MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -2 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) a crystal ball of energy (63, 1, D) a +1 flail of protection (67, 1, D) a +0 flail (68, 1, D) a +0 short sword a +0 scale mail of poison resistance an orc corpse (skeletalised by now) (69, 1, D) a +0 scale mail the +9 quarterstaff "Kunurphi" {elec, Dex-2} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your dexterity (-2). an orc corpse (skeletalised by now) (3, 2, D) a +5 claymore a +5 great sword a +5 bastard sword a +5 demon blade (4, 2, D) a +5 quick blade (unseen) (75, 2, D) a +2 cloak of magic resistance a polar bear corpse (skeletalised by now) (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets (unseen) (4, 4, D) a +5 bardiche (unseen) (10, 4, D) a tome of Destruction (62, 4, D) a hell hound corpse (skeletalised by now) (4, 5, D) a +5 executioner's axe (unseen) (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a lantern of shadows (63, 9, D) an uncursed staff of earth (70, 9, D) the +7 scimitar of Schi Cha {slice, Str+2 Int+1} It inflicts extra damage upon your enemies. It affects your strength (+2). It affects your intelligence (+1). (71, 9, D) a +2 plate armour of poison resistance (72, 9, D) a +2 short sword of protection (62, 10, D) a book of Transfigurations (70, 10, D) an uncursed staff of cold (62, 17, D) a +0 battleaxe of chopping (63, 17, D) an uncursed staff of power (64, 17, D) a +2 hunting sling of flaming (71, 17, D) a +0 longbow of velocity (73, 17, D) a +3 scale mail of positive energy (63, 18, D) a +0 scythe a +1 robe a +1 shield of fire resistance (64, 18, D) an uncursed staff of summoning (72, 18, D) an uncursed staff of poison (73, 18, D) the +4 dagger of Terror {speed, Dex+1} Attacks with this weapon are significantly faster. It affects your dexterity (+1). (63, 19, D) a cursed +0 dire flail a +0 robe a cursed -3 club a +0 robe (64, 19, D) a +0 cutlass (65, 19, D) a +3 quarterstaff of chaos a +0 cloak (62, 20, D) a +0 dagger a +0 robe (63, 20, D) a +2 flail of protection a +3 ring mail of magic resistance (61, 27, D) an uncursed staff of cold (62, 27, D) a lantern of shadows (63, 27, D) the +2 plate armour of the Good {rPois rC+ MR+} It protects you from cold. It protects you from poison. It affects your resistance to hostile enchantments. (64, 27, D) 2 rotting chunks of merfolk flesh (65, 27, D) a +2 chain mail of magic resistance (71, 27, D) a +1 broad axe of venom (72, 27, D) a +2 vampiric hand axe a sheep corpse (rotten by now) (73, 27, D) a +0 trident an uncursed staff of poison (62, 28, D) the amulet "Hagem" {Inacc Stlth-} [amulet of inaccuracy] It reduces the accuracy of all your attacks. It makes you less stealthy. (63, 28, D) the +8 hunting sling of Subterfuge {freeze, rC+} It turns projectiles fired from it into bolts of frost. It protects you from cold. (64, 28, D) the +4 war axe of Fryh {chop, rElec} It inflicts extra damage upon your enemies. It insulates you from electricity. (71, 28, D) a +0 trident the cursed +3 hunting sling "Yhissi" {flame, MR++} It turns projectiles fired from it into bolts of flame. It affects your resistance to hostile enchantments. It has a curse placed upon it. a merfolk corpse (rotten by now) (72, 28, D) a +2 battleaxe of freezing (73, 28, D) a +0 shortbow 13 poisoned arrows an uncursed ring of poison resistance (71, 29, D) a +0 trident 5 tomahawks (63, 30, D) a cursed +0 giant club (64, 30, D) a cursed +0 giant club a +0 giant spiked club a +0 giant spiked club (62, 31, D) a +0 giant spiked club (unseen) (49, 37, D) a sack of spiders (50, 37, D) a +3 mace of protection (51, 37, D) a box of beasts (52, 37, D) the +8 short sword of the Ring {drain, +Inv MR+ Stlth+} A truly terrible weapon, it drains the life of those it strikes. It affects your resistance to hostile enchantments. It lets you turn invisible. It makes you more stealthy. (53, 37, D) a book of Changes (54, 37, D) a +0 war axe of holy wrath (59, 37, D) an uncursed ring of teleport control (60, 37, D) a +2 ring of intelligence (63, 37, D) a +2 mace of draining (69, 37, D) a +5 war axe of draining (70, 37, D) an uncursed staff of earth (71, 37, D) an uncursed amulet of guardian spirit (72, 37, D) the +7 flail of the Silent Majority {elec, rF++} Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It greatly protects you from fire. (73, 37, D) a +2 helmet of see invisible (49, 38, D) a box of beasts (50, 38, D) an uncursed amulet of faith (51, 38, D) a book of Wizardry (52, 38, D) a +1 vampiric great sword (53, 38, D) 4 scrolls of enchant weapon (59, 38, D) an uncursed ring of flight (60, 38, D) the +1 plate armour of Feasting {rC+ Slay+5} It affects your accuracy and damage with ranged weapons and melee attacks (+5). It protects you from cold. (61, 38, D) a throwing net (62, 38, D) a +4 quarterstaff of draining (63, 38, D) a scroll of brand weapon (71, 38, D) a +2 scale mail of poison resistance (72, 38, D) the +10 Black Knight's horse barding {ponderous, rPois rN+} It protects you from poison. It protects you from negative energy. (72, 39, D) a wand of random effects (9) a wand of magic darts (11) (60, 41, D) a +1 mace a +0 robe (61, 41, D) a +0 dagger a +0 robe (60, 42, D) a +0 dagger of venom a +0 robe (62, 42, D) a +0 dagger (unseen)