MordorOrchid the Dungeon (10, 1, D) the +6 Majin-Bo {vamp, Archmagi, MP+6 Int+6} It inflicts no extra harm, but heals its wielder somewhat when it strikes a living foe. It affects your intelligence (+6). It affects your magic capacity (+6). the +15 heavy crossbow "Sniper" {velocity, SInv} Any bolt fired from it inflicts extra damage. It enhances your eyesight. the +6 dark maul {crush} It inflicts extra damage upon your enemies. the cursed +15 Maxwell's patent armour {rC+ rF+, -Cast -Tele MR+} It affects your resistance to hostile enchantments. It prevents spellcasting. It prevents most forms of teleportation. It has a curse placed upon it. (11, 1, D) the +7 great mace "Firestarter" {flame, rF++} It emits flame when wielded, causing extra injury to most foes and up to double damage against particularly susceptible opponents. It greatly protects you from fire. the +6 shillelagh "Devastator" the +14 plutonium sword {Contam Stlth-} It causes magical contamination when unequipped. It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, +Rage rPois rF+ AC+5} It affects your AC (+5). It protects you from fire. It protects you from poison. It lets you go berserk. the cursed +9 Sword of Zonguldrok {reap, Curse} If a monster killed with it leaves a corpse in good enough shape, the corpse will be animated as a zombie friendly to the killer. It may recurse itself when equipped. It has a curse placed upon it. the cursed +13 Scythe of Curses {drain, Curse} A truly terrible weapon, it drains the life of those it strikes. It may recurse itself when equipped. It has a curse placed upon it. the +0 Sword of Power the -4 Mace of Variability {chaos} Each time it hits an enemy it has a different, random effect. the +7 Singing Sword the +7 longbow "Piercer" {penet, EV-2} Ammo fired by it will pass through the targets it hits, potentially hitting all targets in its path until it reaches maximum range. It affects your evasion (-2). (61, 1, D) an uncursed staff of poison (62, 1, D) an uncursed ring of flight (63, 1, D) a +0 ring mail of cold resistance (67, 1, D) a +0 giant club a +0 giant spiked club a two-headed ogre corpse (rotten by now) (68, 1, D) a +0 giant spiked club (still there?) a +2 falchion of flaming (still there?) (69, 1, D) a +0 giant club (still there?) a +0 war axe of chopping (still there?) (3, 2, D) a +5 claymore (unseen) (4, 2, D) a +5 quick blade (unseen) (62, 2, D) a necrophage corpse (rotten by now) (75, 2, D) an uncursed staff of cold (3, 3, D) a +5 lajatang (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (3, 4, D) 1000 sling bullets a +5 greatsling a +5 hunting sling a +5 longbow a +5 shortbow a +5 triple crossbow a +5 arbalest 1000 bolts a +5 hand crossbow (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe (unseen) (10, 5, D) an uncursed ring of flight (10, 6, D) a crystal ball of energy (4, 7, D) a +3 large shield (unseen) (4, 8, D) a +5 crystal plate armour (unseen) (61, 9, D) a book of Transfigurations a ball python corpse (rotten by now) (63, 9, D) a +0 pair of gloves of dexterity a ball python corpse (rotten by now) (71, 9, D) a +4 scale mail of magic resistance (62, 10, D) a plain deck of changes an adder corpse (rotten by now) (70, 10, D) a book of Transfigurations (62, 17, D) the +4 robe of Night {+Inv MR+ SInv Stlth+} It affects your resistance to hostile enchantments. It enhances your eyesight. It lets you turn invisible. It makes you more stealthy. (64, 17, D) a +3 halberd of chopping (71, 17, D) a +0 dagger (still there?) the cursed +5 flail of Vanity {elec, -Cast Str+1 Dex+2} (still there?) Occasionally, upon striking a foe, it will discharge some electrical energy and cause terrible harm. It affects your strength (+1). It affects your dexterity (+2). It prevents spellcasting. It has a curse placed upon it. (72, 17, D) a +0 dire flail (still there?) a +3 ring mail of cold resistance (still there?) (73, 17, D) a +1 trident of protection a +0 plate armour an orc corpse (rotten by now) (62, 18, D) a +0 pair of gloves of dexterity (64, 18, D) an uncursed staff of death (71, 18, D) a +0 dagger (still there?) a +1 robe of the Archmagi (still there?) (72, 18, D) a +0 halberd a +0 plate armour the +5 storm dragon armour of the Meadowlark {rElec rF+} It protects you from fire. It insulates you from electricity. an orc corpse (rotten by now) (73, 18, D) a +0 trident (still there?) a +2 short sword of speed (still there?) (61, 27, D) a +6 ring of dexterity (62, 27, D) a +1 shortbow of flaming (63, 27, D) a +2 halberd of venom (64, 27, D) an uncursed ring of see invisible (65, 27, D) the cursed -4 robe of Experimentation {Dex-2} It affects your dexterity (-2). It has a curse placed upon it. (71, 27, D) a +0 short sword (still there?) the +13 sword of the Doom Knight {pain, -Cast MR+} (still there?) In the hands of one skilled in necromantic magic, it inflicts extra damage on living creatures. It affects your resistance to hostile enchantments. It prevents spellcasting. (72, 27, D) a +0 glaive a +0 chain mail a +4 scale mail of poison resistance (73, 27, D) an uncursed staff of summoning (62, 28, D) an uncursed staff of death (63, 28, D) a box of beasts (64, 28, D) a plain deck of wonders (71, 28, D) a +1 short sword of venom (still there?) a +0 dagger (still there?) (72, 28, D) a manual of Bows a +0 flail (73, 28, D) a +0 flail (61, 31, D) a hell hound corpse (rotten by now) (49, 37, D) Nynayja's Grimoire of Dusty Transmigration Spells Type Level Sandblast Earth 1 *Stoneskin Transmutation/Earth 2 Ice Form Ice/Transmutation 4 Petrify Transmutation/Earth 4 Blade Hands Transmutation 5 (50, 37, D) a book of Cantrips (51, 37, D) a +2 robe of magic resistance (52, 37, D) a disc of storms (53, 37, D) an uncursed staff of earth (60, 37, D) Sif Muna's Catalogue of Transmigration and the Blaze Spells Type Level Beastly Appendage Transmutation 1 *Sticks to Snakes Transmutation 2 Passwall Transmutation/Earth 3 Ignite Poison Fire/Transmutation 5 Bolt of Fire Conjuration/Fire 6 (61, 37, D) a +0 cloak of darkness (62, 37, D) a +0 arbalest of evasion (69, 37, D) a +2 quick blade (71, 37, D) a lantern of shadows (72, 37, D) a +1 plate armour of poison resistance (49, 38, D) a +3 war axe of chopping (50, 38, D) a +1 mace of protection (51, 38, D) a lantern of shadows (52, 38, D) a +1 trident of flaming (53, 38, D) an uncursed amulet of resist corrosion (59, 38, D) a +6 ring of dexterity (60, 38, D) a +3 leather armour of positive energy (61, 38, D) a book of Unlife a +5 mace of protection (62, 38, D) a scroll of brand weapon (63, 38, D) an uncursed staff of poison (71, 38, D) an uncursed ring of ice (73, 38, D) an uncursed staff of fire (71, 39, D) a +0 short sword (unseen) (72, 39, D) a +0 glaive a naga corpse (73, 39, D) a water moccasin corpse (still there?) a ball python corpse (still there?) (70, 40, D) a ball python corpse (71, 40, D) an adder corpse (still there?) a water moccasin corpse (still there?) (59, 43, D) a very ugly thing skeleton (53, 44, D) a +0 broad axe (unseen) (55, 44, D) a moth of wrath corpse (61, 44, D) a book of Transfigurations a book of Flames (53, 45, D) a +0 short sword (unseen) (54, 45, D) a book of Geomancy (61, 45, D) the amulet of Skaser {Stasis Dex+2 Curse} [amulet of stasis] It prevents you from being teleported, slowed, hasted or paralysed. It affects your dexterity (+2). It may recurse itself when equipped.