MordorOrchid the Dungeon [Shop] Fyuca's Assorted Antiques a +1 plate armour of cold resistance (910 gold) a +4 scale mail of cold resistance (806 gold) a +1 robe of cold resistance (330 gold) a phial of floods (1040 gold) a +1 vorpal hand crossbow (317 gold) the +6 lajatang "Gicw" {speed, +Fly rC+ rN+ Int+4} (2667 gold) Attacks with this weapon are significantly faster. It affects your intelligence (+4). It protects you from cold. It protects you from negative energy. It lets you fly. +1 gold dragon scales (2262 gold) (3, 2, D) a +5 triple sword (unseen) (3, 3, D) a +5 lajatang (3, 4, D) 1000 sling bullets a +5 fustibalus a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 2, D) a +5 quick blade (unseen) (4, 3, D) a +5 giant spiked club (unseen) (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (4, 7, D) a +3 tower shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (10, 0, D) the +6 Majin-Bo {vamp, Archmagi MP+6 Int+6} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +9 heavy crossbow "Sniper" {vorpal, Acc+∞ SInv} Any bolt fired from it inflicts extra damage. It lets you see invisible. the +10 dark maul {vorpal} It inflicts extra damage upon your enemies. the +15 Maxwell's patent armour {-Cast -Tele rElec MR+ rCorr} It insulates you from electricity. It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It provides partial protection from all sources of acid and corrosion. (10, 5, D) an uncursed ring of flight (11, 0, D) the +7 great mace "Firestarter" {inner flame, rF++} It has been specially enchanted to burn those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {*Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +9 sword of Zonguldrok {reap} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. the cursed +13 scythe of Curses {drain, *Curse} A truly terrible weapon, it drains the life of those it strikes. It curses itself when equipped. It has a curse placed upon it. the +0 sword of Power the +7 mace of Variability {chain chaos} Each time it hits an enemy it has a different, random effect. the +8 storm bow {elec, penet} It charges the ammunition it shoots with electricity; occasionally upon a hit, such missiles may discharge and cause terrible harm. Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. (49, 12, D) a +2 mace of protection (49, 24, D) a +2 plate armour of poison resistance (49, 36, D) the +3 warlock's mirror {reflect} (49, 37, D) a +2 flail of protection (50, 12, D) a lightning rod (4/4) (50, 13, D) a +2 fustibalus of freezing (50, 24, D) the cursed +2 spear of Wounding {drain, Str+2} A truly terrible weapon, it drains the life of those it strikes. It affects your strength (+2). It has a curse placed upon it. (50, 25, D) an uncursed staff of wizardry (51, 12, D) a book of the Earth (51, 13, D) 4 potions of heal wounds (51, 24, D) the +4 scale mail "Tirchicho" {*Drain MR+ Dex+4 Slay+6} It affects your dexterity (+4). It affects your accuracy and damage with ranged weapons and melee attacks (+6). It affects your resistance to hostile enchantments. It causes draining when unequipped. (51, 25, D) a +2 plate armour of magic resistance (51, 36, D) a phial of floods (51, 37, D) an uncursed amulet of regeneration (52, 12, D) an uncursed staff of conjuration (52, 13, D) a +2 mace of protection (52, 24, D) the +0 robe of Fortitude {-Tele rElec rF+++} It renders you almost immune to fire. It insulates you from electricity. It prevents most forms of teleportation. (52, 25, D) a +0 quarterstaff of draining (52, 36, D) an uncursed staff of wizardry (52, 37, D) a +2 war axe of venom (53, 12, D) a +0 robe (53, 13, D) the +1 leather armour of Xenotyuxt {MR+} It affects your resistance to hostile enchantments. (53, 25, D) an uncursed staff of summoning (53, 37, D) an uncursed staff of summoning (54, 12, D) the ring "Gacvach" {rC+ rN+} [ring of positive energy] It protects you from cold. It protects you from negative energy. (54, 13, D) an uncursed ring of see invisible (54, 24, D) a +3 mace of holy wrath (54, 25, D) the +8 trident "Jesifeas" {freeze, Dex+8} It has been specially enchanted to freeze those struck by it, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It can also slow down cold-blooded creatures. It affects your dexterity (+8). (55, 12, D) an uncursed staff of wizardry (55, 13, D) a +0 kite shield of protection (58, 42, D) a +0 mace (59, 36, D) a +0 scale mail of cold resistance (59, 42, D) a +0 hand axe (59, 43, D) the +10 long sword of a volcano {pain, Dex+5} In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your dexterity (+5). the +3 robe of Folly {Archmagi, MR-- Int+5} It affects your intelligence (+5). It affects your resistance to hostile enchantments. (60, 42, D) a +0 trident (61, 0, D) a +1 short sword of draining (61, 8, D) a +0 leather armour (61, 16, D) an uncursed staff of air (61, 26, D) a +2 scythe of pain (61, 36, D) the +1 glaive of Etivedag {elec, +Inv rElec rC++ Str-4} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (-4). It greatly protects you from cold. It insulates you from electricity. It lets you turn invisible. (61, 38, D) a +0 falchion a +0 robe (62, 0, D) an uncursed staff of fire (62, 1, D) a book of Frost (62, 8, D) a +0 short sword a +0 chain mail the +2 dire flail of Sin {vamp, rF++ Dex-4} It inflicts no extra harm, but heals its wielder when it wounds a living foe. It affects your dexterity (-4). It greatly protects you from fire. (62, 9, D) a +0 club a phial of floods (62, 17, D) a +2 robe of fire resistance (62, 26, D) the cursed +0 scale mail of Zin's Vengeance {Dex+4} It affects your dexterity (+4). It has a curse placed upon it. (62, 27, D) an uncursed staff of poison (63, 8, D) the +2 short sword of the Mind {protect, rElec rN+ Dex+2} It grants its wielder temporary protection when it strikes (+7 to AC). It affects your dexterity (+2). It insulates you from electricity. It protects you from negative energy. (63, 9, D) a +2 dagger of venom a +0 robe (63, 26, D) the ring of Camie {Str+2 Stlth-} [ring of attention] It affects your strength (+2). It makes you less stealthy. (63, 27, D) a tin of tremorstones (1/3) (63, 37, D) an uncursed ring of flight (64, 16, D) a +3 dagger of venom (64, 17, D) a +2 trident of protection (64, 26, D) a +2 robe (67, 0, D) a +0 dagger of draining (67, 42, D) a +0 shortbow a +0 dagger a +0 leather armour (68, 0, D) a +2 short sword of protection (69, 0, D) the +1 leather armour "Rashuf" {rPois MP+9} It protects you from poison. It affects your magic capacity (+9). (69, 17, D) an arrow (69, 36, D) a +4 rapier of venom (70, 8, D) +1 acid dragon scales (70, 9, D) a box of beasts (70, 28, D) a +0 shortbow (70, 40, D) a +0 great sword a +0 plate armour (70, 41, D) a +0 battleaxe a +0 chain mail (71, 16, D) a +0 trident the +8 whip "Snakebite" {curare, rPois} It poisons the flesh of those it strikes. It protects you from poison. (71, 17, D) a +0 shortbow (71, 26, D) a +1 rapier of speed (71, 27, D) a +0 trident the +0 rapier of Premature Burial {venom, MR+ Str-3 Stlth+} It poisons the flesh of those it strikes. It affects your strength (-3). It affects your resistance to hostile enchantments. It makes you more stealthy. (71, 28, D) a +0 shortbow (71, 36, D) a +4 war axe of freezing (71, 40, D) a +0 long sword a +0 plate armour (71, 43, D) an arrow (72, 8, D) a phial of floods (72, 9, D) a +3 ring mail of cold resistance (72, 15, D) a +0 trident 4 boomerangs (72, 16, D) the +1 shortbow "Pocoodwu" {flame, rPois Int+2} It causes projectiles fired from it to burn those they strike, causing extra injury to most foes and up to half again as much damage against particularly susceptible opponents. It affects your intelligence (+2). It protects you from poison. (72, 17, D) a +0 shortbow an uncursed staff of death (72, 29, D) 6 arrows (72, 36, D) an uncursed staff of earth (72, 37, D) a +2 pair of gloves of strength (72, 39, D) a +0 arbalest 20 bolts (73, 1, D) a +0 short sword a +0 leather armour (73, 16, D) a +0 trident (73, 17, D) a phial of floods (73, 28, D) 5 large rocks (73, 37, D) a phial of floods (74, 27, D) a +0 trident (75, 1, D) a +0 hand axe (75, 16, D) a +0 shortbow