MordorOrchid the Dungeon (2, 16, D) an uncursed amulet of magic regeneration (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (3, 16, D) the Incunabulum of the Frostbite Spells Type Level Known a - Hailstorm Conjuration/Ice 4 yes b - Ice Form Ice/Transmutation 4 yes c - Freezing Cloud Conjuration/Ice/Air 6 yes d - Ozocubu's Refrigeration Ice 6 yes (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche (unseen) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (4, 16, D) an uncursed staff of energy (4, 21, D) 351 gold pieces (4, 23, D) 135 gold pieces (4, 24, D) 414 gold pieces (unseen) (4, 25, D) 189 gold pieces (unseen) (5, 16, D) a +3 giant club (5, 19, D) 225 gold pieces (5, 23, D) 468 gold pieces (5, 24, D) 513 gold pieces (still there?) 288 gold pieces (still there?) (6, 16, D) a book of the Earth (6, 20, D) 162 gold pieces (6, 23, D) 702 gold pieces (still there?) 585 gold pieces (still there?) 387 gold pieces (still there?) 252 gold pieces (still there?) (6, 24, D) 369 gold pieces (still there?) 153 gold pieces (still there?) (6, 25, D) 144 gold pieces (7, 16, D) a book of Maledictions (7, 19, D) 54 gold pieces (unseen) (7, 21, D) 171 gold pieces (7, 23, D) 216 gold pieces (7, 24, D) 189 gold pieces (unseen) (8, 16, D) a +1 vampiric short sword (8, 21, D) 198 gold pieces (9, 16, D) a +5 lajatang of electrocution (9, 21, D) 108 gold pieces (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (10, 16, D) a scarf of repulsion (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (11, 16, D) the +3 scimitar of Vaerawk {venom, rPois rC++ Int-2 SInv} It poisons the flesh of those it strikes. It affects your intelligence (-2). It greatly protects you from cold. It protects you from poison. It lets you see invisible. (12, 16, D) 4 scrolls of enchant armour (19, 0, D) an uncursed staff of summoning (19, 1, D) the +8 great sword of Doom {venom, Str+3 Dex+3 SInv} It poisons the flesh of those it strikes. It affects your strength (+3). It affects your dexterity (+3). It lets you see invisible. (19, 16, D) an uncursed ring of resist corrosion (19, 17, D) a +0 short sword of flaming (19, 32, D) a cursed staff of death (20, 0, D) a +6 ring of intelligence (20, 1, D) an uncursed staff of wizardry (20, 16, D) a +6 ring of strength (20, 17, D) a lightning rod (4/4) (20, 33, D) an uncursed amulet of magic regeneration (21, 1, D) an uncursed staff of earth (21, 16, D) a +4 falchion of flaming (21, 32, D) an uncursed staff of air (21, 34, D) the +9 plate armour of an ossuary {rN++ Int+5 Slay-3} It affects your intelligence (+5). It affects your accuracy and damage with ranged weapons and melee attacks (-3). It greatly protects you from negative energy. (22, 0, D) the +2 pair of boots "Demobeot" {Regen+} It increases your rate of regeneration. (22, 1, D) an uncursed staff of fire (22, 17, D) an uncursed staff of fire (22, 32, D) an uncursed staff of wizardry (22, 33, D) a +2 plate armour of fire resistance (23, 0, D) a +1 dire flail of holy wrath (23, 1, D) a tin of tremorstones (3/3) (23, 6, D) a cursed -1 short sword (23, 16, D) a lightning rod (4/4) (23, 18, D) a lightning rod (4/4) (23, 33, D) a tin of tremorstones (3/3) (23, 34, D) a +4 vampiric rapier (24, 0, D) a +2 scale mail of magic resistance (24, 1, D) a +2 halberd of venom (24, 4, D) a +0 short sword (24, 16, D) a +2 vorpal long sword (24, 17, D) a +1 plate armour of poison resistance (24, 18, D) a lightning rod (4/4) (24, 32, D) a +1 rapier of draining (24, 33, D) a +3 vorpal glaive (24, 34, D) a +2 demon blade of flaming (25, 0, D) a book of Air (25, 1, D) an uncursed ring of poison resistance (25, 6, D) a +4 scythe of protection (25, 16, D) a +3 ring mail of magic resistance (25, 17, D) a book of Conjurations (25, 18, D) a cursed ring of attention (25, 32, D) a book of Power (25, 33, D) a +3 ring mail of fire resistance (25, 34, D) a +0 triple crossbow of flaming (26, 0, D) an uncursed staff of conjuration (26, 1, D) a +1 shortbow of freezing (26, 3, D) a +0 glaive the +4 ring mail "Ytaugass" {rN+} It protects you from negative energy. (26, 16, D) a book of Party Tricks (26, 17, D) a tin of tremorstones (3/3) (26, 19, D) a +1 rapier of holy wrath (26, 32, D) a +1 vorpal quarterstaff (26, 33, D) a manual of Invocations (26, 34, D) a tin of tremorstones (3/3) (27, 0, D) a +3 rapier of venom (27, 1, D) a tin of tremorstones (3/3) (27, 16, D) a +0 ring mail of fire resistance (27, 17, D) an uncursed staff of fire (27, 33, D) an uncursed staff of wizardry (27, 34, D) +0 swamp dragon scales (28, 1, D) a +0 trident a book of Debilitation (28, 16, D) a book of Misfortune (28, 32, D) a +5 quarterstaff of pain (28, 33, D) an uncursed staff of poison (29, 0, D) a +4 short sword of speed (29, 1, D) a +3 great sword of electrocution (29, 17, D) a +6 ring of dexterity (29, 32, D) the ring "Ophyath" {Int+3 Stlth+} [ring of stealth] It affects your intelligence (+3). It makes you more stealthy. (29, 33, D) a cursed amulet of regeneration (35, 0, D) a +0 quarterstaff (35, 15, D) a cursed staff of death (35, 28, D) the +0 helmet of Knowledge {rPois rN+} It protects you from poison. It protects you from negative energy. (36, -1, D) the +8 long sword of the Forsaken Spirits {vorpal, rN+ Int+4 Stlth+} It inflicts extra damage upon your enemies. It affects your intelligence (+4). It protects you from negative energy. It makes you more stealthy. a +0 animal skin a cursed ring of attention (36, 14, D) a +6 ring of dexterity an uncursed amulet of the acrobat an uncursed ring of poison resistance an uncursed amulet of guardian spirit (36, 15, D) a phial of floods (36, 29, D) an uncursed staff of air (37, 0, D) a +0 longbow a +0 club a +4 vorpal mace (37, 1, D) a +0 vorpal hunting sling (37, 14, D) a +2 vorpal long sword (37, 15, D) a +2 pair of gloves of strength (37, 28, D) a tin of tremorstones (3/3) (38, 0, D) a cursed staff of poison a +0 robe the +0 pair of boots of Compassion {rCorr Str-3 Dex+6} It affects your strength (-3). It affects your dexterity (+6). It provides partial protection from all sources of acid and corrosion. (38, 1, D) a +0 quarterstaff of protection a +0 animal skin the +0 helmet of Uloes {+Inv MR- Regen+ Int+4} It affects your intelligence (+4). It affects your resistance to hostile enchantments. It lets you turn invisible. It increases your rate of regeneration. (38, 33, D) an uncursed amulet of the acrobat (39, 0, D) a +0 robe a lightning rod (4/4) (39, 1, D) a +0 robe a lightning rod (4/4) (39, 14, D) a +0 flail of pain (39, 15, D) a +2 glaive of venom (39, 28, D) a tin of tremorstones (3/3) (39, 29, D) a +4 ring mail of cold resistance (39, 35, D) a +3 war axe of flaming (39, 38, D) an uncursed ring of poison resistance (40, 0, D) a +2 great sword of venom (40, 1, D) a Young Poisoner's Handbook (40, 28, D) a +1 dagger of electrocution (40, 35, D) quicksilver dragon scales (40, 36, D) a +6 ring of strength (41, 0, D) a +4 shortbow (41, 1, D) a manual of Armour (41, 14, D) the cursed +0 quarterstaff "Kagust" {speed, rF- Int+3 Stlth+} Attacks with this weapon are significantly faster. It affects your intelligence (+3). It makes you vulnerable to fire. It makes you more stealthy. It has a curse placed upon it. (41, 15, D) an uncursed staff of cold (41, 29, D) the +5 demon whip "Spellbinder" {antimagic, MR+} It reduces the magical energy of the wielder, and disrupts the spells and magical abilities of those hit. Natural abilities and divine invocations are not affected. It affects your resistance to hostile enchantments. (42, 0, D) an uncursed staff of earth (42, 3, D) a cursed +0 robe (42, 14, D) a +1 hand axe of flaming (42, 15, D) the +11 whip "Xipp" {vorpal, +Rage rElec Str+4 Stlth-} It inflicts extra damage upon your enemies. It affects your strength (+4). It insulates you from electricity. It lets you go berserk. It makes you less stealthy. (42, 28, D) the +4 short sword of Execution {pain, rN+ Str-3 Dex+6 Stlth+} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your strength (-3). It affects your dexterity (+6). It protects you from negative energy. It makes you more stealthy. (42, 29, D) a tin of tremorstones (3/3) (43, 2, D) a +0 robe (43, 14, D) an uncursed staff of conjuration (43, 15, D) an uncursed staff of earth (43, 28, D) an uncursed amulet of magic regeneration (43, 29, D) a +2 long sword of holy wrath (44, 7, D) an arrow (44, 28, D) a +3 antimagic battleaxe (48, 36, D) a +0 robe a +0 dagger (48, 38, D) a +2 spear of venom a +2 leather armour of magic resistance (49, 0, D) the amulet "Agakkuer" {Spirit Fragile MR+ Stlth+} [amulet of guardian spirit] It causes incoming damage to be split between your health and magic. It affects your resistance to hostile enchantments. It will be destroyed if unequipped. It makes you more stealthy. (49, 24, D) a +0 long sword a +0 plate armour (50, 0, D) a tin of tremorstones (3/3) (50, 13, D) a +0 rapier a +0 long sword a +0 ring mail (50, 16, D) a +0 rapier a +0 rapier a +0 leather armour (50, 24, D) a +0 trident a +0 chain mail (50, 25, D) a +0 glaive a +0 plate armour an uncursed staff of air (50, 36, D) a +2 antimagic rapier (50, 37, D) a +0 robe a +0 dagger (50, 42, D) a +0 chain mail a +0 broad axe (51, 1, D) an uncursed staff of cold (51, 12, D) a +0 dagger a +0 ring mail (51, 17, D) a +0 rapier (51, 24, D) a +0 spear a +2 chain mail of magic resistance (51, 25, D) a +0 bardiche a +1 chain mail of poison resistance an uncursed staff of air (51, 36, D) a +0 robe a +0 robe a +0 dagger (51, 37, D) a +0 robe (51, 41, D) a +5 flail the +3 leather armour of the Wasteland {-Cast rF+ rC+ rN++} It protects you from fire. It protects you from cold. It greatly protects you from negative energy. It prevents spellcasting. (52, 12, D) a +0 rapier a +0 scale mail a +3 leather armour of magic resistance (52, 13, D) a +0 short sword a +0 longbow a +0 leather armour an uncursed amulet of faith (52, 24, D) a +0 halberd a +0 chain mail (52, 25, D) the +3 arbalest "Jepamipn" {venom, Int+5} It poisons the ammo it fires. It affects your intelligence (+5). (52, 36, D) a +0 robe a +0 dagger (53, 0, D) an uncursed ring of poison resistance (53, 1, D) an uncursed staff of wizardry (53, 12, D) a +0 dagger a +3 longbow a +0 leather armour a +4 arbalest of flaming (53, 24, D) a +0 mace a +2 dagger of freezing (53, 25, D) a +1 morningstar of holy wrath (53, 26, D) a +0 trident a +0 chain mail a +0 short sword a cursed +0 chain mail (53, 36, D) a +0 great sword of holy wrath (54, 0, D) an uncursed staff of summoning (54, 1, D) a +2 dire flail of draining (54, 12, D) a +3 plate armour of cold resistance (54, 13, D) a +1 buckler of protection (54, 24, D) a +0 glaive a +0 chain mail an uncursed staff of summoning (54, 36, D) a cursed ring of attention (54, 38, D) a +0 robe a +2 short sword (55, 1, D) a tin of tremorstones (3/3) (55, 12, D) an uncursed staff of poison (55, 13, D) a tin of tremorstones (3/3) (55, 14, D) a +0 short sword a +0 longbow a +0 leather armour (55, 16, D) a +0 short sword (55, 24, D) a +0 robe (55, 25, D) 3 large rocks (59, 36, D) an uncursed ring of ice (59, 37, D) a tin of tremorstones (3/3) (60, 37, D) Eneuf's Tome of Talismans Spells Type Level Known a - Swiftness Charms/Air 2 yes b - Song of Slaying Charms 2 no c - Ozocubu's Armour Charms/Ice 3 yes d - Iskenderun's Battlesphere Conjuration/Charms 5 yes e - Ring of Flames Charms/Fire 7 yes (60, 39, D) a +0 battleaxe of freezing (61, 3, D) a +0 falchion (61, 8, D) an uncursed staff of death (61, 16, D) an uncursed staff of death (61, 18, D) a +0 shortbow (61, 26, D) a +0 shortbow an uncursed staff of fire (61, 36, D) a +2 centaur barding of flying (62, 0, D) a +4 plate armour of positive energy (62, 1, D) a +0 club a +2 vorpal long sword (62, 2, D) a +0 dagger a +0 flail (62, 8, D) a +1 antimagic flail (62, 17, D) the +1 leather armour "Firotoer" {+Fly} It lets you fly. (62, 19, D) a +0 trident 4 boomerangs (62, 26, D) a tin of tremorstones (3/3) (62, 27, D) a +0 arbalest 17 bolts an uncursed staff of cold (62, 28, D) a +0 arbalest 24 bolts (62, 37, D) a +1 vorpal glaive (63, 0, D) a tin of tremorstones (3/3) (63, 17, D) a +0 shortbow a +0 troll leather armour (63, 19, D) a +0 trident (63, 20, D) a +0 trident of venom (63, 21, D) 2 arrows (63, 22, D) 3 arrows (63, 23, D) 2 arrows (63, 26, D) a +0 arbalest 12 bolts an uncursed staff of death (63, 27, D) a +0 arbalest 31 bolts the +2 short sword of No Interval {vorpal, rPois MR+} It inflicts extra damage upon your enemies. It protects you from poison. It affects your resistance to hostile enchantments. (63, 28, D) a +0 arbalest 21 bolts (63, 33, D) a bolt an arrow (63, 36, D) a +0 shortbow of freezing (64, 16, D) an uncursed ring of flight (64, 19, D) a +0 shortbow (64, 20, D) a cursed +0 trident (64, 26, D) the +7 Kryia's mail coat {PotionHeal*2 rC+} It protects you from cold. (64, 27, D) a +0 shortbow (65, 26, D) a +0 arbalest 9 bolts a +5 bardiche of protection (67, 0, D) a +4 battleaxe of flaming (69, 36, D) the +7 hunting sling of the Vestibule of Hell {freeze, rPois MR- Str+6} It causes projectiles fired from it to freeze those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. They can also slow down cold-blooded creatures. It affects your strength (+6). It protects you from poison. It affects your resistance to hostile enchantments. (70, 8, D) a +2 leather armour of cold resistance (70, 9, D) a tin of tremorstones (3/3) (70, 36, D) a +0 vorpal hunting sling (70, 37, D) a +1 vorpal hand axe (71, 8, D) an uncursed ring of poison resistance (71, 37, D) the +3 pair of gloves of Kindness {rN+ Str+2 Slay+2 Stlth-} It affects your strength (+2). It affects your accuracy and damage with ranged weapons and melee attacks (+2). It protects you from negative energy. It makes you less stealthy. (72, 8, D) a +6 antimagic eveningstar (72, 9, D) a cursed -4 ring of intelligence (72, 16, D) a book of Cantrips (72, 17, D) a +0 hand crossbow of flaming (72, 26, D) a +3 broad axe of electrocution (72, 27, D) an uncursed staff of death (72, 36, D) a +2 triple crossbow of flaming (72, 37, D) the cursed +1 chain mail of the Eagle {rElec} It insulates you from electricity. It has a curse placed upon it. (73, 16, D) a +1 war axe of distortion (73, 17, D) a lightning rod (4/4) (73, 26, D) an uncursed staff of summoning (73, 36, D) a +2 helmet of see invisible (73, 37, D) a +4 antimagic long sword (75, 1, D) a +1 lajatang of venom