spear a +2 rapier of venom a +1 hunting sling of freezing a +0 robe a +0 buckler a +0 quarterstaff a +0 robe (45, 59, D) a +0 war axe a +0 animal skin (45, 60, D) a +2 demon whip of venom a +5 vorpal hunting sling a +0 robe a +0 buckler (45, 63, D) a +6 quick blade a +0 robe a +2 buckler (46, 58, D) a +3 scimitar of holy wrath a +0 robe a +0 robe (46, 59, D) a cursed -1 quarterstaff a +0 animal skin a +4 ring of protection (46, 60, D) a +5 flail of protection a +0 robe a +0 buckler (46, 61, D) the +6 flail of Departure {freeze, rF+ MR- Int+5} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your intelligence (+5). It protects you from fire. It affects your resistance to hostile enchantments. a +0 robe (46, 65, D) 2 arrows (47, 48, D) a +3 leather armour of fire resistance (47, 49, D) a +0 hand axe (47, 50, D) a tin of tremorstones (3/3) (47, 51, D) a +0 rapier of electrocution (47, 58, D) a +2 lajatang of electrocution a +0 robe an uncursed ring of see invisible a +1 rapier of electrocution a +0 animal skin (47, 59, D) a +8 quick blade a +0 robe a +0 buckler (47, 60, D) a +0 robe (47, 62, D) a +0 quarterstaff a +0 animal skin (48, 48, D) a tin of tremorstones (3/3) (48, 49, D) the +10 glaive "Mequopn" {drain, rF+ rC+ Str+4 SInv} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+4). It protects you from fire. It protects you from cold. It lets you see invisible. (48, 50, D) a +1 chain mail of fire resistance (48, 59, D) a +3 lajatang of protection a +0 robe a +0 robe (48, 60, D) a +2 lajatang of electrocution a +0 robe (49, 1, D) the +5 plate armour of Ruuts {rElec rC+ Regen+ Str+2} It affects your strength (+2). It protects you from cold. It insulates you from electricity. It increases your rate of regeneration. (49, 37, D) a +3 great sword of flaming (49, 48, D) an uncursed staff of energy (49, 49, D) the cursed -2 cloak of the Jolly Spines {rF+ MR+} It protects you from fire. It affects your resistance to hostile enchantments. It has a curse placed upon it. (49, 56, D) a +0 war axe a +0 animal skin (49, 58, D) a +0 spear a +0 hunting sling (49, 59, D) a +0 vorpal flail a +0 robe a +0 buckler a +0 quarterstaff a +0 animal skin a cursed ring of attention (49, 61, D) a +2 antimagic hand axe a +0 animal skin (50, 0, D) a +1 scale mail of cold resistance (50, 1, D) an uncursed staff of wizardry (50, 13, D) a +6 ring of intelligence the amulet of Beucas {Faith *Drain rN++ Str-5 Slay+6} [amulet of faith] It allows you to gain divine favour quickly. It affects your strength (-5). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It greatly protects you from negative energy. It causes draining when unequipped. an uncursed ring of poison resistance the +14 obsidian axe {vorpal, +Fly SInv *Curse} It inflicts extra damage upon your enemies. It lets you see invisible. It lets you fly. It curses itself when equipped. an uncursed ring of resist corrosion (50, 17, D) a +0 demon whip of venom +1 ice dragon scales (50, 18, D) the +7 battleaxe of the Lamprey {vorpal, MR+ Str+2} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your resistance to hostile enchantments. a +5 arbalest of flaming a +0 robe (50, 25, D) a +0 robe of magic resistance (50, 36, D) a +0 plate armour (50, 38, D) a +0 halberd a +0 chain mail (50, 39, D) a +0 dire flail a +0 chain mail (50, 40, D) a +0 glaive a +0 plate armour (50, 49, D) a +2 halberd of protection (50, 50, D) an uncursed staff of death (50, 56, D) a +0 morningstar of holy wrath a +0 robe a +0 buckler the ring of Suspected Treachery {rElec rN+ Dex+3} [ring of positive energy] It affects your dexterity (+3). It insulates you from electricity. It protects you from negative energy. (50, 58, D) a +0 longbow a +0 spear a +0 club a +0 hunting sling (51, 1, D) a tin of tremorstones (3/3) (51, 13, D) a +4 spear (51, 15, D) a +6 ring of dexterity a +0 falchion a +2 robe of cold resistance (51, 24, D) a +3 vampiric lajatang (51, 25, D) the +8 Wrath of Trog {antimagic, *Rage} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It may make you go berserk in combat. (51, 36, D) an uncursed ring of protection from fire (51, 39, D) a cursed -1 dagger a +0 robe a +0 broad axe a +0 plate armour (51, 48, D) a +2 vampiric rapier (51, 50, D) a +2 glaive of distortion (51, 58, D) a +5 quick blade a +0 robe a +0 buckler (52, 0, D) a +2 rapier of venom (52, 1, D) a +2 great mace of holy wrath (52, 24, D) a +1 ring mail of cold resistance (52, 25, D) a lightning rod (4/4) (52, 37, D) an uncursed staff of wizardry (52, 38, D) a +0 battleaxe a +0 plate armour (52, 40, D) a +0 dagger a cursed +0 robe (52, 48, D) the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ MR+ rMut rCorr} It protects you from fire. It protects you from cold. It insulates you from electricity. It protects you from poison. It protects you from negative energy. It affects your resistance to hostile enchantments. It provides partial protection from all sources of acid and corrosion. It protects you from mutation. a +1 whip of venom (52, 63, D) a +3 quick blade a +0 robe a +0 buckler (53, 0, D) an uncursed staff of cold (53, 1, D) the +6 chain mail of Cuill {rN+ Dex+2} It affects your dexterity (+2). It protects you from negative energy. (53, 13, D) a +1 chain mail of positive energy (53, 14, D) a cursed +0 flail a cursed +0 robe (53, 24, D) an uncursed staff of wizardry (53, 25, D) a +2 vorpal hand crossbow (53, 36, D) an uncursed staff of cold (53, 37, D) a +0 cloak of preservation (53, 38, D) a +0 glaive +2 storm dragon scales (53, 49, D) a +1 leather armour of fire resistance (53, 50, D) an uncursed staff of cold (54, 0, D) a lightning rod (4/4) (54, 1, D) a phial of floods (54, 48, D) an uncursed staff of air (54, 49, D) a +1 ring mail of fire resistance (55, 1, D) an uncursed ring of flight (55, 12, D) an uncursed staff of wizardry (55, 13, D) a tin of tremorstones (3/3) (55, 24, D) a +1 pair of gloves of archery (58, 48, D) a +0 dagger (59, 36, D) an uncursed ring of flight (59, 37, D) the +7 short sword "Gilaedu" {flame, +Inv rC++ Dex+3} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your dexterity (+3). It greatly protects you from cold. It lets you turn invisible. (59, 49, D) a +2 trident of protection (59, 57, D) an uncursed staff of poison (60, 36, D) a +5 triple sword of electrocution (60, 37, D) a book of Air (61, 8, D) a phial of floods (61, 16, D) the -2 pair of boots "Koorghefu" {rCorr Str-4 SInv Stlth-} It affects your strength (-4). It lets you see invisible. It provides partial protection from all sources of acid and corrosion. It makes you less stealthy. (61, 17, D) a +0 club (61, 26, D) a +1 vampiric short sword (61, 48, D) a book of Misfortune (61, 49, D) a book of Summonings (62, 1, D) a +0 long sword of distortion (62, 8, D) a cursed -3 dagger a +0 robe (62, 9, D) a +0 morningstar 5 boomerangs a +0 leather armour the +4 Cigotuvi's embrace {rRot *Drain rN+} It protects you from negative energy. It causes draining when unequipped. (62, 16, D) a +1 vampiric rapier (62, 17, D) a +0 morningstar a +0 ring mail the cursed +1 morningstar of the Past {vorpal, rElec rPois MR- Int+2} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It insulates you from electricity. It protects you from poison. It affects your resistance to hostile enchantments. It has a curse placed upon it. (62, 18, D) a +0 dagger of draining a +0 robe (62, 29, D) a +0 hand axe a +0 plate armour (62, 30, D) a +2 short sword of venom (62, 31, D) a +0 dagger a +0 robe (62, 37, D) an uncursed staff of cold (62, 47, D) a book of the Tempests (62, 49, D) an uncursed staff of energy (62, 51, D) a +4 demon blade of electrocution a +0 robe (63, 8, D) a +0 flail the cursed +1 hunting sling of Perfectionism {venom, rN+ MR+ Stlth+} It poisons the ammo it fires. It protects you from negative energy. It affects your resistance to hostile enchantments. It makes you more stealthy. It has a curse placed upon it. (63, 9, D) a +0 dagger (63, 16, D) an uncursed ring of positive energy (63, 17, D) a cursed -3 halberd a +0 chain mail (63, 18, D) a +0 dagger a +0 robe a +0 morningstar (63, 28, D) a +0 trident a +0 chain mail (63, 37, D) a tin of tremorstones (3/3) (63, 56, D) an uncursed staff of death a +0 robe (63, 59, D) a cursed -1 flail (64, 16, D) a +0 ring mail of fire resistance (64, 17, D) a +0 club a +1 antimagic war axe (64, 26, D) a +1 robe of positive energy (64, 29, D) a +0 hand axe (64, 30, D) a +0 dagger a +0 robe a +0 chain mail (64, 48, D) a +2 scimitar of holy wrath (64, 50, D) a +0 scimitar (64, 54, D) a +0 dire flail (64, 55, D) a +7 rapier of speed (64, 56, D) a +0 halberd a +3 arbalest of flaming the ring of the Priest {rElec AC+4 Stlth+} [ring of protection] It affects your AC (+4). It insulates you from electricity. It makes you more stealthy. (64, 57, D) a +0 dagger a cursed +0 robe (64, 59, D) a +2 mace of protection the +2 shield of Resistance {rF+ rC+ MR+} It protects you from fire. It protects you from cold. It affects your resistance to hostile enchantments. (64, 60, D) a +1 great sword a +0 chain mail an uncursed amulet of reflection (64, 61, D) a +1 halberd of venom a +2 robe (65, 47, D) a +6 flail of holy wrath (65, 56, D) the +3 war axe of the Endless Invaders {vorpal, rF+ rC+ Str+4 Dex-3} It inflicts extra damage upon your enemies. It affects your strength (+4). It affects your dexterity (-3). It protects you from fire. It protects you from cold. (65, 59, D) the brooch of Shielding {Spirit SH+8} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your SH (+8). a +1 vorpal great sword (65, 60, D) a +0 halberd a +0 robe (65, 64, D) a +4 scythe of venom the +2 scale mail of the Eternal Void {rCorr Str+4} It affects your strength (+4). It provides partial protection from all sources of acid and corrosion. a +0 great sword of flaming a +0 chain mail (66, 48, D) a book of Clouds (66, 54, D) a +0 long sword a cursed +0 robe (66, 57, D) a +1 great sword of electrocution a +0 robe (66, 58, D) a cursed +0 long sword a +0 robe (66, 59, D) the +8 dagger of Grim Courage {vorpal, rElec rPois Str-2 Dex+3} It inflicts extra damage upon your enemies. It affects your strength (-2). It affects your dexterity (+3). It insulates you from electricity. It protects you from poison. a +0 chain mail (66, 60, D) a +0 flail a +0 robe (66, 61, D) a cursed +4 war axe a +0 robe (66, 62, D) a +0 hand axe a +0 robe (66, 63, D) a +0 dire flail a +0 chain mail (67, 1, D) a +0 morningstar a +0 ring mail (67, 48, D) a +0 dagger (67, 49, D) an uncursed staff of wizardry (67, 50, D) an uncursed staff of energy (67, 53, D) an uncursed staff of poison a +0 robe (67, 55, D) a cursed +3 battleaxe a +0 robe (67, 56, D) a +0 trident an uncursed ring of protection from cold (67, 60, D) a +4 hand axe a +0 robe (67, 62, D) a +0 long sword (68, 49, D) a +0 dagger (68, 56, D) a +0 long sword +1 swamp dragon scales (68, 64, D) a +3 spear a +1 chain mail of fire resistance (69, 0, D) a +0 war axe a +0 ring mail a +0 trident of protection (69, 36, D) a tin of tremorstones (3/3) (69, 47, D) a tin of tremorstones (3/3) (69, 50, D) the amulet of the Air {Inacc +Fly rElec EV+5 RMsl} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It affects your evasion (+5). It insulates you from electricity. It lets you fly. It protects you from missiles. (69, 53, D) an uncursed staff of conjuration a +0 robe a +6 ring of strength (69, 55, D) an uncursed staff of air a +2 robe of fire resistance (70, 9, D) an uncursed amulet of guardian spirit (70, 37, D) a +0 hand axe (70, 40, D) a +0 mace a +0 leather armour (70, 41, D) a +0 vorpal triple sword (70, 42, D) a +0 flail 3 boomerangs (70, 48, D) a +0 dagger (71, 17, D) a +0 long sword (71, 18, D) a +0 long sword (71, 36, D) the +4 troll leather armour of Poor Excuses {rC+ MR+ Regen+ Slay+3 Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (+3). It protects you from cold. It affects your resistance to hostile enchantments. It increases your rate of regeneration. It makes you more stealthy. (71, 39, D) a +0 dagger a +0 robe (71, 48, D) a +1 pair of gloves of archery (71, 49, D) the +7 great mace "Neohufe" {drain, +Blink Dex+2} A truly terrible weapon, it drains the life of those it strikes. It affects your dexterity (+2). It lets you blink. (72, 8, D) the +5 scale mail of Too Many Cooks {rElec Str+7 Int-2 SInv} It affects your strength (+7). It affects your intelligence (-2). It insulates you from electricity. It lets you see invisible. (72, 9, D) a cursed ring of attention (72, 17, D) a phial of floods (72, 19, D) a +0 long sword (72, 30, D) an uncursed staff of cold (72, 40, D) a +0 dagger a +0 robe (72, 41, D) a +0 short sword a +1 lajatang of electrocution (73, 1, D) a +4 trident (73, 18, D) a +0 short sword (73, 26, D) a scarf of harm (73, 49, D) a scarf of invisibility (74, 47, D) the +2 cloak of the Thief {+Fog Slay-2 SInv Stlth+} It affects your accuracy and damage with ranged weapons and melee attacks (-2). It lets you see invisible. It makes you more stealthy. (74, 48, D) a +0 ring mail of fire resistance (75, 1, D) an uncursed ring of protection from cold (75, 47, D) the cursed +0 rapier of the Three Seas {vorpal, Int+2 Dex+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+2). It affects your dexterity (+4). It makes you more stealthy. It has a curse placed upon it. (75, 48, D) an uncursed staff of cold (76, -1, D) a cursed -2 trident